Commit Graph

3326 Commits

Author SHA1 Message Date
Darkvater
bdfe20ae73 (svn r4091) - Fix r4075. Do not "enter" please. 2006-03-24 17:40:55 +00:00
Darkvater
549f9b0d2f (svn r4090) - Followup for r4075. Some SDL implementations seem to have a different define for the SDL_ACTIVEEVENT SDL_APPMOUSEFOCUS which caused undrawing of the mouse only on losing input-focus. Correctly check for the event state 2006-03-24 17:00:55 +00:00
belugas
24cc5e41df (svn r4089) CodeChange : Create Map Accessors Group in MS WorkSpace, arrange VCProject. Remove warning on FindLengthOfTunnel, uint is not DiagDirection 2006-03-24 16:03:09 +00:00
celestar
db9706cb80 (svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to put and get the status of a level crossing 2006-03-24 15:24:16 +00:00
tron
d1bd1a7035 (svn r4087) Add IsIndustryCompleted() to check if a industry tile is fully built 2006-03-24 13:46:45 +00:00
tron
662885ecd1 (svn r4086) Add MakeIndustry() 2006-03-24 13:31:17 +00:00
tron
c699d0e791 (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile 2006-03-24 12:00:24 +00:00
bjarni
85c49764e1 (svn r4084) -Documentation: [OSX] changed OSX specific docs
-added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one)
	-removed the long outdated README_if_game_crashed_on_OSX.txt
2006-03-24 10:53:49 +00:00
egladil
5cec20988d (svn r4083) -Feature: [OSX] Ported r4075 (Undraw the mouse when it leaves the window and Draw it again when it enters). 2006-03-24 10:17:39 +00:00
bjarni
cc9b448d7f (svn r4082) -Fix: [OSX] FS#80 Crash when switching from windowed to fullscreen
this bug was introduced in rev 3670, but when undetected for a long time since it was resolution specific
	this is likely the issue with x86 OSX in fullscreen, so I removed the really slow workaround and will clean it up once I get positive feedback from a x86 mac
	this means that x86 OSX should now get the 1000% video driver speed boost as well
	this fix is written by eglandil
2006-03-24 09:47:50 +00:00
tron
f6285a659c (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile 2006-03-24 08:55:08 +00:00
tron
8ce4bdfad9 (svn r4077) Add GetIndustry{Index,ByTile}() to get the industry index resp. the industry from a tile 2006-03-24 08:00:45 +00:00
tron
6b40512a3c (svn r4076) Back out r4074. It doesn't work and leads to make endlessly calling itself. NOTE: Delete Makefile.config to recover. 2006-03-24 06:40:49 +00:00
Darkvater
fb48c3b4aa (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
bjarni
41f4c473da (svn r4074) -Feature: [Makefile] the makefile can now detect if iconv is present in the system
if detected, WITH_ICONV will be defined in the C code
	WITH_ICONV is also added to Makefile.config
	OSX do not use this flag setting in Makefile.config, as it is set at compile time based on target OS version
	the actual C code is not changed as the current iconv code is hardcoded for OSX and would break if any other OS got iconv
	This detection system is by request of Darkvater
2006-03-23 23:54:43 +00:00
tron
747fe64b31 (svn r4073) Add functions to make and test for (most) unmovable tiles 2006-03-23 20:47:56 +00:00
matthijs
4e3714b391 (svn r4071) - Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. Small omission from r4023 (fix by glx) 2006-03-23 17:49:50 +00:00
truelight
da2ebf897d (svn r4070) -Fix: on OSX COCOA was set by default, even with DEDICATED, while those 2 conflict 2006-03-23 17:38:31 +00:00
truelight
9eb29ca1cf (svn r4066) -Fix: oops, forgot to remove a debug line 2006-03-23 16:23:12 +00:00
truelight
422ee53066 (svn r4065) -Fix: the configure now knows --host-cflags 2006-03-23 16:03:11 +00:00
truelight
dcbe493a83 (svn r4064) -Fix: fixes for configure to accept spaces in params. This are mostly bypasses because bash really does suck in handling spaces and " stuff :( 2006-03-23 15:34:47 +00:00
bjarni
e271479136 (svn r4061) -Codechange: [OSX] removed some long dead flags for universal binary building and removed an absolute path for hdiutil (I don't thin anybody will have it at a non-default place, but still) 2006-03-23 13:40:33 +00:00
bjarni
15f72ab7f4 (svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
	it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
2006-03-23 13:29:58 +00:00
truelight
b0c9058470 (svn r4059) -Fix: add --dedicated flag to configure 2006-03-23 13:24:09 +00:00
tron
21ae42de51 (svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use of the comma operator 2006-03-23 06:30:39 +00:00
peter1138
789794812a (svn r4039) - NewGRF: Add support for a few more vehicle variables. These are sometimes used for animation of sprites. 2006-03-22 22:07:53 +00:00
matthijs
44aa29a005 (svn r4033) - Codechange: [Debian] Update debian packaging files to use debconf for user interaction. 2006-03-22 21:08:05 +00:00
Darkvater
bcf0d9ff06 (svn r4030) Darkvater * r4030 /trunk/ (openttd.dsp openttd.vcproj): - [win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (thx DmitryKo and KUDr) 2006-03-22 20:41:48 +00:00
tron
c712f65e4f (svn r4028) The last external user of FindLandscapeHeightByTile() is gone (r4027).
