(svn r15334) -Codechange: reset setting to old value when the callback procedure returns false

pull/155/head
smatz 16 years ago
parent 9827e5cb57
commit e3216e4b4b

@ -479,7 +479,7 @@ void DrawCatenary(const TileInfo *ti)
DrawCatenaryRailway(ti);
}
int32 SettingsDisableElrail(int32 p1)
bool SettingsDisableElrail(int32 p1)
{
Vehicle *v;
Company *c;
@ -529,5 +529,5 @@ int32 SettingsDisableElrail(int32 p1)
* rails. It may have unintended consequences if that function is ever
* extended, though. */
ReinitGuiAfterToggleElrail(disable);
return 0;
return true;
}

@ -37,6 +37,6 @@ void DrawCatenary(const TileInfo *ti);
void DrawCatenaryOnTunnel(const TileInfo *ti);
void DrawCatenaryOnBridge(const TileInfo *ti);
int32 SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
#endif /* ELRAIL_FUNC_H */

@ -1779,7 +1779,7 @@ static void SetDefaultRailGui()
* @param 0 needed to be called when a patch setting changes
* @return success, needed for patch settings
*/
int32 ResetSignalVariant(int32 = 0)
bool ResetSignalVariant(int32 = 0)
{
SignalVariant new_variant = (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC);
@ -1792,7 +1792,7 @@ int32 ResetSignalVariant(int32 = 0)
_cur_signal_variant = new_variant;
}
return 0;
return true;
}
/** Resets the rail GUI - sets default railtype to build

@ -9,6 +9,6 @@
void ShowBuildRailToolbar(RailType railtype, int button);
void ReinitGuiAfterToggleElrail(bool disable);
int32 ResetSignalVariant(int32 = 0);
bool ResetSignalVariant(int32 = 0);
#endif /* RAIL_GUI_H */

