Commit Graph

83 Commits (ae7689620cd96edba5462cb2b3d9326e7212ad88)

Author SHA1 Message Date
frosch a242dadad2 (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
17 years ago
peter1138 b967c9918e (svn r11934) -Codechange: add persistent random data for river and canal tiles. 17 years ago
peter1138 bb66cf27cc (svn r11927) -Fix (r11926): unable to place canals in game 17 years ago
peter1138 0c6bdb0d21 (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 17 years ago
smatz dfb91c26ec (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
17 years ago
frosch c7fe664119 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 17 years ago
frosch 03e7f6f2d2 (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. 17 years ago
smatz fc2895e8c2 (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 17 years ago
smatz 61e40b1aa5 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 17 years ago
smatz b3bf60000e (svn r11843) -Fix: mark dirty canal tile even in diagonal direction from flooded tile 17 years ago
smatz 5d379d6696 (svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tile 17 years ago
rubidium 9c0c798dd8 (svn r11834) -Codechange: only include settings_type.h if needed. 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
rubidium c004cc1fd9 (svn r11801) -Codechange: remove some unneeded includes from some header files. 17 years ago
rubidium 0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
rubidium 444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 17 years ago
belugas 361b12eff0 (svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB 17 years ago
rubidium 445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
glx 41e8396f57 (svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner 17 years ago
smatz d03207df56 (svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches 17 years ago
rubidium c3ae7faa13 (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. 17 years ago
smatz 57fc61009e (svn r11582) -Fix: tiles were not marked dirty in some cases when removing a lock 17 years ago
smatz fcfd0f1c76 (svn r11574) -Fix: flood train stations when there are no trains on border tiles too (when non-uniform stations are OFF) 17 years ago
belugas e07925a5cb (svn r11533) -Codechange: Rename some unclear clear_x prices member names.
While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
17 years ago
skidd13 815b8d8df1 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 17 years ago
rubidium 7f72e5573a (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. 17 years ago
skidd13 c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
rubidium af0616729a (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
17 years ago
belugas f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
belugas 17df5bdf72 (svn r11347) -Codechange: use marker loaded grf feature has_newwater when it is required. (more to come) 17 years ago
rubidium d1a51ebb36 (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch. 17 years ago
rubidium 8342c18fb5 (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 17 years ago
rubidium 3bcfe14cd1 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
belugas c5a8f4a857 (svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shores 17 years ago
rubidium 0ca9fd7dc2 (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 17 years ago
rubidium 5243d98761 (svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. 17 years ago
rubidium 8d0804834c (svn r11022) -Fix: the canal border determination did not take oil rigs into consideration. 17 years ago
rubidium 732845440a (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
17 years ago
rubidium 5d8fa0616e (svn r10892) -Fix [FS#1127]: trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding. Patch by frosch. 17 years ago
rubidium c60988a1d5 (svn r10758) -Codechange: make the depot struct use the pool item class as super class. 17 years ago