Commit Graph

1306 Commits

Author SHA1 Message Date
tron
c753037d87 (svn r1809) Remove unused function str_is_below() 2005-02-05 22:52:08 +00:00
tron
12183084b7 (svn r1808) Use strcmp() instead of home brewed function str_eq() 2005-02-05 22:50:33 +00:00
miham
491063c9a1 (svn r1807) Langfile updates (20050205) 2005-02-05 22:25:07 +00:00
tron
cd5cd3c6fa (svn r1806) Add missing includes (see r1803) 2005-02-05 21:57:01 +00:00
tron
7cac482a73 (svn r1805) Teach the driver layer a few things about const correctness 2005-02-05 18:05:42 +00:00
tron
16837cfd94 (svn r1804) Bring MSVC project files up to date (bociusz) 2005-02-05 16:12:07 +00:00
tron
36c9758c94 (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
tron
8c62a41495 (svn r1802) Fix typos made in r1797 2005-02-05 15:49:57 +00:00
celestar
527f3b3b79 (svn r1801) -Fix [Multistop] Fixed a crash that occured when copying orders due to not checking a pointer to be non-NULL 2005-02-05 15:05:52 +00:00
tron
de0bb8b971 (svn r1800) Make adding new debug categories to the command line parser easier 2005-02-05 14:18:25 +00:00
celestar
ff39c260f7 (svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debugging
output for multistops
2005-02-05 12:10:09 +00:00
tron
6379304126 (svn r1798) GetFoo(i)->index is per definition i, so replace the former with the latter 2005-02-04 20:40:04 +00:00
tron
981b6c1ecd (svn r1797) Clean up TileLoopClearHelper() a bit:
- if cascades -> switch
- uint -> TileIndex
- (uint)-1 -> INVALID_TILE
- don't treat non-flags as flags
2005-02-04 20:17:15 +00:00
tron
033c392aca (svn r1796) Revert r1792, because MorphOS has defaults for CC/CXX, they're just wrong, so setting CC/CXX using ?= simply did nothing 2005-02-04 19:53:53 +00:00
tron
1952882e7e (svn r1795) Change CFLAGS for MorphOS (tokai) 2005-02-04 19:51:43 +00:00
tron
f88d57a72b (svn r1794) Make the dedicated server compile again under MorphOS (tokai) 2005-02-04 19:38:04 +00:00
tron
7ec7697f56 (svn r1793) Revert one instance of $(shell) back to ``, because MorphOS does The Wrong Thing(tm) when date is used within $(shell) 2005-02-04 17:57:07 +00:00
tron
cf5dfe6646 (svn r1792) Revert r1761 and set fallback values via ?= for CC and CXX as there seem to be platforms (MorphOS) out there which don't provide some proper defaults.
Use gcc and g++ as defaults, because cc and c++ aren't available either. *sigh*
2005-02-04 17:45:11 +00:00
tron
b5ed24e39e (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
tron
361d415b88 (svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable:
- check if end tile is on the map
- uint -> TileIndex
- if cascades -> switch
2005-02-04 16:50:18 +00:00
truelight
52ce9d21cc (svn r1789) -Fix: there is no need to save the index, it is done for us 2005-02-04 15:39:10 +00:00
truelight
d3aa3043e3 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
truelight
98202ed119 (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) 2005-02-04 14:45:32 +00:00
truelight
99f3fe4c07 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight
c7eda1b15e (svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
commit (tnx to DarkVater)
2005-02-04 14:05:28 +00:00
truelight
40323bbce2 (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
with _map2-data if possible (Celestar / TrueLight)
2005-02-04 13:56:51 +00:00
truelight
f183ca5cc2 (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) 2005-02-04 13:23:29 +00:00
tron
3153924ad1 (svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely 2005-02-04 07:52:12 +00:00
tron
92dfd1f02c (svn r1781) Fix static declaration after non-static declaration of same symbol 2005-02-03 22:09:19 +00:00
tron
24eaed5dfa (svn r1780) Don't clear LIBS and LDFLAGS 2005-02-03 21:18:49 +00:00
tron
f09807920f (svn r1779) Make the map generation code slightly more readable 2005-02-03 20:52:12 +00:00
matthijs
4c2c2c53fe (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts. 2005-02-03 19:23:06 +00:00
tron
d2d39cb692 (svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps 2005-02-03 18:20:43 +00:00
truelight
3eda5e61f7 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations 2005-02-03 17:22:35 +00:00
truelight
aa299a8b6d (svn r1775) -Fix: The NPF patch setting was not synced in network.
REMINDER FOR ALL DEVELOPERS:
  We do have 2 patch-setting-arrays: player-based, server-based. PLEASE 
   put your new patch setting in the right one... thank you :)
2005-02-02 20:36:04 +00:00
truelight
08e3e9cead (svn r1774) -Fix: fixed an other possible crash related to previous commit 2005-02-02 19:15:35 +00:00
truelight
42c3de1459 (svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
in the map
2005-02-02 19:08:34 +00:00
truelight
8be7a90e65 (svn r1772) -Fix: [ 1114100 ] Dedicated server boots again 2005-02-02 18:28:08 +00:00
truelight
3df76452cd (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
truelight
0668a6b485 (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
tron
c51ed8465d (svn r1769) Don't compute the same value twice, remove one function call 2005-02-02 15:45:53 +00:00
celestar
2e357e69f9 (svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
bjarni
081c068f56 (svn r1767) fixed mixed declarations and code in last commit (oops) 2005-02-01 22:17:38 +00:00
bjarni
c70aa109b4 (svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
2005-02-01 22:04:53 +00:00
truelight
bb05305a1f (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero 2005-02-01 18:46:49 +00:00
truelight
59ac6e8c4b (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
2005-02-01 18:32:01 +00:00
truelight
567224e940 (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
truelight
45beed1c99 (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)
2005-02-01 17:48:20 +00:00
tron
3d8dab0838 (svn r1761) Don't set CC and CXX
If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
2005-02-01 16:57:16 +00:00
celestar
ecbe6e2be4 (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button 2005-02-01 09:47:18 +00:00