Codechange: Don't store tree counter in the map array

(cherry picked from commit 6c3f351d5a4b0d19a1a265f04f44c70c24c19cd2)

See: https://github.com/OpenTTD/OpenTTD/pull/10018
pull/436/head
dP 2 years ago committed by Jonathan G Rennison
parent c2ede2af54
commit 30bc490292

@ -840,8 +840,6 @@
</table>
</li>
<li>m2 bits 5..4: ground density</li>
<li>m2 bits 3..0: update counter, incremented on every periodic processing.<br>
on wraparound the growth status is updated (or, if it's <tt>3</tt>, a random action is taken)</li>
<li>m3 bits 7..0: type of trees:
<table>
<tr>

@ -248,9 +248,6 @@ static void PlaceTree(TileIndex tile, uint32 r)
if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_ROUGH_SNOW && ground != TREE_GROUND_SHORE) {
SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
}
/* Set the counter to a random start value */
SetTreeCounter(tile, (TreeGround)GB(r, 24, 4));
}
}
@ -914,10 +911,13 @@ static void TileLoop_Trees(TileIndex tile)
AmbientSoundEffect(tile);
uint treeCounter = GetTreeCounter(tile);
/* _tick_counter is incremented by 256 between each call, so ignore lower 8 bits.
* Also, we add tile % 31 to spread the updates evenly over the map,
* where 31 is just some prime number that looks ok. */
uint32 cycle = (uint32)tile % 31 + (_tick_counter >> 8);
/* Handle growth of grass (under trees/on MP_TREES tiles) at every 8th processings, like it's done for grass on MP_CLEAR tiles. */
if ((treeCounter & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
if ((cycle & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
uint density = GetTreeDensity(tile);
if (density < 3) {
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
@ -925,11 +925,7 @@ static void TileLoop_Trees(TileIndex tile)
}
}
if (GetTreeCounter(tile) < 15) {
AddTreeCounter(tile, 1);
return;
}
SetTreeCounter(tile, 0);
if ((cycle & 15) < 15) return;
if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;

@ -215,50 +215,6 @@ static inline void SetTreeGrowth(TileIndex t, uint g)
SB(_m[t].m5, 0, 3, g);
}
/**
* Get the tick counter of a tree tile.
*
* Returns the saved tick counter of a given tile.
*
* @param t The tile to get the counter value from
* @pre Tile must be of type MP_TREES
*/
static inline uint GetTreeCounter(TileIndex t)
{
assert_tile(IsTileType(t, MP_TREES), t);
return GB(_m[t].m2, 0, 4);
}
/**
* Add a value on the tick counter of a tree-tile
*
* This function adds a value on the tick counter of a tree-tile.
*
* @param t The tile to add the value on
* @param a The value to add on the tick counter
* @pre Tile must be of type MP_TREES
*/
static inline void AddTreeCounter(TileIndex t, int a)
{
assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
_m[t].m2 += a;
}
/**
* Set the tick counter for a tree-tile
*
* This function sets directly the tick counter for a tree-tile.
*
* @param t The tile to set the tick counter
* @param c The new tick counter value
* @pre Tile must be of type MP_TREES
*/
static inline void SetTreeCounter(TileIndex t, uint c)
{
assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
SB(_m[t].m2, 0, 4, c);
}
/**
* Make a tree-tile.
*

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