Use upstream table chunk format for PATS

pull/611/head
Jonathan G Rennison 7 months ago
parent 498c4161b8
commit 3e299aa488

@ -36,7 +36,7 @@ static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
std::vector<SaveLoad> saveloads;
for (auto &sd : GetSettingsTableInternal()) {
if (sd->flags & SF_NOT_IN_SAVE) continue;
if (sd->patx_name != nullptr && !(is_loading && (sd->flags & SF_ENABLE_UPSTREAM_LOAD))) continue;
if (sd->patx_name != nullptr && !(sd->flags & SF_ENABLE_TABLE_PATS)) continue;
if (!sd->save.ext_feature_test.IsFeaturePresent(_sl_version, sd->save.version_from, sd->save.version_to)) continue;
VarType new_type = 0;
@ -118,7 +118,8 @@ static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
error("Unexpected save conv for %s: 0x%02X", sd->name, sd->save.conv);
}
if (strcmp(sd->name, "economy.town_growth_rate") == 0) {
/* economy.town_growth_rate is int8 here, but uint8 in upstream saves */
if (is_loading && !SlXvIsFeaturePresent(XSLFI_TABLE_PATS) && strcmp(sd->name, "economy.town_growth_rate") == 0) {
SB(new_type, 0, 4, SLE_FILE_U8);
}

@ -3166,33 +3166,6 @@ static void LoadSettings(const SettingTable &settings, void *object)
}
}
/**
* Save and load handler for settings, except for those which go in the PATX chunk
* @param settings SettingDesc struct containing all information
* @param object can be either nullptr in which case we load global variables or
* a pointer to a struct which is getting saved
*/
static void SaveSettings(const SettingTable &settings, void *object)
{
/* We need to write the CH_RIFF header, but unfortunately can't call
* SlCalcLength() because we have a different format. So do this manually */
size_t length = 0;
for (auto &sd : settings) {
if (sd->flags & SF_NOT_IN_SAVE) continue;
if (sd->patx_name != nullptr) continue;
if (sd->xref.target != nullptr) continue;
length += SlCalcObjMemberLength(object, sd->save);
}
SlSetLength(length);
for (auto &sd : settings) {
if (sd->flags & SF_NOT_IN_SAVE) continue;
if (sd->patx_name != nullptr) continue;
if (sd->xref.target != nullptr) continue;
SlObjectMember(object, sd->save);
}
}
/** @file
*
* The PATX chunk stores additional settings in an unordered format
@ -3220,6 +3193,7 @@ static std::vector<const SettingDesc *> MakeSettingsPatxList(const SettingTable
for (auto &sd : settings) {
if (sd->patx_name == nullptr) continue;
if ((sd->flags & SF_ENABLE_TABLE_PATS) && SlXvIsFeaturePresent(XSLFI_TABLE_PATS)) continue;
sorted_patx_settings.push_back(sd.get());
}
@ -3331,6 +3305,7 @@ static void SaveSettingsPatx(const SettingTable &settings, void *object)
size_t length = 8;
for (auto &sd : settings) {
if (sd->patx_name == nullptr) continue;
if (sd->flags & SF_ENABLE_TABLE_PATS) continue;
uint32 setting_length = (uint32)SlCalcObjMemberLength(object, sd->save);
if (!setting_length) continue;
@ -3542,11 +3517,6 @@ static void Check_PATS()
LoadSettings(_settings, &_load_check_data.settings);
}
static void Save_PATS()
{
SaveSettings(_settings, &_settings_game);
}
static void Load_PATX()
{
LoadSettingsPatx(_settings, &_settings_game);
@ -3562,9 +3532,28 @@ static void Save_PATX()
SaveSettingsPatx(_settings, &_settings_game);
}
struct PATSChunkInfo
{
static SaveLoadVersion GetLoadVersion()
{
extern SaveLoadVersion _sl_xv_upstream_version;
return _sl_xv_upstream_version;
}
static bool SaveUpstream()
{
return true;
}
static bool LoadUpstream()
{
return SlXvIsFeaturePresent(XSLFI_TABLE_PATS);
}
};
static const ChunkHandler setting_chunk_handlers[] = {
{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF },
{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_RIFF },
MakeConditionallyUpstreamChunkHandler<'PATS', PATSChunkInfo>(nullptr, Load_PATS, nullptr, Check_PATS, CH_RIFF),
{ 'PATX', Save_PATX, Load_PATX, nullptr, Check_PATX, CH_RIFF },
};

