Fix: Try all possible reverse directions when a ship reaches a dead end

pull/332/head
glx22 3 years ago committed by Loïc Guilloux
parent 207cf7bbdd
commit cbe00ec651

@ -1211,7 +1211,7 @@ Track NPFShipChooseTrack(const Ship *v, bool &path_found)
return TrackdirToTrack(ftd.best_trackdir);
}
bool NPFShipCheckReverse(const Ship *v)
bool NPFShipCheckReverse(const Ship *v, Trackdir *best_td)
{
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
@ -1224,7 +1224,21 @@ bool NPFShipCheckReverse(const Ship *v)
assert(trackdir_rev != INVALID_TRACKDIR);
AyStarUserData user = { v->owner, TRANSPORT_WATER, RAILTYPES_NONE, ROADTYPES_NONE, 0 };
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user);
if (best_td != nullptr) {
TrackdirBits rtds = DiagdirReachesTrackdirs(ReverseDiagDir(VehicleExitDir(v->direction, v->state)));
Trackdir best = (Trackdir)FindFirstBit2x64(rtds);
for (rtds = KillFirstBit(rtds); rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) {
Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, best, false, v->tile, td, false, &fstd, &user);
if (ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) best = td;
}
if (ftd.best_bird_dist == 0) {
*best_td = best;
return true;
}
} else {
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user);
}
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}

@ -46,9 +46,10 @@ Track NPFShipChooseTrack(const Ship *v, bool &path_found);
/**
* Returns true if it is better to reverse the ship before leaving depot using NPF.
* @param v the ship leaving the depot
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if reversing is better
*/
bool NPFShipCheckReverse(const Ship *v);
bool NPFShipCheckReverse(const Ship *v, Trackdir *trackdir);
/**
* Used when user sends train to the nearest depot or if train needs servicing using NPF

@ -31,9 +31,10 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
/**
* Returns true if it is better to reverse the ship before leaving depot using YAPF.
* @param v the ship leaving the depot
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if reversing is better
*/
bool YapfShipCheckReverse(const Ship *v);
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir);
/**
* Finds the best path for given road vehicle using YAPF.

@ -204,14 +204,15 @@ public:
* @param tile Current position
* @param td1 Forward direction
* @param td2 Reverse direction
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if the reverse direction is better
*/
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2)
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2, Trackdir *trackdir)
{
/* create pathfinder instance */
Tpf pf;
/* set origin and destination nodes */
pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
pf.SetOrigin(tile, trackdir == nullptr ? TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2) : DiagdirReachesTrackdirs(ReverseDiagDir(VehicleExitDir(v->direction, v->state))));
pf.SetDestination(v);
/* find best path */
if (!pf.FindPath(v)) return false;
@ -226,8 +227,12 @@ public:
}
Trackdir best_trackdir = pNode->GetTrackdir();
assert(best_trackdir == td1 || best_trackdir == td2);
return best_trackdir == td2;
if (trackdir != nullptr) {
*trackdir = best_trackdir;
} else {
assert(best_trackdir == td1 || best_trackdir == td2);
}
return best_trackdir != td1;
}
};
@ -353,13 +358,13 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}
bool YapfShipCheckReverse(const Ship *v)
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
{
Trackdir td = v->GetVehicleTrackdir();
Trackdir td_rev = ReverseTrackdir(td);
TileIndex tile = v->tile;
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir);
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir, Trackdir*);
PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir
/* check if non-default YAPF type needed */
@ -367,7 +372,7 @@ bool YapfShipCheckReverse(const Ship *v)
pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir
}
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev);
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev, trackdir);
return reverse;
}

@ -335,13 +335,13 @@ static Vehicle *EnsureNoMovingShipProc(Vehicle *v, void *data)
return v->type == VEH_SHIP && (v->vehstatus & (VS_HIDDEN | VS_STOPPED)) == 0 ? v : nullptr;
}
static bool CheckReverseShip(const Ship *v)
static bool CheckReverseShip(const Ship *v, Trackdir *trackdir = nullptr)
{
/* Ask pathfinder for best direction */
bool reverse = false;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
case VPF_NPF: reverse = NPFShipCheckReverse(v, trackdir); break;
case VPF_YAPF: reverse = YapfShipCheckReverse(v, trackdir); break;
default: NOT_REACHED();
}
return reverse;
@ -725,7 +725,19 @@ static void ShipController(Ship *v)
DiagDirection diagdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
assert(diagdir != INVALID_DIAGDIR);
tracks = GetAvailShipTracks(gp.new_tile, diagdir);
if (tracks == TRACK_BIT_NONE) goto reverse_direction;
if (tracks == TRACK_BIT_NONE) {
Trackdir trackdir = INVALID_TRACKDIR;
CheckReverseShip(v, &trackdir);
if (trackdir == INVALID_TRACKDIR) goto reverse_direction;
static const Direction _trackdir_to_direction[] = {
DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_S, DIR_S, INVALID_DIR, INVALID_DIR,
DIR_SW, DIR_NW, DIR_W, DIR_W, DIR_N, DIR_N, INVALID_DIR, INVALID_DIR,
};
v->direction = _trackdir_to_direction[trackdir];
assert(v->direction != INVALID_DIR);
v->state = TrackdirBitsToTrackBits(TrackdirToTrackdirBits(trackdir));
goto direction_changed;
}
/* Choose a direction, and continue if we find one */
track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
@ -796,6 +808,7 @@ getout:
reverse_direction:
v->direction = ReverseDir(v->direction);
direction_changed:
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;

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