Commit Graph

57781 Commits

Author SHA1 Message Date
Peter Nelson
5462204930 Codechange: Scan station catchment tiles when removing station from nearby towns/industries.
Avoid iterating all towns and industries when updating station catchment, and scan a limited portion of the map instead.

This provides a modest performance benefit when many towns/industries exist.

(cherry picked from commit c28762019ee4c0a60815b2c4df433a0d9bc82094)
2024-02-26 18:46:58 +00:00
translators
149592e4dd Update: Translations from eints
english (us): 9 changes by 2TallTyler
chinese (simplified): 10 changes by WenSimEHRP
luxembourgish: 21 changes by phreeze83
greek: 11 changes by Xertoveizer
hungarian: 60 changes by titanicbobo
german: 37 changes by frosch123
french: 9 changes by Bulest
portuguese (brazilian): 74 changes by pasantoro
polish: 5 changes by pAter-exe
2024-02-26 18:45:02 +00:00
Jonathan G Rennison
828d2146eb Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/ai/ai_info.cpp
#	src/company_base.h
#	src/economy.cpp
#	src/game/game_info.cpp
#	src/gfx_type.h
#	src/linkgraph/linkgraph_gui.cpp
#	src/palette.cpp
#	src/palette_func.h
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/ship_cmd.cpp
#	src/train_cmd.cpp
#	src/vehicle_base.h
#	src/window.cpp
#	src/window_func.h
2024-02-26 18:19:34 +00:00
Jonathan G Rennison
cc04fe5005 Duplicate vehicle status bar velocity strings 2024-02-26 17:32:46 +00:00
Jonathan G Rennison
18e1d57fc6 Duplicate STR_ORDERS_GO_TO_TOOLTIP string 2024-02-26 17:24:10 +00:00
Jonathan G Rennison
567e235883 Merge branch 'master' into jgrpp
# Conflicts:
#	src/saveload/saveload.h
2024-02-26 17:15:09 +00:00
Patric Stout
e939f59cbb
Codechange: replace "byte" with "uint8_t" in settings (#12179) 2024-02-26 07:49:26 -05:00
Jonathan G Rennison
c09fdb0444 Fix company infrastructure windows not being marked as a company window
Fixes it not being removed on company deletion, which could cause a crash
2024-02-26 01:03:30 +00:00
Jonathan G Rennison
0d20a54dc5 Use pointer tags instead of dereferencing in RebuildVehicleTickCaches 2024-02-26 01:03:30 +00:00
Jonathan G Rennison
bd04aff725 Use front/vehicle type filtered iteration in ScriptVehicleList 2024-02-26 01:03:30 +00:00
Jonathan G Rennison
ac683bc278 ScriptList: Generalise FillList pool iteration 2024-02-25 23:16:31 +00:00
Jonathan G Rennison
746e3874c5 Fix VF_STOP_LOADING flag not always being cleared when leaving station 2024-02-25 22:55:35 +00:00
translators
7b1e3cfeb5 Update: Translations from eints
english (au): 1 change by krysclarke
swedish: 1 change by niklasva
chinese (simplified): 6 changes by WenSimEHRP
korean: 21 changes by telk5093
hungarian: 1 change by PstasDev
italian: 1 change by Rivarossi
belarusian: 7 changes by KorneySan
russian: 7 changes by Ln-Wolf, 3 changes by KorneySan
catalan: 9 changes by J0anJosep
danish: 7 changes by bscargo
french: 7 changes by ottdfevr
portuguese: 1 change by jcteotonio
hindi: 2 changes by michaelsmassey
portuguese (brazilian): 115 changes by pasantoro
polish: 1 change by pAter-exe
2024-02-25 18:35:26 +00:00
Jonathan G Rennison
93bf033107 Add whether the vehicle is non-front to the vehicle pool pointer tag
Add iteration filters which check this
2024-02-25 14:51:59 +00:00
Jonathan G Rennison
05e237f8d1 Add wrapper to iterate vehicle pool with vehicle type filter
Without needing to dereference vehicle pointers if using tagged pointers
2024-02-25 14:00:15 +00:00
Jonathan G Rennison
be4aea0dad Rationalise handling of train too heavy advice messages 2024-02-25 13:01:08 +00:00
Peter Nelson
86be6d7e0b Codechange: Off-by-one in colour gradient initialisation.
Remap sprites start with a count byte followed by 256 entries, but
SetupColoursAndInitialWindow did not take account of this extra byte and
therefore started at palette index 0xC5 instead of 0xC6. This caused the
first colour of each gradient to be incorrect and all shades were actually
1 step lower in the gradient than indicated.
2024-02-25 12:38:07 +00:00
Peter Nelson
912d7bd80e Codechange: Give ColourShade values names instead of numbers. 2024-02-25 12:38:07 +00:00
Peter Nelson
ae3390fe48 Codechange: Add ColourShade enum. 2024-02-25 12:38:07 +00:00
Peter Nelson
0463d4c198 Codechange: Remove direct access to _colour_gradient.
Access is now through GetColourGradient, which ensures parameters are in range.
2024-02-25 12:38:07 +00:00
Peter Nelson
56cf89d189
Change: Use bitmap for free unit ID generation. (#12165)
This improves performance of finding the next free unit number for a vehicle.

