OpenTTD - http://www.openttd.org/ - with additional patches
Go to file
tron 981b6c1ecd (svn r1797) Clean up TileLoopClearHelper() a bit:
- if cascades -> switch
- uint -> TileIndex
- (uint)-1 -> INVALID_TILE
- don't treat non-flags as flags
2005-02-04 20:17:15 +00:00
data (svn r1571) Feature: Visually enhanced autorail placing 2005-01-19 20:55:23 +00:00
docs (svn r1768) -Codechange: Store town index in _map2 of town tiles 2005-02-02 14:17:13 +00:00
lang (svn r1759) Daily/Weekly/Monthly langfile updates 2005-02-01 09:36:07 +00:00
makefiledir (svn r1274) Makefile: networking is not longer experimental 2004-12-24 00:33:41 +00:00
media (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid 2005-01-24 23:02:14 +00:00
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 2005-01-29 10:10:10 +00:00
os (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 2005-01-30 16:00:37 +00:00
scenario (svn r1662) -Fix: Unpause Linkgames scenario per default 2005-01-25 00:07:58 +00:00
scripts (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 2005-01-19 13:22:01 +00:00
strgen (svn r1747) - Fix: [network] ottd should compile when networking is disabled. 2005-01-31 00:12:44 +00:00
table (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
ai_build.c (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
ai_new.c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when 2005-02-01 18:32:01 +00:00
ai_pathfinder.c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 2005-01-31 07:23:15 +00:00
ai_shared.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
ai.c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 2005-01-31 07:23:15 +00:00
ai.h (svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid global namespace pollution, turn it into a function called IsRoad and improve the commments a bit 2005-01-17 09:16:43 +00:00
aircraft_cmd.c (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
aircraft_gui.c (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
airport_gui.c (svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately). 2005-01-23 15:25:17 +00:00
airport_movement.h (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of 2005-01-09 08:49:40 +00:00
airport.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
airport.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
aystar.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
aystar.h
bridge_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
callback_table.c
callback_table.h
changelog.txt (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 2005-01-25 15:43:27 +00:00
clear_cmd.c (svn r1797) Clean up TileLoopClearHelper() a bit: 2005-02-04 20:17:15 +00:00
command.c (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
command.h (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
console_cmds.c (svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause' 2005-01-24 21:33:44 +00:00
console.c (svn r1747) - Fix: [network] ottd should compile when networking is disabled. 2005-01-31 00:12:44 +00:00
console.h (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 2005-01-30 16:54:39 +00:00
COPYING
dedicated.c (svn r1794) Make the dedicated server compile again under MorphOS (tokai) 2005-02-04 19:38:04 +00:00
disaster_cmd.c (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
dock_gui.c (svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately). 2005-01-23 15:25:17 +00:00
dummy_land.c
economy.c (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id 2005-02-02 16:16:43 +00:00
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 2004-12-28 17:40:15 +00:00
endian_check.c
engine_gui.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
engine.c (svn r1701) Style police ^^ 2005-01-27 21:18:03 +00:00
engine.h (svn r1701) Style police ^^ 2005-01-27 21:18:03 +00:00
extmidi.c
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
functions.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
gfx.c (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 2005-01-23 23:58:35 +00:00
gfx.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
graph_gui.c (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 2005-01-23 23:58:35 +00:00
gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
hal.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
industry_cmd.c (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
industry_gui.c (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
industry.h (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating 2005-02-02 17:30:29 +00:00
intro_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
known-bugs.txt (svn r1654) updated changelog and known-bugs for 0.3.6 2005-01-24 23:04:30 +00:00
landscape.c (svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely 2005-02-04 07:52:12 +00:00
langs.dsp (svn r1296) Cleanup for MSVC files (bociusz) 2004-12-29 11:00:34 +00:00
langs.vcproj
lzoconf.h
macros.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
main_gui.c (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 2005-01-30 16:54:39 +00:00
mainicon.ico
Makefile (svn r1796) Revert r1792, because MorphOS has defaults for CC/CXX, they're just wrong, so setting CC/CXX using ?= simply did nothing 2005-02-04 19:53:53 +00:00
map.c (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
map.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
md5.c
md5.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 2005-02-03 22:09:19 +00:00
minilzo.h
misc_cmd.c (svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause' 2005-01-24 21:33:44 +00:00
misc_gui.c (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts. 2005-02-03 19:23:06 +00:00
misc.c (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) 2005-02-04 13:23:29 +00:00
music_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
namegen.c (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
network_client.c (svn r1527) -Add: RCon (Remote Connection). A server can set: 2005-01-15 20:09:16 +00:00
network_client.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 2005-01-15 20:09:16 +00:00
network_core.h (svn r1552) Make ottd compile on Zeta 2005-01-17 13:13:11 +00:00
network_data.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
network_data.h (svn r1691) -Fix: oops, forgot to bump the company-info-version 2005-01-26 19:51:29 +00:00
network_gamelist.c (svn r1623) Remove dead code 2005-01-23 20:06:38 +00:00
network_gamelist.h
network_gui.c (svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again 2005-01-24 20:25:52 +00:00
network_server.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
network_server.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 2005-01-15 20:09:16 +00:00
