(svn r7313) -Codechange: Calling invalidate data on a window will surely warrant a redraw, so call

that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls.
pull/155/head
Darkvater 18 years ago
parent 3762f8d9d2
commit fc1a90b663

@ -402,7 +402,6 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
GetPlayer(_current_player)->num_engines[p1]++;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
@ -1435,7 +1434,6 @@ static void AircraftLeaveHangar(Vehicle *v)
VehicleServiceInDepot(v);
SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}

@ -428,7 +428,6 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_INVALIDATE_DATA:
GenerateBuildList(w);
SetWindowDirty(w);
break;
case WE_DESTROY:

@ -2010,11 +2010,10 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
v->u.rail.track = 0x80,
v->vehstatus |= VS_HIDDEN; /* hide it */
v->direction = ReverseDir(v->direction);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
if (v->next == NULL)
VehicleEnterDepot(v);
if (v->next == NULL) VehicleEnterDepot(v);
v->tile = tile;
InvalidateWindow(WC_VEHICLE_DEPOT, tile);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
return 4;
}
} else if (fract_coord_leave == fract_coord) {

@ -195,7 +195,6 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
GetPlayer(_current_player)->num_engines[p1]++;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
@ -1307,7 +1306,6 @@ static void RoadVehController(Vehicle *v)
SetRoadVehPosition(v,x,y);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
return;
}

@ -455,10 +455,6 @@ void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void NewRoadVehWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_INVALIDATE_DATA:
SetWindowDirty(w);
break;
case WE_PAINT:
DrawNewRoadVehWindow(w);
break;

@ -884,7 +884,6 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
GetPlayer(_current_player)->num_engines[p1]++;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())

@ -242,10 +242,6 @@ void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void NewShipWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_INVALIDATE_DATA:
SetWindowDirty(w);
break;
case WE_PAINT: {
EngineID selected_id;
EngineID eid;

@ -851,7 +851,6 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
GetPlayer(_current_player)->num_engines[p1]++;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer()) {
@ -1682,7 +1681,6 @@ static void ReverseTrainDirection(Vehicle *v)
if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
/* Check if we were approaching a rail/road-crossing */
@ -1716,7 +1714,6 @@ static void ReverseTrainDirection(Vehicle *v)
if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
CLRBIT(v->u.rail.flags, VRF_REVERSING);
@ -2213,7 +2210,6 @@ static bool CheckTrainStayInDepot(Vehicle *v)
UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
UpdateTrainAcceleration(v);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
return false;
}

@ -473,7 +473,6 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
case WE_INVALIDATE_DATA:
GenerateBuildList(w);
SetWindowDirty(w);
break;
case WE_DESTROY:

@ -1767,6 +1767,7 @@ void InvalidateWindowClasses(WindowClass cls)
void InvalidateThisWindowData(Window *w)
{
CallWindowEventNP(w, WE_INVALIDATE_DATA);
SetWindowDirty(w);
}
void InvalidateWindowData(WindowClass cls, WindowNumber number)

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