Remove PATX chunk, move to PATS

pull/611/head
Jonathan G Rennison 7 months ago
parent 3e299aa488
commit d948abd040

@ -36,7 +36,7 @@ static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
std::vector<SaveLoad> saveloads;
for (auto &sd : GetSettingsTableInternal()) {
if (sd->flags & SF_NOT_IN_SAVE) continue;
if (sd->patx_name != nullptr && !(sd->flags & SF_ENABLE_TABLE_PATS)) continue;
if (!SlXvIsFeaturePresent(XSLFI_TABLE_PATS) && sd->patx_name != nullptr && !(sd->flags & SF_ENABLE_TABLE_PATS)) continue;
if (!sd->save.ext_feature_test.IsFeaturePresent(_sl_version, sd->save.version_from, sd->save.version_to)) continue;
VarType new_type = 0;

@ -3220,7 +3220,7 @@ static const SaveLoad _settings_ext_load_desc[] = {
};
/**
* Internal structure used in SaveSettingsPatx() and SaveSettingsPlyx()
* Internal structure used in SaveSettingsPlyx()
*/
struct SettingsExtSave {
uint32 flags;
@ -3286,56 +3286,6 @@ static void LoadSettingsPatx(const SettingTable &settings, void *object)
}
}
/**
* Save handler for settings which go in the PATX chunk
* @param sd SettingDesc struct containing all information
* @param object can be either nullptr in which case we load global variables or
* a pointer to a struct which is getting saved
*/
static void SaveSettingsPatx(const SettingTable &settings, void *object)
{
SettingsExtSave current_setting;
struct SettingToAdd {
const SettingDesc *setting;
uint32 setting_length;
};
std::vector<SettingToAdd> settings_to_add;
size_t length = 8;
for (auto &sd : settings) {
if (sd->patx_name == nullptr) continue;
if (sd->flags & SF_ENABLE_TABLE_PATS) continue;
uint32 setting_length = (uint32)SlCalcObjMemberLength(object, sd->save);
if (!setting_length) continue;
current_setting.name = sd->patx_name;
// add length of setting header
length += SlCalcObjLength(&current_setting, _settings_ext_save_desc);
// add length of actual setting
length += setting_length;
// duplicate copy made for compiler backwards compatibility
SettingToAdd new_setting = { sd.get(), setting_length };
settings_to_add.push_back(new_setting);
}
SlSetLength(length);
SlWriteUint32(0); // flags
SlWriteUint32((uint32)settings_to_add.size()); // settings count
for (size_t i = 0; i < settings_to_add.size(); i++) {
const SettingDesc *desc = settings_to_add[i].setting;
current_setting.flags = 0;
current_setting.name = desc->patx_name;
current_setting.setting_length = settings_to_add[i].setting_length;
SlObject(&current_setting, _settings_ext_save_desc);
SlObjectMember(object, desc->save);
}
}
/** @file
*
* The PLYX chunk stores additional company settings in an unordered
@ -3527,11 +3477,6 @@ static void Check_PATX()
LoadSettingsPatx(_settings, &_load_check_data.settings);
}
static void Save_PATX()
{
SaveSettingsPatx(_settings, &_settings_game);
}
struct PATSChunkInfo
{
static SaveLoadVersion GetLoadVersion()
@ -3554,7 +3499,7 @@ struct PATSChunkInfo
static const ChunkHandler setting_chunk_handlers[] = {
{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF },
MakeConditionallyUpstreamChunkHandler<'PATS', PATSChunkInfo>(nullptr, Load_PATS, nullptr, Check_PATS, CH_RIFF),
{ 'PATX', Save_PATX, Load_PATX, nullptr, Check_PATX, CH_RIFF },
{ 'PATX', nullptr, Load_PATX, nullptr, Check_PATX, CH_RIFF },
};
extern const ChunkHandlerTable _setting_chunk_handlers(setting_chunk_handlers);

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