Darkvater
ab7bf18d23
(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
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- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
2005-06-06 17:30:52 +00:00
Darkvater
c3c69ff5cb
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
2005-06-06 13:47:06 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
09a73b9955
(svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :)
2005-05-08 21:00:56 +00:00
Darkvater
dc415a9624
(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area.
2005-04-19 18:30:31 +00:00
Darkvater
b05713285e
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
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- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
tron
830565514c
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
tron
97f893ae2f
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
truelight
97dd511971
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
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dynamic arrays
2005-01-12 11:21:28 +00:00
darkvater
38b0a06d85
(svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment area wasn't reset when road station window was unselected
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-Fix: small GUI glitch in terraform toolbar
2005-01-12 00:50:08 +00:00
dominik
b2063e2150
(svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode
2005-01-08 20:55:21 +00:00
dominik
edc514dc7e
(svn r1424) Add dynamite to landscaping toolbar (hotkey 'D')
2005-01-08 09:24:15 +00:00
truelight
3b7d2a8b67
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
b7e83a5a8f
(svn r1212) -Feature: sticky windows all build-toolbars
2004-12-22 00:18:40 +00:00
dominik
6189664ad3
(svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open.
2004-12-14 17:38:48 +00:00
dominik
c466fcb3b2
(svn r1040) Fix: All character hotkeys are disabled now when a window for typing is open
2004-12-12 22:05:08 +00:00
dominik
6ff5ff58d8
(svn r1037) Rearranged landscaping hotkeys a bit more.
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See this URL for the list of hotkeys: http://wiki.openttd.org/index.php/Hotkeys
2004-12-12 18:51:24 +00:00
dominik
fda7d1bd6b
(svn r1032) Fix: Pressing "-" crashed the game
2004-12-12 18:05:36 +00:00
dominik
bbd3ec33d0
(svn r1030) Some toolbar icons are arranged differently:
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- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
truelight
d15e7e307e
(svn r945) -Fix: [Network] Terraform callback went wrong in merge
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-Fix: Some settings went wrong in merge
2004-12-04 18:17:52 +00:00
tron
291d25a88b
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07 21:48:09 +00:00
dominik
336ba2ba8a
(svn r31) Fix: pressing 6 in landscaping toolbar crashed the game
2004-08-12 21:42:20 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00