(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.

pull/155/head
rubidium 16 years ago
parent ce1fcfd8c0
commit a49197f522

@ -147,7 +147,7 @@ static const WindowDesc _air_toolbar_desc = {
void ShowBuildAirToolbar()
{
if (!IsValidCompanyID(_current_company)) return;
if (!IsValidCompanyID(_local_company)) return;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
AllocateWindowDescFront<BuildAirToolbarWindow>(&_air_toolbar_desc, TRANSPORT_AIR);

@ -166,7 +166,7 @@ struct CheatWindow : Window {
case STR_CHEAT_CHANGE_COMPANY:
SetDParam(0, val + 1);
GetString(buf, STR_CHEAT_CHANGE_COMPANY, lastof(buf));
DrawCompanyIcon(_current_company, 60 + GetStringBoundingBox(buf).width, y + 2);
DrawCompanyIcon(_local_company, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */

@ -282,7 +282,7 @@ static const WindowDesc _build_docks_toolbar_desc = {
void ShowBuildDocksToolbar()
{
if (!IsValidCompanyID(_current_company)) return;
if (!IsValidCompanyID(_local_company)) return;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);

@ -417,7 +417,7 @@ public:
void ShowBuildIndustryWindow()
{
if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return;
new BuildIndustryWindow();
}

@ -61,7 +61,7 @@ void HandleOnEditText(const char *str)
switch (_rename_what) {
#ifdef ENABLE_NETWORK
case 3: { // Give money, you can only give money in excess of loan
const Company *c = GetCompany(_current_company);
const Company *c = GetCompany(_local_company);
Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0

@ -350,7 +350,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
StationID st_index = GetStationIndex(tile);
const Station *st = GetStation(st_index);
if (st->owner == _current_company || st->owner == OWNER_NONE) {
if (st->owner == _local_company || st->owner == OWNER_NONE) {
byte facil;
(facil = FACIL_DOCK, v->type == VEH_SHIP) ||
(facil = FACIL_TRAIN, v->type == VEH_TRAIN) ||

@ -833,7 +833,7 @@ void ShowBuildRailToolbar(RailType railtype, int button)
{
BuildRailToolbarWindow *w;
if (!IsValidCompanyID(_current_company)) return;
if (!IsValidCompanyID(_local_company)) return;
if (!ValParamRailtype(railtype)) return;
// don't recreate the window if we're clicking on a button and the window exists.

@ -678,7 +678,7 @@ static const WindowDesc _build_tramway_desc = {
void ShowBuildRoadToolbar(RoadType roadtype)
{
if (!IsValidCompanyID(_current_company)) return;
if (!IsValidCompanyID(_local_company)) return;
_cur_roadtype = roadtype;
DeleteWindowByClass(WC_BUILD_TOOLBAR);

@ -952,16 +952,16 @@ struct StationViewWindow : public Window {
case SVW_PLANES: { // Show a list of scheduled aircraft to this station
const Station *st = GetStation(this->window_number);
/* Since oilrigs have no owners, show the scheduled aircraft of current company */
Owner owner = (st->owner == OWNER_NONE) ? _current_company : st->owner;
/* Since oilrigs have no owners, show the scheduled aircraft of local company */
Owner owner = (st->owner == OWNER_NONE) ? _local_company : st->owner;
ShowVehicleListWindow(owner, VEH_AIRCRAFT, (StationID)this->window_number);
break;
}
case SVW_SHIPS: { // Show a list of scheduled ships to this station
const Station *st = GetStation(this->window_number);
/* Since oilrigs/bouys have no owners, show the scheduled ships of current company */
Owner owner = (st->owner == OWNER_NONE) ? _current_company : st->owner;
/* Since oilrigs/bouys have no owners, show the scheduled ships of local company */
Owner owner = (st->owner == OWNER_NONE) ? _local_company : st->owner;
ShowVehicleListWindow(owner, VEH_SHIP, (StationID)this->window_number);
break;
}

@ -334,7 +334,7 @@ static const WindowDesc _terraform_desc = {
void ShowTerraformToolbar(Window *link)
{
if (!IsValidCompanyID(_current_company)) return;
if (!IsValidCompanyID(_local_company)) return;
Window *w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
if (link == NULL) return;

@ -529,7 +529,7 @@ static void MenuClickLeague(int index)
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_current_company == COMPANY_SPECTATOR) ? 1 : 2);
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_local_company == COMPANY_SPECTATOR) ? 1 : 2);
}
static void MenuClickIndustry(int index)
@ -1035,7 +1035,7 @@ struct MainToolbarWindow : Window {
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_current_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(ActiveCompanyCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END);

@ -725,6 +725,6 @@ static const WindowDesc _scen_edit_town_gen_desc = {
void ShowBuildTownWindow()
{
if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0);
}

@ -180,6 +180,6 @@ static const WindowDesc _build_trees_desc = {
void ShowBuildTreesToolbar()
{
if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}

@ -1786,7 +1786,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
{
assert(IsCompanyBuildableVehicleType(type));
if (!IsValidCompanyID(_current_company)) return false;
if (!IsValidCompanyID(_local_company)) return false;
if (_settings_client.gui.always_build_infrastructure) return true;
UnitID max;

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