smatz
87f34012ba
(svn r15365) -Fix (r15324): svn properties were lost in 'svn move'
2009-02-05 22:59:05 +00:00
rubidium
54c393d43e
(svn r15364) -Update: the man page
2009-02-05 22:36:57 +00:00
rubidium
a96bffe5f6
(svn r15363) -Fix [FS#2600]: inconsistency w.r.t. On/Off text for settings.
2009-02-05 22:05:58 +00:00
rubidium
af44ded566
(svn r15362) -Change: make a string name more consistent.
2009-02-05 21:50:56 +00:00
smatz
6a2b9a81fb
(svn r15361) -Cleanup: minor comment style fixes (planetmaker)
2009-02-05 17:59:59 +00:00
frosch
d526d1f70d
(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.
2009-02-05 17:48:08 +00:00
frosch
d5a6fcce54
(svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
2009-02-05 17:38:47 +00:00
frosch
f6fa77d5f9
(svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason()
2009-02-05 17:28:37 +00:00
smatz
801ff9c9ca
(svn r15357) -Codechange: unify the way buttons are updated in the 'found town' window
2009-02-05 16:51:23 +00:00
smatz
2806d7b0a0
(svn r15356) -Codechange: make PlaceProc_Town and some global variables a static function/variables of the scenedit window
2009-02-05 15:59:40 +00:00
rubidium
580f6fcbab
(svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again.
2009-02-05 15:59:23 +00:00
rubidium
20cb3a581c
(svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making it impossible to (share-)clone the vehicle.
2009-02-05 15:58:42 +00:00
smatz
b42f87d245
(svn r15353) -Feature(tte): make it possible to have cities of various sizes
2009-02-05 15:28:01 +00:00
smatz
f561fa2891
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
2009-02-05 13:33:37 +00:00
rubidium
f30961b5ab
(svn r15351) -Fix (r15350): gcc compile failure
2009-02-05 08:10:59 +00:00
belugas
b53add9025
(svn r15350) -Codechange: Create a spec array to hold the data definitions of unmovables objects.
...
Note that this is the very basic spec, it will be populated a bit more, later.
2009-02-05 03:41:42 +00:00
belugas
ccaff36931
(svn r15349) -Codechange: no need to call a function when we know there is not going to be any change to the returned result
2009-02-05 03:17:30 +00:00
michi_cc
215bcb7d27
(svn r15348) -Fix (r15347): Preferred pylon position is dependant on the masked wires as well.
2009-02-05 02:07:13 +00:00
michi_cc
26035c6f3d
(svn r15347) -Feature [FS#1761]: Don't draw superfluous catenary wires (based on a patch by Eddi).
2009-02-05 01:33:59 +00:00
Yexo
96f279608b
(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase.
2009-02-05 01:15:54 +00:00
Yexo
8f51ee50c1
(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders.
2009-02-05 01:12:49 +00:00
rubidium
85594561e0
(svn r15344) -Change [Makefile]: don't recompile everything when english.txt changes, but only whatever includes table/strings.h.
2009-02-04 23:40:01 +00:00
Yexo
70a38e8a60
(svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town.
2009-02-04 23:26:21 +00:00
smatz
e80255c4ae
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
2009-02-04 22:52:34 +00:00
smatz
38e66637a1
(svn r15341) -Update (r15340): remove deleted and modified strings from other language files
2009-02-04 20:24:11 +00:00
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
translators
646a5449ef
(svn r15339) -Update: WebTranslator2 update to 2009-02-04 18:39:16
...
arabic_egypt - 1 fixed by khaloofah (1)
german - 1 changed by planetmaker (1)
hebrew - 668 fixed, 19 changed by 19izhar73 (687)
korean - 10 changed by leejaeuk5 (10)
serbian - 6 fixed, 4 changed by salejemaster (10)
2009-02-04 18:39:33 +00:00
rubidium
42fe0b65d2
(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company.