Based loosely on pool's used slot bitmap.
2024-02-25 12:36:13 +00:00
Jonathan G Rennison
601071744e Fix timetabled waiting in depots
See: #658
2024-02-25 11:50:55 +00:00
Peter Nelson
8afef45d4e
Fix d3c673e: Don't defer OnResize() after ReInit() (#12174)
Some windows resize themselves during painting and issue ReInit(). In this case deferred OnResize() causes a visible glitch as the event is handled on the next redraw.
2024-02-25 08:35:57 +00:00
Jonathan G Rennison
528aae3f3b Saveload: Remove unused engine save/load desc 2024-02-25 03:27:45 +00:00
Jonathan G Rennison
ee7a347287 Fix 07278a41: Narrowing conversion warning fix 2024-02-25 03:27:45 +00:00
Jonathan G Rennison
090656bd7f Adjust handling of year display in wallclock mode and company inauguration years
See: #657
2024-02-25 03:27:45 +00:00
Jonathan G Rennison
1bfcbf823c Use tagged pointers in the vehicle pool on supported (64 bit) platforms
Use to avoid needing to dereference each pointer to get the vehicle
type when doing per-vehicle type iteration
2024-02-25 03:03:35 +00:00
translators
ddb3914074 Update: Translations from eints
english (au): 6 changes by krysclarke
swedish: 19 changes by sereneavatar
estonian: 30 changes by RM87
chinese (simplified): 3 changes by Kevin-mao0721
hungarian: 60 changes by titanicbobo
italian: 6 changes by Rivarossi
russian: 3 changes by Ln-Wolf, 3 changes by KorneySan
finnish: 6 changes by hpiirai
ukrainian: 7 changes by StepanIvasyn
latvian: 6 changes by lexuslatvia
portuguese: 37 changes by azulcosta
portuguese (brazilian): 19 changes by pasantoro
polish: 6 changes by SzyZuu
2024-02-24 18:35:08 +00:00
Tyler Trahan
677ec70b0e
Fix fd9e72a: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172) 2024-02-24 16:09:16 +00:00
Jonathan G Rennison
07278a41e5 Fix narrowing conversion warnings in pool resize capacity calculation 2024-02-24 15:54:22 +00:00
Jonathan G Rennison
3891ab57f8 Workflow: Upgrade image and actions for linux-dedicated build 2024-02-24 15:54:22 +00:00
Jonathan G Rennison
3429c324f6 Workflow: Update actions in Linux distros release 2024-02-24 15:38:05 +00:00
Jonathan G Rennison
96df846138 Workflow: Remove linux-legacy release 2024-02-24 15:38:05 +00:00
Jonathan G Rennison
680085fc2d Version: Committing version data for tag: jgrpp-0.58.0 2024-02-24 14:55:55 +00:00
Jonathan G Rennison
64be289942 Workaround: Replace use of std::filesystem in signature.cpp
Creates DWARF generation problem with LTO and -g1 on MinGW
2024-02-24 14:55:21 +00:00
Richard Wheeler
c25d9f5c81
Fix: Make link graph node borders scale with GUI (#12167) 2024-02-23 19:04:34 -05:00
Jonathan G Rennison
222832f1d4
Fix #12166: Crash when opening tram road stop build window (#12168) 2024-02-23 15:02:59 -05:00
Jonathan G Rennison
0978bd18bf Fix crash when opening tram road stop build window
See: https://github.com/OpenTTD/OpenTTD/issues/12166
2024-02-23 18:43:08 +00:00
translators
7135330819 Update: Translations from eints
vietnamese: 3 changes by KhoiCanDev
chinese (simplified): 5 changes by WenSimEHRP
hungarian: 63 changes by titanicbobo
belarusian: 47 changes by KorneySan
finnish: 2 changes by hpiirai
ukrainian: 25 changes by StepanIvasyn
danish: 38 changes by bscargo
portuguese (brazilian): 158 changes by pasantoro
2024-02-23 18:35:31 +00:00
Jonathan G Rennison
0fbb32403c Add exponential behaviour to pool growth reallocation 2024-02-23 17:32:23 +00:00
SamuXarick
b22fb43cea
Fix #10490: Allow ships to exit depots if another is not moving at the exit point (#12161) 2024-02-23 08:08:16 -05:00
frosch
fcad801685 Fix #12127, 555a379: Truncation ellipses rendered shadows even for black font without shadows (#12132)
(cherry picked from commit bb86023d50)
2024-02-23 00:20:19 +00:00
frosch
89b6773c93 Fix: Shadows of individual character glyphs could be drawn over other characters (#12115)
(cherry picked from commit 555a37930b)
2024-02-23 00:18:18 +00:00
Jonathan G Rennison
d3bbb4fb1c Adjust ordering of date/tick setup in InitializeGame 2024-02-23 00:16:16 +00:00
Jonathan G Rennison
b38321b9b4 Add setting to only spawn primary industries 2024-02-23 00:10:02 +00:00
Jonathan G Rennison
c7e95d5b03 Close graph windows when changing timekeeping mode 2024-02-22 23:34:52 +00:00
Peter Nelson
2b79e7cdf5
Fix b7630b0: Incorrect padding for text purchase list. (#12160)
Restore to original (and more normal) framerect padding.
2024-02-22 22:23:29 +00:00
frosch
bb86023d50
Fix #12127, 555a379: Truncation ellipses rendered shadows even for black font without shadows (#12132) 2024-02-22 22:22:35 +00:00
Jonathan G Rennison
c511f93f24 Scheduled dispatch: Disable in wallclock mode if not using time in minutes 2024-02-22 21:53:54 +00:00
Jonathan G Rennison
d8ecb9c016 Use absolute display units for the departure board 2024-02-22 21:12:38 +00:00