Commit Graph

376 Commits

Author SHA1 Message Date
peter1138
aca5d1926a (svn r7473) -Fix (r7269): Pass a cargo type to determine the freight weight
multiplier instead of a vehicle. Fixes incorrect display of total 
train capacity.
2006-12-10 19:00:06 +00:00
glx
ba0051175f (svn r7459) -Fix: make sure TrainConsistChanged() is called for the first vehicle of a chain after reffiting
because free wagons present in depot can have the same type as the one bought and refitted by autoreplace
2006-12-09 20:14:26 +00:00
peter1138
a90642f135 (svn r7425) -Fix (r1681): With realistic acceleration, guarantee a minimum braking
force is applied. This ensures trains will stop when going down hill.
2006-12-07 18:58:20 +00:00
peter1138
339a697c8a (svn r7421) -Fix (r2475): Changed "kick off" acceleration resulted in only a small amount of power being applied whilst moving off and then double the power at 1 mph. This resulted in a perceived delay before trains moved. Fix this by applying the full power of the engine (or the kick off, whichever is greater). Essay over. 2006-12-07 14:44:26 +00:00
bjarni
1f02a49721 (svn r7389) -Fix: when forcing a vehicle to go to a depot, clear refit orders from current orders (caused refit error popup when not having no orders) 2006-12-05 23:57:04 +00:00
bjarni
666abc0e15 (svn r7386) -Codechange r7385: moved deletion of the vehicle highlight from DeleteVehicle to the sell commands as they are not called as often
Also added a return to the window loop prevent looking at the rest of the windows once the right depot window is found
2006-12-05 22:59:42 +00:00
peter1138
4d5535bc54 (svn r7378) -Fix (r2428): Don't update vehicle images when turning a train around.
During this procedure the train is split into parts which can result in 
incorrect images being used.
2006-12-05 20:22:14 +00:00
peter1138
00e9e3e9e6 (svn r7330) -Fix (r7304): Data invalidation doesn't always happen as the local
player, resulting in an empty vehicle purchase list. Specify the player 
as an argument to IsEngineBuildable()
2006-12-03 15:48:21 +00:00
peter1138
acac44820b (svn r7326) -Feature: Add support for gradual (un)loading of vehicles (Maedhros) 2006-12-02 16:56:32 +00:00
Darkvater
fc1a90b663 (svn r7313) -Codechange: Calling invalidate data on a window will surely warrant a redraw, so call
that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls.
2006-12-01 00:09:13 +00:00
peter1138
180019aa40 (svn r7269) -Feature: Add freight trains patch option. This option is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before. 2006-11-27 23:11:56 +00:00
peter1138
0cdf487623 (svn r7268) -Codechange: change rail vehicle cached weight from 16 to 32 bit values to avoid possible overflows. 2006-11-27 21:14:19 +00:00
KUDr
ff7e46f378 (svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option 'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17 19:31:44 +00:00
KUDr
1f9448cf46 (svn r7003) -Fix: only the appropriate train owner can now see the "Train is lost" message (peter1138) 2006-10-29 13:50:39 +00:00
KUDr
13f8fa8ba9 (svn r6800) -Feature change: [train is lost] message is now generated immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help). 2006-10-17 16:16:19 +00:00
peter1138
93c7076fd8 (svn r6782) - Fix (r3947): Invalidate depot & vehicle windows when reversing a single engine with ctrl-click. 2006-10-15 20:46:10 +00:00
peter1138
1e79d68a34 (svn r6765) - Fix: Don't add up running cost of articulated engine parts. 2006-10-13 15:15:22 +00:00
peter1138
090abb7aef (svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts. 2006-10-12 15:03:19 +00:00
bjarni
a007c967c1 (svn r6728) -Fix r6651: solved issue where moving rail vehicles in a depot could read from a NULL pointer 2006-10-10 17:53:08 +00:00
bjarni
b31bfb25ca (svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

   This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
     or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

   InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

   Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
   It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

   NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
    This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
2006-10-05 12:59:28 +00:00
peter1138
e713754f63 (svn r6649) - Codechange: Show more correct capacity of articulated wagons in the train purchase list. 2006-10-05 11:26:59 +00:00
bjarni
db9cdd6749 (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot()
This revealed duplicated code like aircraft lists got invalidated twice
   Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
2006-10-04 12:01:59 +00:00
bjarni
71ca65588c (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders)
Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel
     It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again

