Commit Graph

1246 Commits (bb680056b1004ca5e8e74786764061aeedf9c188)
 

Author SHA1 Message Date
tron bb680056b1 (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 20 years ago
tron 77072aedab (svn r1748) Enforce map size limits 20 years ago
darkvater 493ae95ce5 (svn r1747) - Fix: [network] ottd should compile when networking is disabled.
- Change: change strgen project file to get rid of warning.
20 years ago
darkvater 26ef673f66 (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) 20 years ago
tron 4609d64df7 (svn r1745) Use -fno-inline when DEBUGing 20 years ago
tron 98da9d3712 (svn r1744) DEBUG and PROFILE can be used at the same time. 20 years ago
celestar 337de948c1 (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared. 20 years ago
bjarni f4bcb2e268 (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts 20 years ago
bjarni 7d967ad12a (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type

Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server

NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
20 years ago
celestar fb3af3321a (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour 20 years ago
darkvater bc0198a4c3 (svn r1739) - Fix: type checking when selling vehicles (TrueLight) 20 years ago
celestar 39c55d0eb3 (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) 20 years ago
tron b188b30e2d (svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map 20 years ago
celestar 4bdbf4e75e (svn r1736) -Fix: Forgot to remove some unused variables in last commit :( 20 years ago
celestar 9a3089b403 (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
20 years ago
darkvater b33e5d9ee0 (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 20 years ago
darkvater 121f563daf (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again 20 years ago
darkvater c8ca8130bd (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 20 years ago
darkvater d3e3965f0b (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 20 years ago
bjarni 0cfb483677 (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
20 years ago
darkvater 0a7546b6ab (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ 20 years ago
bjarni ef78d67a0a (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) 20 years ago
bjarni 3103119b6c (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
20 years ago
tron 9f86f1bf9d (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed 20 years ago
bjarni 001cdf0ba2 (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) 20 years ago
tron dae4b50e1c (svn r1724) Set maximum number of industries and towns to 250 each 20 years ago
tron b9a4756e1e (svn r1723) Save the map size in tiles, not number of bits 20 years ago
tron 001aa8e453 (svn r1722) -Feature: Bigger maps - anyone? 20 years ago
celestar 3c82a2b3c7 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
20 years ago
darkvater b8fb0141a3 (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff 20 years ago
darkvater d2f28208cc (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
- Fix: corrected newlinetype of tile.c
20 years ago
tron 38587b60f7 (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
20 years ago
darkvater e5b3e6bbda (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 20 years ago
tron 5a6ec81e7f (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map 20 years ago
tron e86e9f96ca (svn r1715) Move [GS]etMapExtraBits to tile.[ch] 20 years ago
tron 3515b670d2 (svn r1714) Add missing include 20 years ago
tron 39858e696b (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 20 years ago
bjarni f853483424 (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced

Now all 4 types of vehicles goes to a depot if they needs to be replaced
20 years ago
bjarni 74694e8c4c (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
       Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
       Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
20 years ago
bjarni 6252d595e2 (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) 20 years ago
bjarni 60c07f7a9e (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced 20 years ago
bjarni f33013a37b (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
20 years ago
bjarni 6d52ee4962 (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced 20 years ago
tron 400f07fdb8 (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
20 years ago
dominik 6d410929b6 (svn r1705) Sign owner variable is a byte, not int32 of course 20 years ago
dominik 936979c957 (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window 20 years ago
dominik ea3eb8cbfa (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed 20 years ago
dominik ecd8952ef9 (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
tron dba55a5742 (svn r1701) Style police ^^ 20 years ago
bjarni 72b9358291 (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) 20 years ago