Jonathan G Rennison
3ec25ffc9a
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-emscripten.yml
# cmake/scripts/FindVersion.cmake
# src/main_gui.cpp
# src/road_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/table/sprites.h
# src/table/station_land.h
# src/viewport_gui.cpp
# src/widgets/smallmap_widget.h
2024-09-16 18:29:36 +01:00
Jonathan G Rennison
7bbd88caa2
Documentation: Update landscape docs with upstream features
...
Fix minor grammar issue
2024-08-30 15:14:53 +01:00
Jonathan G Rennison
e42ac911ff
Check for tracerestrict wait/wait at start in signal propagation
...
When using realistic braking, block/auto signals now don't default to
green on plain line where this would conflict with wait at PBS
or wait at start PBS tracerestrict actions.
2024-08-30 15:14:53 +01:00
Jonathan G Rennison
c35a5e5cb1
Change: Add variable ground types for road waypoints
2024-06-24 22:12:08 +02:00
Jonathan G Rennison
9c84e5df3f
Add: Road waypoint functionality
2024-06-24 22:12:08 +02:00
Jonathan G Rennison
05b65703d3
Codechange: Increase size of StationType field in map array
...
Move can station have wires bit to make room
2024-06-24 22:12:08 +02:00
Jonathan G Rennison
38b7c68623
Docs: Unmark road NewGRF road stops as patch feature in landscape docs
2024-01-30 19:28:05 +00:00
Peter Nelson
b2a1ec96f1
Change: Store station blocked/wires/pylons flags in map.
...
This stores three flags in unused map bits, and avoids having to look up
station graphics and custom station specs to determine blocked/wires/pylons
status.
This potentially affects rail pathfinding performance.
Savegame version is not bumped, as the flags can just be updated every
time.
(cherry picked from commit cb658e6cc6e1c114c1eaafaaa5b14849f04ca083)
2023-09-30 12:39:09 +01:00
Peter Nelson
b5dc9328f2
Change: Store station blocked/wires/pylons flags in map. ( #11337 )
...
This stores three flags in unused map bits, and avoids having to look up
station graphics and custom station specs to determine blocked/wires/pylons
status.
This potentially affects rail pathfinding performance.
Savegame version is not bumped, as the flags can just be updated every
time.
2023-09-30 12:30:25 +01:00
dP
b0542c8c49
Codechange: Don't store tree counter in the map array ( #10018 )
2023-02-26 16:39:44 -05:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
dP
30bc490292
Codechange: Don't store tree counter in the map array
...
(cherry picked from commit 6c3f351d5a4b0d19a1a265f04f44c70c24c19cd2)
See: https://github.com/OpenTTD/OpenTTD/pull/10018
2022-10-01 23:05:07 +01:00
Jonathan G Rennison
bdd73a19a1
Add signal style flag for unconditional reserve through
...
Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2022-06-19 04:15:27 +01:00
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2022-06-19 02:08:38 +01:00
Jonathan G Rennison
1084bb8566
Initial support for NewGRF road stops (bus and lorry stops)
2022-02-14 00:31:14 +00:00
Jonathan G Rennison
d4f11eca42
Add NewGRF object properties to set viewport map mode/smallmap tile type
2022-02-07 01:16:45 +00:00
Jonathan G Rennison
c3c55db02b
Implement road ground types for road waypoints
2022-01-26 22:15:17 +00:00
Jonathan G Rennison
b4fc0b4dc5
Initial implementation of road waypoints
2022-01-26 21:46:36 +00:00
Jonathan G Rennison
ace75f6864
Widen station type field in map array
2022-01-26 21:46:35 +00:00
Jonathan G Rennison
7f846aad04
Documentation: Update landscape docs for object foundation type
2022-01-26 00:32:24 +00:00
Jonathan G Rennison
06fa1ae332
Add object shore/flooding support, adjust handling of foundations
...
Add info to debug window
2021-12-05 21:46:09 +00:00
Jonathan G Rennison
924ffb013f
Add NewGRF object property/flag to use land as object ground sprite
...
This handles variable ground densities, snow/desert, etc.