   This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit"
   Control click "Refit" removes the refit part of the order (as the tooltip says)
   The player will still pay the normal refit costs

   Known issues:
      If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity
      Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between

   Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that
      the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well.
      This is something to look into in the future
2006-10-03 14:52:39 +00:00
peter1138
bab116f684 (svn r6618) - After refitting a train, update its cached variables as they may change. 2006-10-02 22:10:04 +00:00
peter1138
8b2e4e970a (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
bjarni
97210faa75 (svn r6524) -Code cleanup r6515: cleaned up the command to start/stop all vehicles in a depot.
IsWholeTrainInDepot() is removed as CheckTrainInDepot() could be used instead
  Cleaned up the check to see if a vehicle is valid for start/stop
2006-09-27 12:17:33 +00:00
glx
f03975c251 (svn r6496) -Codechange: removed direct map access in train_cmd.c (Rubidium) 2006-09-22 22:15:34 +00:00
bjarni
c545edf46f (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
   Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
   It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08 10:47:39 +00:00
Darkvater
7e4d0f112e (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
2006-09-05 23:21:41 +00:00
glx
ab5135dd38 (svn r6395) -Fix: when converting a depot from/to elrail, update the power of trains that are in it 2006-09-05 16:40:23 +00:00
rubidium
21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
Darkvater
52fa30022a (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask 2006-09-04 15:16:58 +00:00
bjarni
21195804c3 (svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04 09:07:52 +00:00
bjarni
fa7309cded (svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
Now all vehicles are serviced when it's time for service and they are in a depot
   This will avoid the goto depot order from ever showing up when in a depot
2006-09-03 11:49:38 +00:00
tron
d5e5a78cf4 (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
bjarni
5a86b502c2 (svn r6352) -Fix: FS#322 Send to depot bug
now vehicles can't be sent to a depot when they are already inside a depot
   before they would remember the order and try to turn around when leaving the depot
2006-09-02 22:47:45 +00:00
bjarni
14e8615cf2 (svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots 2006-09-02 09:35:03 +00:00
bjarni
545584ec51 (svn r6295) -Feature: using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order 2006-09-01 12:37:03 +00:00
bjarni
71da9f3abc (svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01 10:24:15 +00:00
bjarni
1d011b57d2 (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button
it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot)
	it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
2006-08-30 21:39:01 +00:00
bjarni
386468dc72 (svn r6229) -Feature: Shared order lists now got a "goto depot" button
this will try to send all vehicles in the list to depots/hangars
	currently if one fails to find a depot, it will not tell the player
2006-08-29 23:39:57 +00:00
rubidium
86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
rubidium
0ce4de99dc (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
bjarni
422d073910 (svn r6165) -Feature: control click Goto Depot will now make the vehicle service
at the depot and leave right away.
 To tell the difference the status of stopping vehicles will be in red,
 while servicing vehicles will be green.
-Codechange: remove some dead code in CmdSendAircraftToHangar() since it is
 conflicting with new functionality. Now p2 means the same for all types
2006-08-27 09:28:52 +00:00
Darkvater
4f00dd7400 (svn r6159) -Fix: FindClosestTrainDepot hardly ever found a depot with NPF off due to absence of distance-normalization (Rojer) 2006-08-26 21:54:04 +00:00
truelight
65f5ec13f6 (svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types
  Used in Order struct, so no longer StationID is abused for all targets.
  Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-26 16:34:03 +00:00
truelight
213c71be3f (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
  Both changes again in preperation of the new mem-pool system, which requires this.
  IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
2006-08-22 18:15:17 +00:00
truelight
bdc1d681a7 (svn r6052) -Codechange: change OrderType (order->type) in a typedef
-Codechange: renamed DeleteDestinationFromVehicleOrder to RemoveOrderFromAllVehicles to reflect his function better
-Codechange: changed the params of RemoveOrderFromAllVehicles, to avoid unneeded variable-creation
2006-08-22 17:13:49 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium
db397d5a75 (svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant. 2006-08-20 19:05:28 +00:00