celestar
de7d74d57a
(svn r7575) -Codechange: Allow the AI to build signals under bridges (revert r4911)
2006-12-27 13:48:57 +00:00
celestar
8cd5daa533
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
2006-12-27 12:38:02 +00:00
Darkvater
04628a1979
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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use in debug.h. grfmsg() is now used as a specific debug-function for grf.
2006-12-26 17:36:18 +00:00
Darkvater
9752d36ed2
(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
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AI's the setting didn't take effect, resulting in immediate desyncs.
2006-12-13 22:38:45 +00:00
matthijs
e6ade36de1
(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
2006-12-05 13:58:20 +00:00
peter1138
35e9ca52aa
(svn r7074) -Fix (r7073): stupid debugs
2006-11-05 22:50:59 +00:00
peter1138
a387b09fc9
(svn r7073) -Feature: Add cargo refit support to both AIs for road vehicles
2006-11-05 22:49:34 +00:00
peter1138
6f1550b652
(svn r7072) -Fix (r7070): Go up, not down, through the engines. And replace the comment too...
2006-11-05 22:11:12 +00:00
peter1138
6aa0c247c8
(svn r7070) -Codechange: Make the AI choose road vehicles based on a rating (currently max speed * capacity) instead of either the cost or the index of the vheicle.
2006-11-05 21:50:08 +00:00
KUDr
d7a56088a5
(svn r7069) -Fix: AI tried to build road from the back or side of road stop/depot (peter1138)
2006-11-05 18:42:25 +00:00
peter1138
e10ba5fdc5
(svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each cargo type in favour of just checking the cargo type of each vehicle.
2006-11-03 23:06:54 +00:00
Darkvater
6b44b88e9f
(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the
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verb is build/built/built not build/*/build or build/*/builded.
2006-11-03 01:18:40 +00:00
glx
b2c7a408ed
(svn r7020) -Fix r6047: AI tries to delete stations that are 'in use' because FOR_ALL_STATIONS skips invalid stations
2006-10-31 17:13:12 +00:00
Darkvater
89e811b4d7
(svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).
2006-10-15 17:01:19 +00:00
Darkvater
4c9d9a87f1
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
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actual playable player (< MAX_PLAYERS) or not.
2006-10-14 22:31:18 +00:00
Darkvater
a85d679f54
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
Darkvater
68c0320be6
(svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
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IS_INTERACTIVE_PLAYER
2006-10-14 15:15:56 +00:00
Darkvater
02d291232e
(svn r6752) -Codechange: Move command functions from messy functions.h into command.h
2006-10-12 14:42:00 +00:00
Darkvater
544ff2aaf9
(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP
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with a boolean type.
2006-09-05 23:43:42 +00:00
Darkvater
7e4d0f112e
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
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DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
2006-09-05 23:21:41 +00:00
tron
d5e5a78cf4
(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
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DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
Darkvater
6919e7f8ea
(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:
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CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
2006-08-31 15:57:38 +00:00
rubidium
86dc219b4b
(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
2006-08-28 18:53:03 +00:00
truelight
65f5ec13f6
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
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-Codechange: introduced DestinationID, which is in fact an union of several types
Used in Order struct, so no longer StationID is abused for all targets.
Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-26 16:34:03 +00:00
truelight
a21b2750bd
(svn r6057) -Codechange: made a function GetRandomXXX, that _always_ returns a valid XXX, unless there are none to pick from. Then NULL is returned.
2006-08-22 21:14:45 +00:00
truelight
15aff22c96
(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
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It isn't the best name, but we couldn't find any better.
This unifies the pool-system even more.
2006-08-22 20:41:26 +00:00
truelight
505566da5c
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
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-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
rubidium
908d3bcfe6
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-22 14:38:37 +00:00
truelight
447f67ca6f
(svn r6043) -Codechange: use wrapper if they are available
2006-08-22 12:15:51 +00:00
rubidium
b7a3352009
(svn r5975) -Cleanup: use ORIGINAL_BASE_YEAR & ORIGINAL_MAX_YEAR where the functions really depend on the original date format.
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-Cleanup: use DAYS_TILL_ORIGINAL_BASE_YEAR where the date variables are in the old date format and conversions are needed.
-Cleanup: replace one (forgotten) instance of uint16 with Date.
2006-08-20 12:39:17 +00:00
rubidium
9fc837ad85
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
tron
772fbda3e3
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
aedb7f0112
(svn r5263) Use the flag which denotes if it's a plane or helicopter instead of magical engine numbers
2006-06-14 11:26:56 +00:00
KUDr
b84494d7f0
(svn r5228) Suppress MSVC warnings about signed/unsigned comparison
2006-06-11 21:19:51 +00:00
tron
4ab56f465c
(svn r5222) Misc. smaller changes, mostly const, variable scope and replacing some magic numbers by enums
2006-06-11 07:17:43 +00:00
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
tron
7fd88e5798
(svn r5155) - Remove the bridge branch merge (revision r5070)
2006-06-07 19:35:21 +00:00
tron
3e696786bb
(svn r5129) Accommodate the default AI for the new railtype: It used hard coded numbers instead of enums to calculate prices
2006-06-05 15:47:08 +00:00
tron
edfd4e63e1
(svn r5128) Remove the global variable _cur_ai_player
2006-06-05 15:29:47 +00:00
tron
028e5ad512
(svn r5127) Use IsRoadVehInDepotStopped() and IsAircraftInHangarStopped()
2006-06-05 14:54:23 +00:00
tron
f1be69c47b
(svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
2006-06-04 13:39:38 +00:00
tron
864b0ede8b
(svn r5097) -Fix: The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
2006-06-04 13:22:18 +00:00
tron
354dc83459
(svn r5096) Avoid unnecessary copying of _cmd_text
2006-06-04 13:03:48 +00:00
tron
9ee944cabb
(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
2006-06-04 09:28:33 +00:00
tron
36e31fa41f
(svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
2006-06-04 09:10:24 +00:00
tron
3e5ef7319e
(svn r5091) Remove duplicate code (same check twice)
2006-06-04 09:04:40 +00:00
celestar
b618b75c9b
(svn r5070) Merged the bridge branch
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
tron
d9e968e759
(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
2006-05-21 16:18:58 +00:00
tron
f233b89efd
(svn r4942) if (x != NULL) free(x); -> free(x);
2006-05-21 15:27:10 +00:00
tron
7ad49df54c
(svn r4941) Replace some ints and magic numbers by proper types and enums
2006-05-21 15:19:20 +00:00