Michael Lutz
c78e559e88
Codechange: [OSX] Remove unused 'app active' flag.
2021-02-13 22:21:17 +01:00
Michael Lutz
9c8721922b
Fix: [OSX] An emulated right mouse down event has to be followed by right mouse up.
2021-02-13 22:21:17 +01:00
Michael Lutz
649ff5f9f9
Codechange: [OSX] Use relative mouse handling during scrolling.
2021-02-13 22:21:17 +01:00
Michael Lutz
43326d11d8
Change: [OSX] Use a layer-backed view to speed up drawing.
2021-02-13 22:21:17 +01:00
Michael Lutz
2a8c3a2cf6
Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.
2021-02-13 22:21:17 +01:00
Michael Lutz
94b76ce9a4
Cleanup: [OSX] Move event loop into video driver file.
2021-02-13 22:21:17 +01:00
Michael Lutz
23389e9491
Remove: [OSX] Startup splash screen.
...
It wasn't displayed anyway as it was never copied to the bundle.
2021-02-13 22:21:17 +01:00
Michael Lutz
063b90b97d
Codechange: [OSX] Move key event handling to our view.
2021-02-13 22:21:17 +01:00
Michael Lutz
f4bd54fedd
Codechange: [OSX] Move mouse event handling to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
bd42fc94cc
Codechange: [OSX] Move some things from video driver to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
965ce12947
Codechange: [OSX] Use newer mouse tracking API.
2021-02-13 22:21:17 +01:00
Michael Lutz
42af13c141
Codechange: [OSX] Split drawing into its own subview.
...
This allows the drawing backend code to be independent
of any event or command handling.
2021-02-13 22:21:17 +01:00
Michael Lutz
60f30036f1
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
2021-02-13 22:21:17 +01:00
Michael Lutz
8aaf4ea098
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
0eff7de659
Cleanup: [OSX] Doxygen comment style in video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
8ced72ab10
Codechange: [OSX] Inline some functions that are used in only one place.
2021-02-13 22:21:17 +01:00
Michael Lutz
13134f9d64
Codechange: [OSX] Replace #define with modern code.
2021-02-13 22:21:17 +01:00
Michael Lutz
88f6c7a9f3
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
e6bea3961f
Change: [OSX] Replace screen resolution list with suggested window sizes.
...
We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
2021-02-13 22:21:17 +01:00
Michael Lutz
4db7837d06
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
2021-02-13 22:21:17 +01:00
Michael Lutz
63ed3f3575
Codechange: Move Fontconfig-specific code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
f2294851e6
Codechange: [OSX] Move OSX-specific font code to a separate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
c6af8f16f6
Codechange: [Win32] Move Win32-specific font code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
5ad1640984
Codechange: Make OS font handle of the FontCache read-only.
2021-02-13 20:09:14 +01:00
Michael Lutz
2b0200d429
Codechange: OS-specific data for font search is not used outside of searching.
2021-02-13 20:09:14 +01:00
Michael Lutz
84636fc2af
Codechange: Remove all remaining uses of cpp_offset.
2021-02-13 20:08:53 +01:00
Michael Lutz
7845434270
Codechange: Don't use cpp_offsetof in the save/load code.
...
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Michael Lutz
9c9292949f
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
...
Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
2021-02-13 20:08:53 +01:00
translators
0f621b4956
Update: Translations from eints
...
portuguese (brazilian): 36 changes by AKANexus
2021-02-13 18:59:59 +00:00
SamuXarick
36ab9c64ef
Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative
2021-02-13 19:18:41 +01:00
Charles Pigott
d9df20d102
Change: Use a more specific error message when attempting to bulldoze your own HQ
2021-02-13 18:10:13 +00:00
glx22
348f322df1
Fix f1f281b31
: [Win32] MinGW doesn't know timeapi.h
2021-02-13 19:07:42 +01:00
glx22
f181037bed
Change: [Actions] Also run CI for VS2017
2021-02-13 17:31:57 +01:00
glx22
5a4d5f03b0
Codechange: Implement a constructor for CurrencySpec
2021-02-13 17:31:57 +01:00
Johannes E. Krause
3ac43582c2
Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle structure (var 80+) are not implemented
2021-02-13 16:07:23 +00:00
translators
fa0704138d
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
dutch: 7 changes by Afoklala
french: 7 changes by arikover
2021-02-12 19:00:59 +00:00
Patric Stout
52317bb7df
Change: [SDL2] Remove unneeded delay of redrawing the screen
...
In testing, I could find no reason why this statement is here.
The comment is rather unclear (it states what it does, but not
why it would be needed).
This line of code was introduced with f4f40448
, which gives no
further insight on why it would be needed to have it here.
As such, let's remove it and see if anyone else reports any
problems with it. If so, this commit can be reverted and a more
clear comment should be added what this line of code is dealing
with (the WHY, not the WHAT).
2021-02-11 20:23:53 +01:00
Patric Stout
2e1535389a
Codechange: [SDL2] Don't use globals if we can do with locals
2021-02-11 20:23:53 +01:00
Patric Stout
2bbef6b5cf
Codechange: [SDL2] Name paint function Paint(), like other drivers do
...
This reduces confusion when reading different drivers.
2021-02-11 20:23:53 +01:00
Patric Stout
569ce6c7b4
Fix 30e69c51
: palette was not marked dirty when creating a new
...
This means the code depended that the caller did this for us
before MakePalette() is executed, which is neither a
requirement nor a promise the code makes.
2021-02-11 20:23:53 +01:00
translators
64e2d6b672
Update: Translations from eints
...
korean: 7 changes by telk5093
russian: 11 changes by Ln-Wolf
finnish: 7 changes by hpiirai
2021-02-11 19:01:10 +00:00
Kuhnovic
83ddb1501f
Feature: Remove all industries button in scenario editor ( #8550 )
2021-02-10 16:35:50 +01:00
Loïc Guilloux
f1f281b318
Fix: [Win32] Set minimum resolution for timers to 1ms. ( #8660 )
2021-02-09 21:21:57 +01:00
Owen Rudge
395e015282
Change: Convert .md to .rtf for Windows/Mac packages
2021-02-08 23:23:24 +00:00
embeddedt
6c8f2227cd
Fix: [Emscripten] open links in browser ( #8655 )
2021-02-08 19:18:30 +01:00
Patric Stout
ac2b5e57cf
Fix: mention our websites with https:// (instead of http://) ( #8657 )
...
It is 2021. Nobody should advertise http anymore. Not even us.
2021-02-08 19:07:34 +01:00
Owen Rudge
da4c404f3d
Fix: [Actions] Use same vcpkg commit for CI on macOS as release builds
2021-02-08 16:13:03 +00:00
glx22
af0acc9a75
Update: Specify CMake minimum version in COMPILING.md
...
Also give some hints for MSVC users.
2021-02-07 16:21:13 +01:00
glx22
2cbfcd2327
Change: [CMake] Bump minimum version to 3.9
2021-02-07 16:21:13 +01:00
Loïc Guilloux
b927da73c1
Fix 81d335b081
: Use non-pulsating red highlight for coverage ( #8622 )
2021-02-07 16:20:26 +01:00