Fix #12127, 555a379: Truncation ellipses rendered shadows even for black font without shadows (#12132)

pull/661/head
frosch 3 months ago committed by GitHub
parent 4c117dd2d8
commit bb86023d50
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@ -522,6 +522,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
truncation &= max_w < w; // Whether we need to do truncation.
int dot_width = 0; // Cache for the width of the dot.
const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
bool dot_has_shadow = false; // Whether the dot's font requires shadows.
if (truncation) {
/*
@ -531,6 +532,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
* the truncation dots.
*/
FontCache *fc = line.GetVisualRun(0).GetFont()->fc;
dot_has_shadow = fc->GetDrawGlyphShadow();
GlyphID dot_glyph = fc->MapCharToGlyph('.');
dot_width = fc->GetGlyphWidth(dot_glyph);
dot_sprite = fc->GetGlyph(dot_glyph);
@ -577,7 +579,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
/* Draw shadow, then foreground */
for (bool do_shadow : { true, false }) {
TextColour colour = TC_BLACK;
bool colour_has_shadow = false;
for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
const auto &glyphs = run.GetGlyphs();
@ -585,9 +587,10 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
const Font *f = run.GetFont();
FontCache *fc = f->fc;
colour = f->colour;
if (do_shadow && (!fc->GetDrawGlyphShadow() || (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK)) continue;
SetColourRemap(do_shadow ? TC_BLACK : colour);
TextColour colour = f->colour;
colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
SetColourRemap(do_shadow ? TC_BLACK : colour); // the last run also sets the colour for the truncation dots
if (do_shadow && (!fc->GetDrawGlyphShadow() || !colour_has_shadow)) continue;
DrawPixelInfo *dpi = _cur_dpi;
int dpi_left = dpi->left;
@ -616,7 +619,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
}
}
if (truncation) {
if (truncation && (!do_shadow || (dot_has_shadow && colour_has_shadow))) {
int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
for (int i = 0; i < 3; i++, x += dot_width) {
GfxMainBlitter(dot_sprite, x + (do_shadow ? shadow_offset : 0), y + (do_shadow ? shadow_offset : 0), BM_COLOUR_REMAP);

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