(svn r15353) -Feature(tte): make it possible to have cities of various sizes

pull/155/head
smatz 16 years ago
parent f561fa2891
commit b42f87d245

@ -760,7 +760,9 @@ STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends
STR_02A1_SMALL :{BLACK}Small
STR_02A2_MEDIUM :{BLACK}Medium
STR_02A3_LARGE :{BLACK}Large
STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random
STR_SCENARIO_EDITOR_CITY :{BLACK}City
STR_SCENARIO_EDITOR_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when found
STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size
STR_02A5_TOWN_SIZE :{YELLOW}Town size:

@ -28,7 +28,8 @@
typedef GUIList<const Town*> GUITownList;
static uint _scengen_town_size = 1; // select medium-sized towns per default
static TownSize _scengen_town_size = TS_MEDIUM; // select medium-sized towns per default
static bool _scengen_city;
static TownLayout _scengen_town_layout;
static const Widget _town_authority_widgets[] = {
@ -603,33 +604,32 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceProc_Town(TileIndex tile)
{
bool city = _scengen_town_size > (uint)TS_LARGE;
TownSize size = city ? TS_RANDOM : (TownSize)_scengen_town_size;
DoCommandP(tile, size | city << 2 | (_scengen_town_layout << 3), 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
DoCommandP(tile, _scengen_town_size | _scengen_city << 2 | _scengen_town_layout << 3, 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
}
static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 146, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 161, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_SCENARIO_EDITOR_CITY, STR_SCENARIO_EDITOR_CITY_TOOLTIP},
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 93, 106, STR_TOWN_ROAD_LAYOUT, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 107, 118, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 107, 118, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 120, 131, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_LAYOUT_2X2_GRID},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 120, 131, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 133, 144, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 122, 133, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 135, 146, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 135, 146, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 148, 159, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT},
{ WIDGETS_END},
};
@ -642,9 +642,10 @@ private:
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_TOWNSIZE,
TSEW_SMALLTOWN,
TSEW_MEDIUMTOWN,
TSEW_LARGETOWN,
TSEW_SIZE_SMALL,
TSEW_SIZE_MEDIUM,
TSEW_SIZE_LARGE,
TSEW_SIZE_RANDOM,
TSEW_CITY,
TSEW_TOWNLAYOUT,
TSEW_LAYOUT_ORIGINAL,
@ -657,10 +658,11 @@ private:
public:
ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL);
this->FindWindowPlacementAndResize(desc);
_scengen_town_layout = _settings_game.economy.town_layout;
this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
_scengen_city = false;
}
virtual void OnPaint()
@ -676,14 +678,10 @@ public:
break;
case TSEW_RANDOMTOWN: {
bool city = _scengen_town_size == 3;
/* cities will always have 'large size' * initial_city_size */
TownSize size = city ? TS_RANDOM : (TownSize)_scengen_town_size;
this->HandleButtonClick(TSEW_RANDOMTOWN);
_generating_world = true;
UpdateNearestTownForRoadTiles(true);
const Town *t = CreateRandomTown(20, size, city, _scengen_town_layout);
const Town *t = CreateRandomTown(20, _scengen_town_size, _scengen_city, _scengen_town_layout);
UpdateNearestTownForRoadTiles(false);
_generating_world = false;
@ -706,10 +704,16 @@ public:
_generating_world = false;
break;
case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY:
this->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN);
_scengen_town_size = widget - TSEW_SMALLTOWN;
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
this->RaiseWidget(_scengen_town_size + TSEW_SIZE_SMALL);
_scengen_town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL);
this->SetDirty();
break;
case TSEW_CITY:
_scengen_city ^= true;
this->SetWidgetLoweredState(TSEW_CITY, _scengen_city);
this->SetDirty();
break;
@ -738,14 +742,15 @@ public:
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL);
this->SetWidgetLoweredState(TSEW_CITY, _scengen_city);
this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
this->SetDirty();
}
};
static const WindowDesc _scen_edit_town_gen_desc = {
WDP_AUTO, WDP_AUTO, 160, 147, 160, 147,
WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
WC_SCEN_TOWN_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,

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