Peter Nelson
bd3b28551e
Codechange: Replace reliability magic numbers with constants.
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These are derived as a percentage of UINT16_MAX.
9 months ago
Peter Nelson
7b2c143df0
Fix: Prevent underflow if engine base life is less than 8 years.
9 months ago
translators
ead5ad119c
Update: Translations from eints
...
english (au): 11 changes by krysclarke
danish: 9 changes by bscargo
portuguese (brazilian): 10 changes by pasantoro
9 months ago
Richard Wheeler
5cf9c46b29
Feature: Toyland-specific river graphics ( #11523 )
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Replaces the old solution of reusing temperate sprites for toyland.
9 months ago
translators
ce6a65d7b5
Update: Translations from eints
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english (au): 2 changes by krysclarke
chinese (simplified): 37 changes by WenSimEHRP
romanian: 28 changes by bnegrut
russian: 13 changes by Ln-Wolf
finnish: 36 changes by hpiirai
danish: 16 changes by bscargo
dutch: 17 changes by Afoklala
9 months ago
Jonathan G Rennison
2b914c7a2f
Fix: Memory leak in WindowDescTestsFixture
9 months ago
Rubidium
e0c670cbe8
Codechange: replace NULL with nullptr
9 months ago
Rubidium
2072e532f7
Codechange: replace NULL with nullptr
9 months ago
Peter Nelson
a2a7ecf88e
Fix 9ce1626b: Some blitters have `bp->remap` aliased to `remap` for performance. ( #11626 )
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While this probably doesn't make a huge difference for the custom transparent remap code path, the alias is there so use it.
9 months ago
Peter Nelson
fdf6cbf848
Change: Scale sprites to requested highest resolution level. ( #11600 )
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Sprites from graphics sets which only provide high resolution sprites are now scaled up from scaled down versions.
9 months ago
SamuXarick
947e77267a
Doc 0ca4b4e: Script debug window numbers are now ascending ( #11623 )
9 months ago
Loïc Guilloux
6c5a4aa2cb
Fix 2d3af14: Don't draw script log over panel borders ( #11621 )
9 months ago
Peter Nelson
9ce1626bb4
Change: Support custom transparency remaps with 32bpp blitters.
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This closes a 15 year old TODO...
9 months ago
Peter Nelson
0bc22dd310
Add: 32bpp-to-8bpp palette index lookup.
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Lookups are calculated on demand and caches in a 256KB in-memory table.
9 months ago
Peter Nelson
daec0e2ca4
Codechange: Split palette handling to separate file.
9 months ago
Peter Nelson
4ecc107d30
Codechange: Perform simpler comparison first when checking for palette updates.
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This avoids unnecessarily comparing contents of an array.
9 months ago
Loïc Guilloux
af8b8c2cfc
Fix 4a2038e301: fully restore script break filter on reopen ( #11622 )
9 months ago
Peter Nelson
c0cdf3460e
Change: Rename Standard Livery to Default Livery.
9 months ago
Peter Nelson
3436b5f090
Change: Show a message in livery window if vehicle type has no groups.
9 months ago
Peter Nelson
513c7e7b53
Change: Add distinct tooltips for vehicle group colour schemes.
9 months ago
Peter Nelson
eda0dd24fe
Change: Remove hardcoded minimum sizes and allow resize.
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This stops the window being needlessly large.
9 months ago
Peter Nelson
0949eddd55
Change: Move colour selection dropdowns to bottom of window.
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This stops them looking similar to how filter controls are used elsewhere,
and matches action dropdowns on other windows.
9 months ago
Peter Nelson
5cb7a16edc
Fix #11618 : Don't try to display unavailable zoom levels in sprite aligner. ( #11619 )
9 months ago
Darragh
acfe367507
Fix #11442 : "default" colour in group colour window is not updated when changing master colour ( #11614 )
...
Updated SelectCompanyLiveryWindow.DrawWidget method to check if a group's livery.in_use 0 bit is set, rendering the company's default colour if it has not been.
