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@ -3555,7 +3555,6 @@ static void AiStateRemoveStation(Player *p)
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{
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// Remove stations that aren't in use by any vehicle
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byte *in_use;
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const byte *used;
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const Order *ord;
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const Station *st;
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TileIndex tile;
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@ -3571,9 +3570,8 @@ static void AiStateRemoveStation(Player *p)
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}
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// Go through all stations and delete those that aren't in use
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used = in_use;
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FOR_ALL_STATIONS(st) {
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if (st->owner == _current_player && !*used &&
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if (st->owner == _current_player && !in_use[st->index] &&
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( (st->bus_stops != NULL && (tile = st->bus_stops->xy) != 0) ||
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(st->truck_stops != NULL && (tile = st->truck_stops->xy)) != 0 ||
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(tile = st->train_tile) != 0 ||
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@ -3581,7 +3579,6 @@ static void AiStateRemoveStation(Player *p)
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(tile = st->airport_tile) != 0)) {
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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}
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used++;
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}
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free(in_use);
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