Commit Graph

4704 Commits

Author SHA1 Message Date
miham
c0fcbab793 (svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
slovak     - 12 fixed, 5 changed by lengyel (17)
2006-09-05 06:12:15 +00:00
glx
0abece8805 (svn r6387) Fix: removed OSX specific warning 2006-09-04 22:53:38 +00:00
glx
9965957986 (svn r6386) -Fix(r6376): removed a warning 2006-09-04 22:22:38 +00:00
rubidium
973064a2bd (svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest. 2006-09-04 21:47:46 +00:00
rubidium
21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
rubidium
ca9ec81fd1 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
Darkvater
2ca590ab75 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. 2006-09-04 15:44:28 +00:00
Darkvater
52fa30022a (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask 2006-09-04 15:16:58 +00:00
Darkvater
acdfefaad1 (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04 15:13:49 +00:00
bjarni
21195804c3 (svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04 09:07:52 +00:00
miham
f5a46bbd9f (svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
german     - 1 changed by Neonox (1)
spanish    - 87 fixed by eusebio (87)
turkish    - 4 fixed by jnmbk (4)
2006-09-04 06:36:23 +00:00
Darkvater
eb9a2dd3f6 (svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03 23:27:38 +00:00
bjarni
718255a700 (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE 2006-09-03 23:14:39 +00:00
Darkvater
adc785b698 (svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
 if first rails are removed (or property in general that *gives* money
 when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03 23:02:42 +00:00
Darkvater
7369122a3e (svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03 22:39:02 +00:00
Darkvater
5cd58a448d (svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
at least.
2006-09-03 22:27:13 +00:00
rubidium
02459f4bef (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. 2006-09-03 22:21:12 +00:00
rubidium
819acd270a (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. 2006-09-03 22:07:28 +00:00
Darkvater
29d93bb912 (svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh 2006-09-03 21:53:32 +00:00
tron
312297eaae (svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected 2006-09-03 20:21:04 +00:00
tron
a23e8fef37 (svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles() 2006-09-03 19:29:31 +00:00
tron
69ee8a6840 (svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox) 2006-09-03 19:09:17 +00:00
Darkvater
3011abf238 (svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file
version, and added revision number. Also remove SWEDISH resources.
2006-09-03 16:02:15 +00:00
bjarni
54ff6ac968 (svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder) 2006-09-03 15:45:48 +00:00
bjarni
fa7309cded (svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
Now all vehicles are serviced when it's time for service and they are in a depot
   This will avoid the goto depot order from ever showing up when in a depot
2006-09-03 11:49:38 +00:00
tron
951ddbf3eb (svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me)
This bug is probably ages old
2006-09-03 10:30:38 +00:00
tron
d5e5a78cf4 (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
bjarni
5a86b502c2 (svn r6352) -Fix: FS#322 Send to depot bug
now vehicles can't be sent to a depot when they are already inside a depot
   before they would remember the order and try to turn around when leaving the depot
2006-09-02 22:47:45 +00:00
tron
2d9b3aa4cc (svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() 2006-09-02 21:52:06 +00:00
bjarni
edd5f92568 (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
2006-09-02 21:16:46 +00:00
tron
db53a47f70 (svn r6348) -Codechange: Remove redundant assignment 2006-09-02 20:35:08 +00:00
tron
608e9db825 (svn r6347) Undo 2006-09-02 20:34:33 +00:00
tron
e3d00af21e (svn r6346) -Codechange: Remove redundant assignment 2006-09-02 20:34:04 +00:00
bjarni
ab523bb59f (svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
this allows using the window_number in WE_CREATE window event handlers
2006-09-02 20:09:16 +00:00
bjarni
14e8615cf2 (svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots 2006-09-02 09:35:03 +00:00
tron
609ffadf70 (svn r6303) -Codechange: Remove dead code 2006-09-02 08:14:16 +00:00
tron
27b8ad2b58 (svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset 2006-09-02 07:13:21 +00:00
tron
8ba55322c1 (svn r6301) -Codechange: if () cascades -> switch () 2006-09-02 06:36:30 +00:00
bjarni
04745c2d66 (svn r6300) -Fix: FS#321 autoreplace / wagon removal
turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place
  the cost animation failed to show in this condition as well
  Now the test is not run anymore after the replace took place
2006-09-01 18:35:36 +00:00
miham
ac8ab9ecf4 (svn r6299) WebTranslator2 update to 2006-09-01 16:00:05
american   - 4 fixed by WhiteRabbit (4)
french     - 9 changed by glx (9)
hungarian  - 4 fixed by miham (4)
portuguese - 4 fixed, 3 changed by izhirahider (7)
2006-09-01 14:02:00 +00:00
glx
226662b0e0 (svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc files 2006-09-01 13:48:43 +00:00
tron
0d6fa61e9f (svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to 2006-09-01 13:35:43 +00:00
rubidium
98a760b282 (svn r6296) -Fix (r6186): some more (YAPF) settings were affected by accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts). 2006-09-01 13:18:53 +00:00
bjarni
545584ec51 (svn r6295) -Feature: using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order 2006-09-01 12:37:03 +00:00
tron
180329851a (svn r6294) -Cleanup: Add static 2006-09-01 11:01:44 +00:00
tron
dbb7c8964b (svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | KMOD_RCTRL, same for KMOD_SHIFT 2006-09-01 10:37:27 +00:00
tron
f906f7c5e7 (svn r6292) -Cleanup: Indentation, bracing, etc. 2006-09-01 10:29:40 +00:00
bjarni
71da9f3abc (svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01 10:24:15 +00:00
tron
bb33c50068 (svn r6290) -Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise 2006-09-01 08:06:11 +00:00
belugas
7a96e3069f (svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set over newstations.
It grabbed everyting. Instead, we are now using ids for that purpose,  0xC9, oxD0, 0xDC (FS#304 by Osai)
- Protect newgrf text from entries of 1 char and fewer
- Protect currency name from an overrun of ids
Thanks to glx
2006-09-01 02:56:02 +00:00