network_udp.c (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work 2005-01-26 19:40:21 +00:00
network_udp.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
network.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
network.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
newgrf.c (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 2005-01-26 18:39:35 +00:00
newgrf.h
news_gui.c (svn r1598) Feature: Message history now is stickyable and resizeable 2005-01-22 23:13:20 +00:00
news.h
npf.c (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. 2005-01-31 11:33:21 +00:00
npf.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
oldloader.c (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
openttd.ico (svn r1471) -Alternate icon added, made by Dominik 2005-01-10 20:53:18 +00:00
openttd.tgt (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 2005-01-30 16:00:37 +00:00
order_cmd.c (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id 2005-02-02 16:16:43 +00:00
order_gui.c (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button 2005-02-01 09:47:18 +00:00
order.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
os2.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
player_gui.c (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
player.h (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game 2005-01-13 16:28:47 +00:00
players.c (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change 2005-01-25 21:43:57 +00:00
pool.c (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
queue.c (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
queue.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
rail_cmd.c (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
rail_gui.c (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 2005-01-30 15:57:38 +00:00
readme.txt (svn r1658) -Update readme and windows installer for 0.3.6 2005-01-24 23:44:24 +00:00
resource.h
road_cmd.c (svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last 2005-02-04 14:05:28 +00:00
road_gui.c (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
roadveh_cmd.c (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
roadveh_gui.c (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
saveload.c (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
screenshot.c (svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader). 2005-01-07 09:28:16 +00:00
screenshot.h
sdl.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
settings_gui.c (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
settings.c (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
settings.h
ship_cmd.c (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
ship_gui.c (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
signs.c (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) 2005-02-04 14:45:32 +00:00
signs.h (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) 2005-02-04 14:45:32 +00:00
smallmap_gui.c (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
sound.c (svn r1637) -Fix: VS6 warning 2005-01-24 11:32:47 +00:00
sound.h
sprite.c
sprite.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
spritecache.c (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. 2005-01-31 12:04:40 +00:00
station_cmd.c (svn r1789) -Fix: there is no need to save the index, it is done for us 2005-02-04 15:39:10 +00:00
station_gui.c (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations 2005-02-03 17:22:35 +00:00
station.h (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
StdAfx.c
stdafx.h (svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again 2005-01-15 15:48:05 +00:00
strings.c (svn r1603) -Fix: unused variable in FormatTinyDate 2005-01-23 10:34:39 +00:00
subsidy_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
svnup.sh
terraform_gui.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
texteff.c (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change 2005-01-25 21:43:57 +00:00
tile.c (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 2005-01-29 14:56:25 +00:00
tile.h (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
town_cmd.c (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it 2005-02-04 13:56:51 +00:00
town_gui.c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when 2005-02-01 18:32:01 +00:00
town.h (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when 2005-02-01 18:32:01 +00:00
train_cmd.c (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
train_gui.c (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
tree_cmd.c (svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable: 2005-02-04 16:50:18 +00:00
ttd.c (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
ttd.dsp (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
ttd.dsw
ttd.h (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 2005-01-24 23:44:24 +00:00
ttd.sln
ttd.vcproj (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
tunnelbridge_cmd.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
unix.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
unmovable_cmd.c (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ 2005-01-30 14:32:52 +00:00
variables.h (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
vehicle_gui.c (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) 2005-02-04 13:23:29 +00:00
vehicle_gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
vehicle.c (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
vehicle.h (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000 2005-02-04 14:24:23 +00:00
viewport.c (svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels 2005-01-25 20:47:02 +00:00
viewport.h (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
w32dm2.cpp (svn r1618) () -> (void) 2005-01-23 16:33:09 +00:00
w32dm.c (svn r1618) () -> (void) 2005-01-23 16:33:09 +00:00
water_cmd.c (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. 2005-01-29 15:12:40 +00:00
widget.c (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden 2005-01-26 11:23:54 +00:00
win32.c (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 2005-01-30 16:54:39 +00:00
window.c (svn r1613) -Fix: WE_CLICK event is not called on default actions. If special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc. 2005-01-23 13:42:26 +00:00
window.h (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu 2005-01-26 12:42:29 +00:00

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Dominik Scherer (dominik81)    - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  blathijs - For his many patches, suggestions and major work on maprewrite
  pasky - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!