frosch
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bd696a6288
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(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters().
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13 years ago |
frosch
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7a7b16336f
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(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set.
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13 years ago |
frosch
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0f8065fef4
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(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles.
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13 years ago |
frosch
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e2a5d69cb7
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(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'.
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13 years ago |
terkhen
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e8a8b6dae5
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(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
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13 years ago |
terkhen
|
db879d5bd1
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(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.
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13 years ago |
terkhen
|
713acf1ad3
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(svn r22562) -Codechange: Remove constness from TownGetVariable.
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13 years ago |
terkhen
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92c429e3ee
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(svn r22560) -Codechange: Remove constness from House in ResolverObject.
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13 years ago |
terkhen
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e392f26215
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(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.
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13 years ago |
frosch
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becf6c823f
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(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
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13 years ago |
frosch
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5ca3ac41f0
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(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
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13 years ago |
yexo
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faec404752
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(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house
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14 years ago |
rubidium
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878a06dd9a
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(svn r21198) -Fix: don't call variables properties in debug messages
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14 years ago |
alberth
|
063931d435
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(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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14 years ago |
rubidium
|
360d6daf34
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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14 years ago |
rubidium
|
7107eef4de
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(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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14 years ago |
rubidium
|
3a6c4c2f85
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(svn r20624) -Codechange: some constifying for NewGRF house
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14 years ago |
rubidium
|
514f566d7c
|
(svn r20623) -Codechange: unify the storing of animation related information
|
14 years ago |
rubidium
|
5a7d6249af
|
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
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14 years ago |
rubidium
|
3e1888287e
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(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
|
14 years ago |
rubidium
|
da8c058b89
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
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14 years ago |
frosch
|
5b86c79fce
|
(svn r20283) -Codechange: Unify start of doygen comments.
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14 years ago |
alberth
|
1743c86610
|
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
|
14 years ago |
rubidium
|
9fd2afb147
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
14 years ago |
rubidium
|
6ef7b78c8b
|
(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
|
14 years ago |
rubidium
|
60b93f5c69
|
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
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14 years ago |
frosch
|
bca1abe146
|
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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14 years ago |
frosch
|
dc1a95a9fd
|
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
|
14 years ago |
rubidium
|
5f39601d0c
|
(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
|
14 years ago |
rubidium
|
7127338414
|
(svn r18872) -Codechange: introduce PaletteID and use it
|
15 years ago |
frosch
|
eded89633c
|
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
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15 years ago |
frosch
|
9bbabadd29
|
(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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15 years ago |
rubidium
|
9467b7c6d6
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
15 years ago |
yexo
|
5cad8dac74
|
(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
|
15 years ago |
frosch
|
340f5e8569
|
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
|
15 years ago |
yexo
|
5e85f1a7aa
|
(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
|
15 years ago |
rubidium
|
c719069e05
|
(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
|
15 years ago |
rubidium
|
982b8ee5fc
|
(svn r17693) -Cleanup: remove some unneeded includes
|
15 years ago |
rubidium
|
0c2f375230
|
(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
|
15 years ago |
rubidium
|
99d46e0ad7
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
15 years ago |
frosch
|
9765478452
|
(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
|
15 years ago |
frosch
|
295feebafd
|
(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
|
15 years ago |
smatz
|
0e5af86ead
|
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
|
15 years ago |
smatz
|
7b78bae8e7
|
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
|
15 years ago |
smatz
|
d39c08fd9d
|
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
|
15 years ago |
smatz
|
a2567c84a0
|
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
|
15 years ago |
rubidium
|
846382a0f3
|
(svn r16402) -Codechange: make Resolve a function of SpriteGroup
|
15 years ago |
rubidium
|
730b411878
|
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
|
15 years ago |
smatz
|
0c10daa243
|
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
|
15 years ago |
frosch
|
87ff51f15b
|
(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
|
15 years ago |