tron
6b83a05ada
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
...
-Fix: [1116619] Generate the correct smoke type for diesel trains
20 years ago
darkvater
ac758b6875
(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :)
20 years ago
tron
9c99c7d11a
(svn r1861) Constify Get(Non)Sprite()
20 years ago
tron
3a93a250b7
(svn r1860) The sprite header endianness issue was solved in r1855
20 years ago
tron
f03b8859ed
(svn r1859) Miscellaneous style changes
20 years ago
tron
5c946cdbd8
(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller
20 years ago
tron
1b617b28fc
(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
20 years ago
tron
33cf096b03
(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c
20 years ago
tron
9031e0369e
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
20 years ago
tron
94c75f33bb
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
20 years ago
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
20 years ago
tron
092e72d60d
(svn r1852) Start cleaning up sprite handling:
...
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
20 years ago
bjarni
297223cc21
(svn r1851) - Language: added Frisian translation (no strings have been translated yet)
20 years ago
tron
4b2e34e0aa
(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr.
20 years ago
tron
8aee833024
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
20 years ago
tron
d1fb165ad2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
...
Remove it from the chat box too, which inherited it via copy&paste.
20 years ago
tron
1afad51ee2
(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic
20 years ago
darkvater
0525b08612
(svn r1846) - Fix: VS6 project file (bociusz)
...
- Fix: VS6 fkcing borkdness should be abolished
20 years ago
darkvater
8867c00d68
(svn r1845) - Revert r1835 since it totally screws network compiling
...
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
20 years ago
truelight
c1a2be0d05
(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default
20 years ago
matthijs
5df36d4ead
(svn r1843) - Codechange: [NPF] Removed some unused code.
20 years ago
tron
be840ccd00
(svn r1842) Fix another typo made in r1834
20 years ago
celestar
f758bd769b
(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped
20 years ago
tron
b1baa4ed8b
(svn r1840) Repel str_buffr and use local buffers where possible
20 years ago
tron
f8d97a5f61
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
20 years ago
tron
ad837c2069
(svn r1838) Ship depots are on water, not roads
20 years ago
tron
9198522307
(svn r1837) GetTileOwner returns Owner, not bool
...
Also assert() that the TileIndex is valid
20 years ago
tron
552d84884f
(svn r1836) Clean up some strange constructs concerning socket options
20 years ago
tron
7c38b7bc01
(svn r1835) Reduce the visibility of network_core.h
20 years ago
matthijs
c5c5c9b17c
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
...
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
20 years ago
tron
eed181245d
(svn r1833) byte -> char transition: the rest
20 years ago
tron
27dc506a03
(svn r1832) Next byte -> char iteration: custom names
20 years ago
truelight
cc8fc19d4a
(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
...
a city layout before placing the city, finally that works very nice)
20 years ago
truelight
2bd8df54e1
(svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron)
20 years ago
truelight
bedc63d75d
(svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-flag)
20 years ago
tron
d48261aa23
(svn r1828) New warning flag especially for truelight (:<
20 years ago
tron
2fb453a4a5
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
20 years ago
truelight
eb28e8b322
(svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
...
again.. kind of anyway. Still needs work for the extra chunks
TTDPatch provides, and which we use too, but not in the same way..
- Also, no longer BE is a problem, reading is BE/LE safe.
- Tnx to Bjarni for the BE testing, Tron for the help on the BE,
Darkvater for helping out, and Mek for providing me with the correct
information regarding TTDPatch savegames
20 years ago
tron
c513c4da96
(svn r1825) Further style improvements:
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- uint16 -> StringID where appropriate
- if cascades -> switch
- remove redundant ifs
- misc. stuff
20 years ago
truelight
b0d6d59be5
(svn r1824) -Codechange: made ChangeIndustryProduction a bit more readable
20 years ago
tron
92d1b6060c
(svn r1823) Get rid of some ugly cast magic concerning language packs
20 years ago
tron
d11cc22536
(svn r1822) Const correctness
20 years ago
tron
b2ae5b197e
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
20 years ago
tron
498ccae27a
(svn r1820) Style cleanup:
...
- indentation
- 0 -> '\0' in string handling
- whitespaces
- space after for, switch, etc.
- don't treat non-boolean values as boolean
- space before and after binary operators
- bracing style
20 years ago
truelight
ccf3c71903
(svn r1819) -Codechange: removed 1 unused function, and 1 unused struct (tnx to Tron)
20 years ago
truelight
020c1e9b6c
(svn r1818) -Add: Dynamic orders (up to 64k orders)
20 years ago
truelight
e9c93f9c0c
(svn r1817) -Codechange: Moved depot-functions to depot.c
...
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
20 years ago
tron
6493e12bfb
(svn r1816) Use char instead of byte for string formatting
20 years ago
tron
1d5c516780
(svn r1815) Remove some unused declarations
20 years ago
tron
ff3bc3cc94
(svn r1814) Let ReadFileToMem() return void* (instead of byte*) because we don't know what the caller wants to do with the data
20 years ago