Move its implementation into its only caller - FindLandscapeHeight() - and remove it
2006-03-22 19:16:58 +00:00
tron
ef42b6cc7c (svn r4027) Remove another call to FindLandscapeHeightByTile() 2006-03-22 19:04:04 +00:00
matthijs
3c76671078 (svn r4023) - Fix: [ 1453646 NPF ] Road vehicles planning through the back of depots and stations. 2006-03-22 16:37:59 +00:00
bjarni
14b12efa4a (svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3
this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
2006-03-22 13:06:50 +00:00
miham
0b7926968b (svn r4011) [test WT2 #2.] 2006-03-22 10:13:15 +00:00
miham
f025d80970 (svn r4010) [test WT2] 2006-03-22 10:10:33 +00:00
tron
1184811bc0 (svn r4007) Add a function to make a farm field tile 2006-03-22 08:48:50 +00:00
belugas
fc6874a52e (svn r4004) -CodeChange : Renaming sprites and functions 2006-03-21 23:22:21 +00:00
Darkvater
91b66421f3 (svn r4003) - Minor codebeautifier@work 2006-03-21 23:18:43 +00:00
Darkvater
f18ed60611 (svn r4002) - Fix: Use the title of a savegame in the saveload dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed. 2006-03-21 22:09:19 +00:00
Darkvater
413dd85cd7 (svn r4001) - Add length parameter to FiosMakeSavegameName() and use this function for creating the full path instead of home-brewn snprintf. 2006-03-21 22:08:15 +00:00
tron
1815383ba7 (svn r4000) Rewrite GetSlope{Tileh,Z}_{Road,Track} in a less confusing way 2006-03-21 22:06:32 +00:00
Darkvater
54735b28c4 (svn r3999) - Fix: [win32] Change the order of DestroyWindow and ChangeDisplay. On some machines a sizechange messagequeue is handled before sending WM_DISPLAYCHANGE resulting in an improper resolution written to the configuration file when exiting from fullscreen. (Frostregen) 2006-03-21 21:55:49 +00:00
peter1138
fd75fb6766 (svn r3998) - Fix: When removing rail track from a while where only X and Y (/ and \) pieces exist, explicitly update signals in both directions. 2006-03-21 21:11:41 +00:00
Darkvater
231d829253 (svn r3997) - Default the patch-setting 'pause_on_join' to true. 2006-03-21 21:07:50 +00:00
tron
4d3364d811 (svn r3996) -Fix: Slope and height information returned for some tile types is wrong
This leads to graphical glitches when drawing foundations.
This doesn't fix all problems, but at least some of them.
2006-03-21 20:02:05 +00:00
celestar
4b86230d94 (svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for pointing it out) 2006-03-21 09:44:07 +00:00
Darkvater
1c7d522482 (svn r3994) - Fix: convert filenames to UTF-8-MAC instead of UTF-8 for MACOSX, because that's what it uses. This is no real fix for the current iconv hack but it should at least work properly 2006-03-21 09:14:41 +00:00
celestar
b5b348bdce (svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be terraformed.
Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one)
Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts.
That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff.
TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
2006-03-20 16:43:48 +00:00
belugas
f91b027bea (svn r3991) -Fix : Last remaining separation of SpriteID from Palette 2006-03-20 16:20:37 +00:00
tron
58f25c00b4 (svn r3990) Remove another call to FindLandscapeHeight() 2006-03-20 13:34:01 +00:00
tron
a8b1d3c0da (svn r3988) Remove the info about valid rails on shore tiles. It's the same as for any other sloped tile 2006-03-19 19:56:57 +00:00