Commit Graph

162 Commits (ca9ec81fd109941fcb7163c73acefb1f9a4f04de)

Author SHA1 Message Date
rubidium 86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 18 years ago
truelight 3f4873ca76 (svn r6149) -Codechange: DeleteTown removes a town from the pool
-Codechange: DestroyTown is called by DeleteTown to remove all things where a town depends on.
  Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
18 years ago
truelight 44e5e7f0e4 (svn r6137) -Codechange: some very minor cleanups:
- Start using DeleteXXX for every pool item, not manually doing it
  - Use some wrapper to improve logic
  - Rewrote some pieces to improve logic
18 years ago
truelight 42a0c0b3fe (svn r6058) -Fix: Get(Industry|Town)ArraySize could never return 0
Note: _total_towns and _total_industries willb e removed soon, so this 'hack' is okay, for now ;)
18 years ago
truelight cea8546a86 (svn r6056) -Codechange: don't use a loop what can be done with a simple wrapper 18 years ago
truelight 15aff22c96 (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better.
  This unifies the pool-system even more.
18 years ago
truelight 213c71be3f (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
  Both changes again in preperation of the new mem-pool system, which requires this.
  IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
18 years ago
truelight 505566da5c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
18 years ago
rubidium 908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 18 years ago
rubidium 43af0ced5f (svn r6005) -Cleanup: introduce IndustryID and use it
-Cleanup: use TownID and StationID for two instances of uint16
18 years ago
truelight 158539fed0 (svn r5970) -Fix [FS#49]: town-growth removed houses under construction to make way for road. Not wanted behavoir (Rubidium) 18 years ago
truelight 7abad2b20e (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
rubidium 9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
18 years ago
tron d8b8035f9f (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 18 years ago
tron 772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 18 years ago
tron 28eefd737a (svn r5327) Use DrawFoundation() for houses
-Fix: Some graphical glitches on house tiles with foundations
-Fix: The selection cursor is now aligned with the top of the foundation for house tiles
18 years ago
tron a2362674e3 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 18 years ago
tron 047ee8a601 (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 18 years ago
tron 7fd88e5798 (svn r5155) - Remove the bridge branch merge (revision r5070) 18 years ago
celestar b618b75c9b (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
18 years ago
tron d508e76ada (svn r4920) Remove parameters, which get only used in certain functions, by splitting those functions.
At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
18 years ago
celestar 99fdc0b6ef (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
-Side effects:
	- Removed one global variable from variables.h
	- Remove an ugly hack for the "many random towns" function
18 years ago
tron b57640e28a (svn r4572) Remove vehicle_leave_tile_proc
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
18 years ago
belugas 31c0641bd3 (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 18 years ago
tron 6dbc9c9ced (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 18 years ago
tron e485e9df21 (svn r4547) Revert a part of r4541 to silence an assertion for now 18 years ago
tron dd180a1e18 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 18 years ago
peter1138 100cc6fea7 (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 18 years ago
tron 35e93e451f (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
18 years ago
celestar 5a449e49fe (svn r4262) -Codechange: use IsClearWaterTile instead of some "home-brewn" marco. town_cmd is now map access free 19 years ago
belugas 84a5c861c8 (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too 19 years ago
celestar 7eedaf9a0e (svn r4254) -Codechange: Add and make use of map accessors for town lifts. 19 years ago
celestar 69e1c716e8 (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 19 years ago
tron 7163a64c25 (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo 19 years ago
celestar 633d9fb8eb (svn r4190) -Codechange: Add and make use of an accessor function to create houses 19 years ago
belugas 1b28d92fc8 (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear. 19 years ago
celestar 94ca804e4f (svn r4179) -Codechange: Add and make use of an accessor that obtains the building type 19 years ago
celestar c442586676 (svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes two drops ... 19 years ago
tron c699d0e791 (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile 19 years ago
tron 747fe64b31 (svn r4073) Add functions to make and test for (most) unmovable tiles 19 years ago
tron 4d3364d811 (svn r3996) -Fix: Slope and height information returned for some tile types is wrong
This leads to graphical glitches when drawing foundations.
This doesn't fix all problems, but at least some of them.
19 years ago
tron 453a925d72 (svn r3986) Add [GS]etCrossingRoadOwner 19 years ago
Darkvater 650b1b0c93 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
19 years ago
tron 0100871412 (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 19 years ago
tron af42610321 (svn r3777) Add some functions to handle tunnels 19 years ago
tron 03254940a4 (svn r3773) Shove some semantics down ottd's throat by replacing ints and magic numbers by enums and some related changes 19 years ago
tron 4efa560ffc (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 19 years ago
tron b26d54585f (svn r3660) Convert further road bits and type references to the functions/enums 19 years ago
tron b8b6084da2 (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL) 19 years ago
Darkvater bf27f0c77b (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 19 years ago