Jonathan G Rennison
ba79f7b2ba
Merge branch 'master' into jgrpp
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# Conflicts:
# src/base_station_base.h
# src/newgrf_roadstop.cpp
# src/newgrf_station.cpp
# src/object_gui.cpp
# src/saveload/settings_sl.cpp
# src/saveload/station_sl.cpp
# src/settings.cpp
# src/settings_internal.h
# src/timer/timer_game_calendar.cpp
3 months ago
Patric Stout
8f22066b9a
Fix #12147 : reset all saved settings to their default before loading a game ( #12210 )
4 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
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See: eaae0bb5e
5 months ago
Jonathan G Rennison
6e671ed6e2
Split save/load settings into separate INI files
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Matching upstream for all settings
7 months ago
Jonathan G Rennison
ccfdf626ad
Replace SF_ENABLE_TABLE_PATS flag and SC_PATCH with SF_PATCH
7 months ago
Jonathan G Rennison
d948abd040
Remove PATX chunk, move to PATS
7 months ago
Jonathan G Rennison
3e299aa488
Use upstream table chunk format for PATS
7 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Jonathan G Rennison
0bf41dc1ff
Change gamelog to use std::vector
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Move LoadCheckData to its own header
12 months ago
Jonathan G Rennison
ac2f9a21e8
Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
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Leave afterload in src/saveload/
1 year ago
Rubidium
ede3f79475
Codechange: use the name string in SaveLoad for the name of the Setting as well
3 years ago
Rubidium
01139d3368
Codechange: access the name of a setting via an accessor function
3 years ago
Rubidium
94881f5a34
Codechange: name a few unnamed settings as to not to have to check for that being empty
3 years ago
Patric Stout
8f5d0ecde3
Codechange: split settings.ini over several files ( #9421 )
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This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
3 years ago
glx22
6e627f35ac
Cleanup: Remove now unneeded ChunkHandler members
3 years ago
glx22
2c941cd8b3
Codechange: Use ChunkHandlers sub-classes
3 years ago
glx22
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
3 years ago
Rubidium
7e7a4aad72
Codechange: split off the settings saveload code from the main settings handling logic
3 years ago