9 months ago
Peter Nelson
fd0aa3dd19
Fix #11515 : Zoom level could wrap around when changing interface scale. ( #11615 )
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This happened due to converting the new value to unsigned before clamping instead of after.
9 months ago
Peter Nelson
c1afbc9415
Fix: Update widget dimensions before updating viewport signs. ( #11611 )
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Viewport signs used fullbevel WidgetDimensions before it was updated for the new interface scale.
10 months ago
Loïc Guilloux
2d3af14181
Add: Horizontal scroll for script debug log ( #11597 )
10 months ago
Peter Nelson
0ca4b4e146
Change: Allow opening multiple script debug windows by holding Ctrl.
10 months ago
Peter Nelson
4a2038e301
Codechange: Make script debug window filter state per-window.
10 months ago
Peter Nelson
b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. ( #11580 )
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Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.
This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
10 months ago
Peter Nelson
7466c3c39e
Fix: Draw unavailable mask over picker sprite instead of behind it.
...
This makes these disabled picker buttons consistent with other disabled buttons.
10 months ago
Peter Nelson
712a4bb40b
Fix: Prevent picker preview sprites from overflowing button bevel.
10 months ago
Peter Nelson
313ee13e5f
Codechange: Add Rect version of FillDrawPixelInfo().
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This simplifies most callers as they longer have to split out a rect.
10 months ago
Tyler Trahan
111b4e6060
Doc: Fix broken links in COMPILING and CONTRIBUTING guides ( #11608 )
10 months ago
Finn Willard
3a42340db3
Add: Hotkey to focus industry directory filter box
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Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
10 months ago
Finn Willard
7d3ae4a058
Add: Hotkey to focus town directory filter box
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Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
10 months ago
Tyler Trahan
e8d2ebb016
Fix: Add missing includes to timers from script implementation files ( #11604 )
10 months ago
SamuXarick
fddcaef74a
Codechange: Use town zone constants instead of magic numbers
10 months ago
translators
9b7a5bc876
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
danish: 4 changes by bscargo
10 months ago
Peter Nelson
b19a6c3b81
Fix: Window width/height was doubly-scaled with automatic DPI switch. ( #11598 )
10 months ago
SamuXarick
c05ffb22bd
Fix #10452 : Don't let AyStar max_search_nodes unattended when initializing ( #11544 )
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Add a constant with the default value of 10000 and have the pathfinding settings refer to it.
Add a preventative method to AyStar when it's initializing, to limit the number of max_search_nodes if left unattended.
10 months ago
translators
8ab3838387
Update: Translations from eints
...
vietnamese: 20 changes by KhoiCanDev
italian: 5 changes by Rivarossi
10 months ago
Peter Nelson
661e0cd82d
Fix: Make compact picker windows expand to fill if necessary. ( #11591 )
10 months ago
translators
651343d69e
Update: Translations from eints
...
english (au): 17 changes by krysclarke
english (us): 17 changes by 2TallTyler
italian: 30 changes by Rivarossi
russian: 17 changes by Ln-Wolf
french: 36 changes by ottdfevr
portuguese (brazilian): 30 changes by pasantoro
10 months ago
translators
0e6038f0e5
Update: Translations from eints
...
english (us): 19 changes by 2TallTyler
vietnamese: 14 changes by KhoiCanDev
turkish: 26 changes by BeratSJ
dutch: 19 changes by Afoklala
10 months ago
Tyler Trahan
8816c9dd26
Change: Improve and standardize wording of World Generation helptexts
10 months ago
Tyler Trahan
1343d7e25a
Change: Don't mention TerraGenesis in setting helptexts
...
We no longer show the land generator in the World Generation GUI, so this is less important to explain in tooltips.
10 months ago
Tyler Trahan
1e8aa9ce22
Add: Use more tooltips in World Generation GUI
10 months ago
Peter Nelson
302e8852c1
Fix: Crash if squirrel compatibility scripts cannot be parsed. ( #11589 )
10 months ago
Loïc Guilloux
7726f8f245
Fix: [Script] Properly store the previous AsyncMode state ( #11587 )
10 months ago