@ -41,7 +41,7 @@ enum SettingFlag : uint32 {
SF_GUI_ADVISE_DEFAULT = 1 << 19, ///< Advise the user to leave this setting at its default value
SF_ENUM_PRE_CB_VALIDATE = 1 << 20, ///< Call the pre_check callback for enum incoming value validation
SF_CONVERT_BOOL_TO_INT = 1 << 21, ///< Accept a boolean value when loading an int-type setting from the config file
SF_ENABLE_UPSTREAM_LOAD = 1 << 22, ///< Enable loading from upstream mode savegames even when patx_name is set
SF_ENABLE_TABLE_PATS = 1 << 22, ///< Enable saving/loading from table mode PATS chunks even when patx_name is set
SF_PRIVATE = 1 << 23, ///< Setting is in private ini
SF_SECRET = 1 << 24, ///< Setting is in secrets ini
};

@ -193,6 +193,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_VARIABLE_TICK_RATE, XSCF_IGNORABLE_ALL, 1, 1, "variable_tick_rate", nullptr, nullptr, nullptr },
{ XSLFI_ROAD_VEH_FLAGS, XSCF_NULL, 1, 1, "road_veh_flags", nullptr, nullptr, nullptr },
{ XSLFI_STATION_TILE_CACHE_FLAGS, XSCF_IGNORABLE_ALL, 1, 1, "station_tile_cache_flags", saveSTC, loadSTC, nullptr },
{ XSLFI_SCRIPT_INT64, XSCF_NULL, 1, 1, "script_int64", nullptr, nullptr, nullptr },
{ XSLFI_U64_TICK_COUNTER, XSCF_NULL, 1, 1, "u64_tick_counter", nullptr, nullptr, nullptr },
{ XSLFI_LINKGRAPH_TRAVEL_TIME, XSCF_NULL, 1, 1, "linkgraph_travel_time", nullptr, nullptr, nullptr },
@ -207,7 +208,10 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_SAVEGAME_ID, XSCF_NULL, 1, 1, "slv_savegame_id", nullptr, nullptr, nullptr },
{ XSLFI_NEWGRF_LAST_SERVICE, XSCF_NULL, 1, 1, "slv_newgrf_last_service", nullptr, nullptr, nullptr },
{ XSLFI_CARGO_TRAVELLED, XSCF_NULL, 1, 1, "slv_cargo_travelled", nullptr, nullptr, nullptr },
{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
{ XSLFI_TABLE_PATS, XSCF_NULL, 1, 1, "table_pats", nullptr, nullptr, nullptr },
{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr }, // This is the end marker
};
/**

@ -158,6 +158,8 @@ enum SlXvFeatureIndex {
XSLFI_NEWGRF_LAST_SERVICE, ///< See: SLV_NEWGRF_LAST_SERVICE (PR #11124)
XSLFI_CARGO_TRAVELLED, ///< See: SLV_CARGO_TRAVELLED (PR #11283)
XSLFI_TABLE_PATS, ///< Use upstream table format for PATS
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
XSLFI_ZPOS_32_BIT, ///< Vehicle/sign z_pos is 32 bit instead of 8 bit, but savegame version may be before this became true in trunk

@ -210,7 +210,7 @@ cat = SC_BASIC
[SDT_VAR]
var = difficulty.competitors_interval
type = SLE_UINT16
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 10
min = MIN_COMPETITORS_INTERVAL
max = MAX_COMPETITORS_INTERVAL
@ -741,7 +741,7 @@ patxname = ""buy_land_rate_limit.construction.purchase_land_frame_burst""
[SDT_VAR]
var = construction.build_object_per_64k_frames
type = SLE_UINT32
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 32 << 16
min = 0
max = 1 << 30
@ -752,7 +752,7 @@ patxname = ""build_object_rate_limit.construction.build_object_per_64k_frames""
[SDT_VAR]
var = construction.build_object_frame_burst
type = SLE_UINT16
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 2048
min = 0
max = 1 << 15
@ -4018,7 +4018,7 @@ cat = SC_BASIC
[SDT_VAR]
var = game_creation.custom_industry_number
type = SLE_UINT16
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 1
min = 1
max = 64000
@ -4328,7 +4328,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL
var = locale.units_velocity_nautical
type = SLE_UINT8
from = SLV_VELOCITY_NAUTICAL
flags = SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN | SF_ENABLE_UPSTREAM_LOAD
flags = SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN | SF_ENABLE_TABLE_PATS
def = 1
max = 4
full = _locale_units

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