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@ -275,22 +275,22 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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DeleteName(_str_server_version);
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DeleteName(_str_server_address);
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if (_selected_item->info.server_name[0] != '\0')
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_str_game_name = AllocateName((byte*) _selected_item->info.server_name, 0);
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_str_game_name = AllocateName(_selected_item->info.server_name, 0);
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else
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_str_game_name = STR_EMPTY;
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if (_selected_item->info.map_name[0] != '\0')
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_str_map_name = AllocateName((byte*) _selected_item->info.map_name, 0);
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_str_map_name = AllocateName(_selected_item->info.map_name, 0);
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else
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_str_map_name = STR_EMPTY;
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if (_selected_item->info.server_revision[0] != '\0')
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_str_server_version = AllocateName((byte*) _selected_item->info.server_revision, 0);
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_str_server_version = AllocateName(_selected_item->info.server_revision, 0);
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else
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_str_server_version = STR_EMPTY;
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if (_selected_item->info.hostname[0] != '\0')
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_str_server_address = AllocateName((byte*) _selected_item->info.hostname, 0);
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_str_server_address = AllocateName(_selected_item->info.hostname, 0);
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else
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_str_server_address = STR_EMPTY;
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}
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@ -303,7 +303,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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}
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break;
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case 12: { // Add a server
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StringID str = AllocateName((byte*)_network_default_ip, 0);
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StringID str = AllocateName(_network_default_ip, 0);
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ShowQueryString(
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str,
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