truelight
6d5fdc2b68
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
2005-02-01 18:30:11 +00:00
truelight
c02c35e256
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
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MemoryPool for general-dynamic-arrays)
2005-02-01 17:48:20 +00:00
tron
20d1f357dd
(svn r1761) Don't set CC and CXX
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If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
2005-02-01 16:57:16 +00:00
celestar
a00571a1d7
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
2005-02-01 09:47:18 +00:00
miham
cf5dd15213
(svn r1759) Daily/Weekly/Monthly langfile updates
2005-02-01 09:36:07 +00:00
tron
8dc84b3deb
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
2005-02-01 05:28:18 +00:00
tron
ff973f7992
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
2005-01-31 22:17:15 +00:00
tron
aa592190dc
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
2005-01-31 21:57:05 +00:00
tron
af3605705f
(svn r1755) Trim trailing whitespace
2005-01-31 19:22:44 +00:00
darkvater
35cb4fbf8c
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
2005-01-31 12:04:40 +00:00
darkvater
b344d30792
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
2005-01-31 11:36:16 +00:00
darkvater
9776f2350b
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
2005-01-31 11:33:21 +00:00
matthijs
a2dec6c32a
(svn r1751) - Feature: New PathFinder (NPF).
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- Supports trains, road vehicles and ships.
- Uses A* pathfinding (same codebase as the new ai).
- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
- Will always find a route if there is one.
- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
- Requires NPF to be enabled.
- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch]
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir().
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
darkvater
b64c375f2f
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
2005-01-31 11:03:23 +00:00
tron
7bbcf5875c
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
2005-01-31 07:23:15 +00:00
tron
e1c19367f0
(svn r1748) Enforce map size limits
2005-01-31 06:46:53 +00:00
darkvater
4cc0952736
(svn r1747) - Fix: [network] ottd should compile when networking is disabled.
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- Change: change strgen project file to get rid of warning.
2005-01-31 00:12:44 +00:00
darkvater
f4ffba1a6e
(svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook)
2005-01-30 23:41:57 +00:00
tron
25f514ab6d
(svn r1745) Use -fno-inline when DEBUGing
2005-01-30 23:04:41 +00:00
tron
6955f80c6e
(svn r1744) DEBUG and PROFILE can be used at the same time.
2005-01-30 23:03:31 +00:00
celestar
b312055c80
(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
2005-01-30 22:04:14 +00:00
bjarni
1c109afdaa
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
2005-01-30 21:06:09 +00:00
bjarni
73c0cc5203
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
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- Fix: added check for v->type in some commands, which expects v to be a specific type
Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server
NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
2005-01-30 20:50:06 +00:00
celestar
94f6208bde
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
2005-01-30 19:51:39 +00:00
darkvater
55e1eab1a2
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
2005-01-30 18:51:08 +00:00
celestar
e3287ad303
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
2005-01-30 18:40:52 +00:00
tron
7526afdae0
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
2005-01-30 18:12:37 +00:00
celestar
5f05703206
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
2005-01-30 17:53:44 +00:00
celestar
6d1ee15b9a
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
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were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
2005-01-30 17:46:57 +00:00
darkvater
1527ef3db0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
2005-01-30 16:54:39 +00:00
darkvater
8580e73b65
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
2005-01-30 16:08:19 +00:00
darkvater
f838448552
(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
2005-01-30 16:00:37 +00:00
darkvater
abf2ae3f80
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
2005-01-30 15:57:38 +00:00
bjarni
307c27892d
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
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now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
2005-01-30 14:52:04 +00:00
darkvater
961ba55e85
(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
2005-01-30 14:32:52 +00:00
bjarni
e8f4b7cf19
(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
2005-01-30 13:42:11 +00:00
bjarni
5987455d35
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
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this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2005-01-30 13:03:32 +00:00
tron
cc7f7220c0
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
2005-01-30 08:25:39 +00:00
bjarni
c16c7312cf
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
2005-01-29 23:58:07 +00:00
tron
b18851e0b9
(svn r1724) Set maximum number of industries and towns to 250 each
2005-01-29 20:18:01 +00:00
tron
b29877e14c
(svn r1723) Save the map size in tiles, not number of bits
2005-01-29 20:11:19 +00:00
tron
3a89108a55
(svn r1722) -Feature: Bigger maps - anyone?
2005-01-29 19:45:14 +00:00
celestar
752b3f0dd6
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
darkvater
885fd2b15c
(svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff
2005-01-29 18:22:07 +00:00
darkvater
2005495bfb
(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
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- Fix: corrected newlinetype of tile.c
2005-01-29 16:47:19 +00:00
tron
97ae59fe1a
(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
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This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29 15:12:40 +00:00
darkvater
797355cb7e
(svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)
2005-01-29 14:56:25 +00:00
tron
f2af1ed332
(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map
2005-01-29 14:53:05 +00:00
tron
f08d102ac2
(svn r1715) Move [GS]etMapExtraBits to tile.[ch]
2005-01-29 13:33:48 +00:00
tron
a2de96abc0
(svn r1714) Add missing include
2005-01-29 13:33:14 +00:00