Commit Graph

141 Commits

Author SHA1 Message Date
peter1138
e47dd91c8b (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration. 2006-09-15 12:27:00 +00:00
bjarni
c545edf46f (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
   Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
   It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08 10:47:39 +00:00
rubidium
21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
rubidium
ca9ec81fd1 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
rubidium
02459f4bef (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. 2006-09-03 22:21:12 +00:00
rubidium
819acd270a (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. 2006-09-03 22:07:28 +00:00
tron
f9cdec4da5 (svn r6287) -Codechange: Remove a redundant check 2006-08-31 20:51:33 +00:00
truelight
bd775a243d (svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs
-Fix: _date, which is a Date, which is int32, was saved as uint32
2006-08-26 11:06:54 +00:00
truelight
f16d3f2b8b (svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now functions and variables all match eachother 2006-08-22 16:38:50 +00:00
truelight
505566da5c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
truelight
5ca40263a8 (svn r6037) -Fix: never allow scrolling the map in the main menu (scroll-settings weren't reset if switched to mainmenu) 2006-08-21 14:59:23 +00:00
truelight
0c760998b3 (svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82)
To make this to work, in older games farmland is removed on load, and replanted
2006-08-20 18:44:26 +00:00
rubidium
6fb092aa7a (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before 
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20 18:40:57 +00:00
truelight
fb76d2530a (svn r5977) -Fix [FS#78]: never set I-am-a-thread bool to true IN the thread. Machines with
dualcore can be faster then you want, and therefor create 2 threads, while
  you made the bool to make sure there is never more then 1 thread of this type.
2006-08-20 13:39:33 +00:00
truelight
7abad2b20e (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
rubidium
e87e065e41 (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
rubidium
dc54e608e3 (svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this. 2006-08-15 14:52:17 +00:00
tron
5cf43b9f3c (svn r5907) Remove more indirection by using pointers instead of IDs. Also fix some bogus warnings on MSVC by using (void*) casts 2006-08-15 07:07:17 +00:00
tron
c3d407a5ba (svn r5896) Remove pointless indirection similar to r5894 and remove an unnecessary global variable 2006-08-14 21:02:48 +00:00
rubidium
9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
Darkvater
e6e42cd5f3 (svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due to lack of money. 2006-08-14 11:44:19 +00:00
belugas
e4474db35f (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
belugas
40a8964911 (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
truelight
2cd8102040 (svn r5487) -Fix: [#8] UDP sockets were used even if network-availability was set to false (tokay) 2006-07-13 17:53:32 +00:00
tron
772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
glx
24e31b69cc (svn r5291) - Fix: '-f' switch is not valid on windows, so don't show it in help 2006-06-17 02:25:18 +00:00
tron
a2362674e3 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
tron
ef501eb6a6 (svn r5173) Use map manipulation functions instead of SB() 2006-06-08 19:27:20 +00:00
tron
047ee8a601 (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
tron
7fd88e5798 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
celestar
b618b75c9b (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr
308f27a3de (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
Darkvater
63f1a93530 (svn r4947) - Fix [FS#145]: Starting scenarios did not adhere to local difficulty settings 2006-05-22 16:44:16 +00:00
rubidium
59174d8dbc (svn r4945) Fix (r3726): make -t command line option (set starting date/year) work again 2006-05-22 10:08:23 +00:00
peter1138
6b8b8395e4 (svn r4757) - Newstations: add saveload support for custom station speclists 2006-05-06 21:46:26 +00:00
glx
e92ec641fa (svn r4595) - Fix (FS#63) Music volume is now restored to the value saved in openttd.cfg 2006-04-27 21:05:32 +00:00
belugas
3ac1832fd1 (svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.
This is following the same scheme as for IndustrySpec
2006-04-27 18:28:56 +00:00
tron
df3d8d33ec (svn r4571) Change the rail type update for electrified rails so it doesn't use bit magic 2006-04-25 07:29:02 +00:00
celestar
277f8cbda2 (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings.
   -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-18 08:50:17 +00:00
tron
613104ba00 (svn r4432) Make use of map access functions 2006-04-15 18:57:58 +00:00
celestar
8cbe98a3fd (svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
tron
410b5569fe (svn r4164) Use acessor functions 2006-03-30 09:08:43 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
Darkvater
fb48c3b4aa (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
tron
453a925d72 (svn r3986) Add [GS]etCrossingRoadOwner 2006-03-19 19:33:19 +00:00
tron
4efa560ffc (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
Darkvater
40405368d5 (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
  [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
  [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
  [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
  [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02 02:22:15 +00:00
tron
6b7d4721bd (svn r3664) Add a function to turn a tile into a void tile 2006-02-24 19:52:26 +00:00
Darkvater
e5ed326f95 (svn r3648) - Fix typo in r3647, don't ask me how it got there s/_/./ 2006-02-21 17:48:40 +00:00