2009-02-04 16:59:41 +00:00
rubidium
cd9c35b84e
(svn r15337) -Fix: don't allow a spectating server to build stuff.
2009-02-04 16:57:40 +00:00
rubidium
a49197f522
(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
2009-02-04 16:45:07 +00:00
rubidium
ce1fcfd8c0
(svn r15335) -Change: use the patch change mechanism to change the road side too instead of a separate command.
2009-02-04 16:09:16 +00:00
smatz
e3216e4b4b
(svn r15334) -Codechange: reset setting to old value when the callback procedure returns false
2009-02-04 15:01:37 +00:00
Yexo
9827e5cb57
(svn r15333) -Fix: AIs weren't restricted to a maximum length for ship orders.
2009-02-04 13:52:17 +00:00
smatz
3cb992de10
(svn r15332) -Fix (r15190): terrain generated from heightmaps always was at sea level at both southern borders
2009-02-04 01:07:53 +00:00
glx
6c1394121f
(svn r15331) -Fix (r15330): remove extra semicolons
2009-02-03 23:30:23 +00:00
rubidium
2eebb52592
(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
2009-02-03 22:42:42 +00:00
Yexo
e628c5360d
(svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data).
2009-02-03 21:05:32 +00:00
Yexo
9569bb12f3
(svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded.
2009-02-03 20:49:08 +00:00
frosch
55728d9e18
(svn r15326) -Fix: Old-ai-ishm when refitting vehicles.
2009-02-03 20:39:06 +00:00
translators
8d257edad3
(svn r15325) -Update: WebTranslator2 update to 2009-02-03 18:29:45
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brazilian_portuguese - 1 fixed by tucalipe (1)
german - 4 changed by planetmaker (3), hellow (1)
hebrew - 615 fixed, 54 changed by 19izhar73 (669)
korean - 6 changed by darkttd (6)
2009-02-03 18:29:55 +00:00
smatz
16d1904e70
(svn r15324) -Codechange: unify the class used for comparing of strings for std::map
2009-02-03 18:08:07 +00:00
rubidium
00222c6881
(svn r15323) -Fix: regression backed up game_start.scr but didn't/couldn't restore it.
2009-02-03 17:33:43 +00:00
Yexo
ef320e3f0c
(svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible.
2009-02-02 22:57:22 +00:00
peter1138
4b30614f72
(svn r15321) -Codechange: Load road vehicle 'realistic' acceleration properties from NewGRF, and supply defaults as used by TTDPatch. These values are not yet used.
2009-02-02 21:52:34 +00:00
peter1138
d9c143669b
(svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah.
2009-02-02 21:38:36 +00:00
translators
e9c2c7b0dc
(svn r15319) -Update: WebTranslator2 update to 2009-02-02 18:44:36
...
arabic_egypt - 3 fixed by khaloofah (3)
dutch - 1 fixed by habell (1)
hebrew - 533 fixed, 426 changed by 19izhar73 (959)
hungarian - 1 fixed by oklmernok (1)
italian - 1 changed by lorenzodv (1)
korean - 6 changed by dlunch (6)
norwegian_nynorsk - 36 fixed by Thor (36)
polish - 1 fixed by xaxa (1)
russian - 1 fixed by Smoky555 (1)
spanish - 1 fixed by Dominus (1)
2009-02-02 18:44:52 +00:00
smatz
c50d947784
(svn r15318) -Fix [FS#2594](r10288): don't warn about non-primary engines getting old
2009-02-02 16:49:11 +00:00
rubidium
2d489203c3
(svn r15317) -Fix: support Windows fonts with non-ASCII characters in their file name. Windows doesn't come with them by default, but one can easily install a font with non-ASCII name.
2009-02-02 15:01:19 +00:00
glx
47a61fb10c
(svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string to squirrel
2009-02-02 13:46:26 +00:00
glx
a2b3d77df8
(svn r15315) -Fix (r15314): make gcc happy (for once)
2009-02-02 13:44:19 +00:00