2021-12-05 11:54:13 +00:00
Jonathan G Rennison
74bfe4e6d2
Allow placing routing restrictions on tunnel/bridge entrance/exit signals
...
No reserve through support
2021-11-13 22:28:14 +00:00
Jonathan G Rennison
16f2ef227b
Store tunnel/bridge signal spacing on tile, adjust spacing to fit length
2021-08-29 02:11:58 +01:00
Jonathan G Rennison
67c1e0dd11
Documentation: Fix/rearrange tunnel/bridge landscape docs
2021-08-29 02:02:50 +01:00
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
...
Requires realistic braking
See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
f595696e97
Add map bit to suppress water flooding checks
...
Set if all neighbour tiles are also water
This reduces the overhead of flood checks on large maps
2021-02-21 21:11:35 +00:00
Jonathan G Rennison
4da3cfcf56
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
Tocho Tochev
06adb9ace3
Fix: Spelling
2020-12-02 17:10:56 +00:00
Jonathan G Rennison
ffe3c769a3
Add road tile cached one way state, one way road section detection
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
3a75f13874
Allow drive-through road stops to be one-way
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
ea06a0670d
Add rail ground type support for rail custom bridge heads
...
See: #146
2020-05-19 00:41:35 +01:00
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
...
# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
2019-10-05 21:45:54 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Jonathan G Rennison
d3e0c3787f
Merge branch 'master' into jgrpp-nrt
...
Merge trunk multiple docks implementation
# Conflicts:
# docs/landscape_grid.html
# src/order_cmd.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/yapf/yapf_ship.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/station_sl.cpp
# src/script/api/script_order.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/tunnelbridge_cmd.cpp
2019-07-13 20:34:52 +01:00
Jonathan G Rennison
ba8ed880c1
Merge branch 'master' into jgrpp-nrt
...
Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
2019-07-11 19:45:56 +01:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Jonathan G Rennison
7ff252c58d
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/aircraft_cmd.cpp
# src/lang/dutch.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/order_cmd.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/water_map.h
2019-03-04 01:18:25 +00:00
Eddi-z
b242a04c7d
Fix #7307 : Add WaterClass to MP_TREES, set when trees are on coast tiles ( #7309 )
...
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
Jonathan G Rennison
65b9a103ad
Initial implementation of two rail types per tile
2018-12-21 03:27:58 +00:00
Jonathan G Rennison
ae15c96c1a
Merge branch 'master' into jgrpp
...
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_gui.cpp
# src/bridge_map.h
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/rail_map.h
# src/rail_type.h
# src/road_map.h
# src/saveload/afterload.cpp
# src/saveload/map_sl.cpp
# src/saveload/saveload.cpp
# src/script/api/script_rail.cpp
# src/station_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
2018-07-26 20:54:13 +01:00
Peter Nelson
bf8d7df736
Change: Extend rail types to 64 (6 bit storage)
2018-07-26 13:27:40 +01:00
Peter Nelson
5db883fbe9
Change: Move rail type bits from m3 to m8.
2018-07-26 13:27:40 +01:00
Jonathan G Rennison
6740a9a470
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape.html
# src/bridge_map.h
# src/pbs.cpp
# src/saveload/company_sl.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_type.h
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
# src/vehicle.cpp
# src/viewport.cpp
2018-07-08 23:04:30 +01:00
Jonathan G Rennison
77362b829a
Initial support for rail custom bridge heads
2018-07-08 23:03:42 +01:00
Jonathan G Rennison
2419974f19
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
2018-07-05 01:13:52 +01:00
Jonathan G Rennison
5770f1407a
Signals on bridges: Shrink M2 simulated signal states field
2018-07-02 18:29:10 +01:00
Jonathan G Rennison
e82ccad052
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/signal.cpp
# src/table/settings.ini
# src/train_cmd.cpp
# src/tunnelbridge.h
2018-06-17 09:35:18 +01:00
Jonathan G Rennison
814f9f7e0f
Implement bidirectional mode for signals on bridges/tunnels
2018-06-17 04:27:03 +01:00