rubidium
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ba22744899
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(svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
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16 years ago |
rubidium
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c1add55758
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(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
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16 years ago |
smatz
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e00df941fa
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(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
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16 years ago |
glx
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b60a1326bf
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(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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16 years ago |
rubidium
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e8767f730a
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(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
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16 years ago |
smatz
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1f55797fe3
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(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
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16 years ago |
rubidium
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387f4cfbe1
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(svn r13344) -Codechange: remove some code duplication.
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16 years ago |
rubidium
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bae02e8c67
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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16 years ago |
rubidium
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02dbab8721
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(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
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16 years ago |
rubidium
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e7a501100a
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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16 years ago |
rubidium
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4151d68480
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(svn r13322) -Codechange: _no_scroll belongs more with the window code.
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16 years ago |
rubidium
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4a3dd37582
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(svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.
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16 years ago |
peter1138
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6c7e6861f8
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(svn r13297) -Codechange: Use GUIList for the town directory window
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16 years ago |
rubidium
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290b3bd3cc
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(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing the NewGRF settings window.
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16 years ago |
rubidium
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d289464d69
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(svn r13255) -Codechange: move _opt to _settings.
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16 years ago |
rubidium
|
dc77647ea4
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(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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16 years ago |
rubidium
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ce821b1ada
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(svn r13242) -Codechange: remove _opt_ptr.
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16 years ago |
rubidium
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bf3b61cfa3
|
(svn r13228) -Codechange: split console.h.
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16 years ago |
belugas
|
08671d2e78
|
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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16 years ago |
glx
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dc1c529a31
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(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
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16 years ago |
glx
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1c77928886
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(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes
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16 years ago |
smatz
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e4dee736c5
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(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
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16 years ago |
smatz
|
f92a48c24b
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(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
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16 years ago |
rubidium
|
962273e242
|
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
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16 years ago |
glx
|
dacd2c5de8
|
(svn r13047) -Codechange: remove vp_d
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16 years ago |
rubidium
|
0f7d925121
|
(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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16 years ago |
smatz
|
273448436a
|
(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one
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16 years ago |
smatz
|
b4968c6bea
|
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
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16 years ago |
rubidium
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1ce0b03bf0
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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16 years ago |
smatz
|
f0064d5165
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(svn r12955) -Fix (r12858): compilation with desync debug was broken
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16 years ago |
rubidium
|
c878af4841
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(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
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16 years ago |
smatz
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89a8dc8cf7
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(svn r12944) -Codechange: use rev.h instead of externs at many places
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16 years ago |
peter1138
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45034bc522
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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16 years ago |
rubidium
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6056d1fb31
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(svn r12921) -Codechange: coding style fixes and documentation updates.
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16 years ago |
smatz
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f129ba40a7
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(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
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16 years ago |
rubidium
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29ce273067
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(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
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16 years ago |
rubidium
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420b1b53d3
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(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
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16 years ago |
rubidium
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d010ae9408
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(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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16 years ago |
rubidium
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ba0532b595
|
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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16 years ago |
rubidium
|
0670ec6ee1
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(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
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16 years ago |
rubidium
|
136e26925e
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(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
|
16 years ago |
rubidium
|
7e5639ccea
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(svn r12779) -Codechange: remove a few constants from openttd.h.
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16 years ago |
rubidium
|
d46d8d9c9d
|
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
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16 years ago |
rubidium
|
18e64b28e2
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(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
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16 years ago |
rubidium
|
6d063c3ad6
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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16 years ago |
smatz
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ec588da9e8
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(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
|
16 years ago |
smatz
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966e476df8
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(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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16 years ago |
rubidium
|
b6ce235700
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(svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems.
|
16 years ago |
rubidium
|
a277d2df86
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(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles.
|
16 years ago |
rubidium
|
4ad8b95dcc
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(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
|
16 years ago |