@ -818,77 +818,76 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
/* Begin - Callback Functions for the various settings */
/* virtual PositionMainToolbar function, calls the right one.*/
static int32 v_PositionMainToolbar(int32 p1)
static bool v_PositionMainToolbar(int32 p1)
{
if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
return 0;
return true;
}
static int32 PopulationInLabelActive(int32 p1)
static bool PopulationInLabelActive(int32 p1)
{
Town *t;
FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t);
return 0;
return true;
}
static int32 RedrawScreen(int32 p1)
static bool RedrawScreen(int32 p1)
{
MarkWholeScreenDirty();
return 0;
return true;
}
static int32 InValidateDetailsWindow(int32 p1)
static bool InvalidateDetailsWindow(int32 p1)
{
InvalidateWindowClasses(WC_VEHICLE_DETAILS);
return 0;
return true;
}
static int32 InvalidateStationBuildWindow(int32 p1)
static bool InvalidateStationBuildWindow(int32 p1)
{
InvalidateWindow(WC_BUILD_STATION, 0);
return 0;
return true;
}
static int32 InvalidateBuildIndustryWindow(int32 p1)
static bool InvalidateBuildIndustryWindow(int32 p1)
{
InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
return 0;
return true;
}
static int32 CloseSignalGUI(int32 p1)
static bool CloseSignalGUI(int32 p1)
{
if (p1 == 0) {
DeleteWindowByClass(WC_BUILD_SIGNAL);
}
return 0;
return true;
}
static int32 InvalidateTownViewWindow(int32 p1)
static bool InvalidateTownViewWindow(int32 p1)
{
InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
return 0;
return true;
}
static int32 DeleteSelectStationWindow(int32 p1)
static bool DeleteSelectStationWindow(int32 p1)
{
DeleteWindowById(WC_SELECT_STATION, 0);
return 0;
return true;
}
static int32 UpdateConsists(int32 p1)
static bool UpdateConsists(int32 p1)
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
/* Update the consist of all trains so the maximum speed is set correctly. */
if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v, true);
}
return 0;
return true;
}
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
static int32 CheckInterval(int32 p1)
static bool CheckInterval(int32 p1)
{
VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings_game.vehicle;
@ -904,28 +903,30 @@ static int32 CheckInterval(int32 p1)
ptc->servint_ships = 100;
}
return InValidateDetailsWindow(0);
InvalidateDetailsWindow(0);
return true;
}
static int32 EngineRenewUpdate(int32 p1)
static bool EngineRenewUpdate(int32 p1)
{
DoCommandP(0, 0, _settings_client.gui.autorenew, CMD_SET_AUTOREPLACE);
return 0;
return true;
}
static int32 EngineRenewMonthsUpdate(int32 p1)
static bool EngineRenewMonthsUpdate(int32 p1)
{
DoCommandP(0, 1, _settings_client.gui.autorenew_months, CMD_SET_AUTOREPLACE);
return 0;
return true;
}
static int32 EngineRenewMoneyUpdate(int32 p1)
static bool EngineRenewMoneyUpdate(int32 p1)
{
DoCommandP(0, 2, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
return 0;
return true;
}
static int32 TrainAccelerationModelChanged(int32 p1)
static bool TrainAccelerationModelChanged(int32 p1)
{
Vehicle *v;
@ -933,14 +934,14 @@ static int32 TrainAccelerationModelChanged(int32 p1)
if (v->type == VEH_TRAIN && IsFrontEngine(v)) UpdateTrainAcceleration(v);
}
return 0;
return true;
}
static int32 DragSignalsDensityChanged(int32)
static bool DragSignalsDensityChanged(int32)
{
SetWindowDirty(FindWindowById(WC_BUILD_SIGNAL, 0));
return 0;
return true;
}
/*
@ -993,13 +994,13 @@ void CheckDifficultyLevels()
}
}
static int32 DifficultyReset(int32 level)
static bool DifficultyReset(int32 level)
{
SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
return 0;
return true;
}
static int32 DifficultyChange(int32)
static bool DifficultyChange(int32)
{
if (_game_mode == GM_MENU) {
_settings_newgame.difficulty.diff_level = 3;
@ -1014,10 +1015,10 @@ static int32 DifficultyChange(int32)
ShowGameDifficulty();
}
return 0;
return true;
}
static int32 DifficultyNoiseChange(int32 i)
static bool DifficultyNoiseChange(int32 i)
{
if (_game_mode == GM_NORMAL) {
UpdateAirportsNoise();
@ -1035,15 +1036,15 @@ static int32 DifficultyNoiseChange(int32 i)
* able to grow. If a user desires to have a town with no road,
* he can easily remove them himself. This would create less confusion
* @param p1 unused
* @return always 0
* @return always true
*/
static int32 CheckTownLayout(int32 p1)
static bool CheckTownLayout(int32 p1)
{
if (_settings_game.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0);
_settings_game.economy.town_layout = TL_ORIGINAL;
}
return 0;
return true;
}
/** Conversion callback for _gameopt_settings_game.landscape
@ -1073,24 +1074,22 @@ static int32 CheckNoiseToleranceLevel(const char *value)
return 0;
}
static int32 CheckFreeformEdges(int32 p1)
static bool CheckFreeformEdges(int32 p1)
{
if (_game_mode == GM_MENU) return 0;
if (_game_mode == GM_MENU) return true;
if (p1 != 0) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_EMPTY, 0, 0);
_settings_game.construction.freeform_edges = false;
return 0;
return false;
}
}
Station *st;
FOR_ALL_STATIONS(st) {
if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_EMPTY, 0, 0);
_settings_game.construction.freeform_edges = false;
return 0;
return false;
}
}
for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
@ -1099,29 +1098,25 @@ static int32 CheckFreeformEdges(int32 p1)
for (uint i = 0; i < MapMaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
return false;
}
}
for (uint i = 1; i < MapMaxX(); i++) {
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
return false;
}
}
for (uint i = 0; i < MapMaxY(); i++) {
if (TileHeight(TileXY(1, i)) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
return false;
}
}
for (uint i = 1; i < MapMaxY(); i++) {
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
return false;
}
}
/* Make tiles at the border water again. */
@ -1135,46 +1130,46 @@ static int32 CheckFreeformEdges(int32 p1)
}
}
MarkWholeScreenDirty();
return 0;
return true;
}
#ifdef ENABLE_NETWORK
static int32 UpdateMinActiveClients(int32 p1)
static bool UpdateMinActiveClients(int32 p1)
{
CheckMinActiveClients();
return 0;
return true;
}
static int32 UpdateClientName(int32 p1)
static bool UpdateClientName(int32 p1)
{
NetworkUpdateClientName();
return 0;
return true;
}
static int32 UpdateServerPassword(int32 p1)
static bool UpdateServerPassword(int32 p1)
{
if (strcmp(_settings_client.network.server_password, "*") == 0) {
_settings_client.network.server_password[0] = '\0';
}
return 0;
return true;
}
static int32 UpdateRconPassword(int32 p1)
static bool UpdateRconPassword(int32 p1)
{
if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
_settings_client.network.rcon_password[0] = '\0';
}
return 0;
return true;
}
static int32 UpdateClientConfigValues(int32 p1)
static bool UpdateClientConfigValues(int32 p1)
{
if (_network_server) NetworkServerSendConfigUpdate();
return 0;
return true;
}
#endif /* ENABLE_NETWORK */
@ -1339,10 +1334,10 @@ const SettingDesc _patch_settings[] = {
SDT_VAR(GameSettings, vehicle.max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen),
SDT_VAR(GameSettings, vehicle.max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen),
SDT_BOOL(GameSettings, vehicle.servint_ispercent, 0,NN, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval),
SDT_VAR(GameSettings, vehicle.servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow),
SDT_VAR(GameSettings, vehicle.servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow),
SDT_VAR(GameSettings, vehicle.servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow),
SDT_VAR(GameSettings, vehicle.servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow),
SDT_VAR(GameSettings, vehicle.servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InvalidateDetailsWindow),
SDT_VAR(GameSettings, vehicle.servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InvalidateDetailsWindow),
SDT_VAR(GameSettings, vehicle.servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InvalidateDetailsWindow),
SDT_VAR(GameSettings, vehicle.servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InvalidateDetailsWindow),
SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL),
SDT_BOOL(GameSettings, vehicle.wagon_speed_limits, 0,NN, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, UpdateConsists),
SDT_CONDBOOL(GameSettings, vehicle.disable_elrails, 38, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail),
@ -1998,9 +1993,14 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3
Write_ValidateSetting(var, sd, newval);
newval = (int32)ReadValue(var, sd->save.conv);
if (sd->desc.proc != NULL) sd->desc.proc(newval);
if (oldval == newval) return CommandCost();
if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
WriteValue(var, sd->save.conv, (int64)oldval);
return CommandCost();
}
if ((sd->desc.flags & SGF_NO_NETWORK) && oldval != newval) {
if (sd->desc.flags & SGF_NO_NETWORK) {
GamelogStartAction(GLAT_PATCH);
GamelogPatch(sd->desc.name, oldval, newval);
GamelogStopAction();

@ -48,7 +48,7 @@ template <> struct EnumPropsT<SettingGuiFlagLong> : MakeEnumPropsT<SettingGuiFla
typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag;
typedef int32 OnChange(int32 var); ///< callback prototype on data modification
typedef bool OnChange(int32 var); ///< callback prototype on data modification
typedef int32 OnConvert(const char *value); ///< callback prototype for convertion error
struct SettingDescBase {

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