Commit Graph

2668 Commits

Author SHA1 Message Date
tron
cb2d80ab63 (svn r2893) Two chars got assigned a width of 0 since r2879, fix that ([1274302])' 2005-08-27 09:49:52 +00:00
tron
80a7e15359 (svn r2892) Fix indentation 2005-08-26 20:56:48 +00:00
tron
adf4057688 (svn r2891) Fix indentation 2005-08-26 20:26:34 +00:00
tron
86fcdfbe2e (svn r2890) Fix some signed/unsigned comparison warnings (tokai) 2005-08-25 16:53:51 +00:00
miham
eacaff5c07 (svn r2889) [Translations] Updated american (tron) 2005-08-25 13:29:32 +00:00
miham
f6fc16c445 (svn r2888) [Translations] Updating translations to 2005-08-24 {@839} (3 langs changed) 2005-08-24 19:08:54 +00:00
tron
2e6db8f0f5 (svn r2887) Fix regression: Two boolean expressions got flipped in r2595, which made it possible to place lighthouses and antennas everywhere BUT clear tiles (found and fixed by _Luca_) 2005-08-24 18:47:26 +00:00
tron
8b74a95d36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 2005-08-23 18:47:04 +00:00
miham
d3066ddeeb (svn r2885) [Translations] Removed not-translated romanian strings (Tron) 2005-08-23 07:28:45 +00:00
tron
7616fce94c (svn r2884) Fix and improve the look of the new letters (Hadez) 2005-08-21 17:32:43 +00:00
tron
3801218eff (svn r2883) Use the recently added letters in the czech translation.
This changes more than 500 strings - thanks for the effort, Hadez!
2005-08-21 15:20:13 +00:00
tron
c7a6af38fe (svn r2882) Some fixes for MorphOS (by tokai)
- Don't track dependencies on system headers
- Add an include path
- Silence a warning regarding a bad signal prototype
- Remove executable flag from pictures
- Add proper OTTD icon
2005-08-21 10:44:57 +00:00
miham
40cfcea3a0 (svn r2881) [Translations] Updating translations to 2005-08-21 {@295} (1 langs changed) 2005-08-21 06:05:51 +00:00
Darkvater
8f00b8ad4e (svn r2880) Fix graphical glitch in replace window (text at wrong coordinates) 2005-08-20 21:16:46 +00:00
tron
f0393bc4b1 (svn r2879) Major step twoards ISO-8859-15
Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º   (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
2005-08-20 18:14:32 +00:00
miham
b0ecdbee7d (svn r2878) [Translations] Updating translations to 2005-08-20 {@787} (2 langs changed) 2005-08-20 17:53:49 +00:00
miham
65a39dfc50 (svn r2877) [Translations] Handfixed italian.txt 2005-08-20 07:55:27 +00:00
miham
2f6b9bb066 (svn r2876) [Translations] Updated translations (this time manually :-P) 2005-08-17 17:19:40 +00:00
miham
d83698dfcd (svn r2875) [translations] Restored langfiles (f*cked up at 2874, sorry (problem fixed)) 2005-08-17 12:30:07 +00:00
miham
a7f59ce6e6 (svn r2874) [Translations] Updating translations to 2005-08-16 {@946} (24 langs changed) 2005-08-16 21:42:35 +00:00
miham
c786e12f19 (svn r2873) [Translations] Updating translations 2005-08-16 10:57:21 +00:00
tron
6f1ba99d82 (svn r2872) -Feature: [NewGRF] Add support for "extended bytes"
While here work around a buffer overflow in action 4
2005-08-15 22:48:33 +00:00
tron
976b8b90e8 (svn r2871) -Feature/Fix: Per GRF parameter lists 2005-08-15 21:19:28 +00:00
miham
7df77f0449 (svn r2870) \[Translations\] Updating translations 2005-08-15 20:53:06 +00:00
orudge
334c4e33f0 (svn r2869) - Update Watcom project with gfxinit.c 2005-08-15 11:54:42 +00:00
tron
69f250796f (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
This has two major advantages:
- Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place
- NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix)
If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test!
2005-08-15 11:39:13 +00:00
miham
c1b139f669 (svn r2867) \[Translations\] Updating translations 2005-08-15 06:46:22 +00:00
tron
a7d6b41c6a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
tron
45b79d7347 (svn r2865) Push the responsibility for allocating the sprite heap into GfxInitSpriteMem() 2005-08-13 21:40:22 +00:00
tron
ec0ebea3d7 (svn r2864) Code simplification and diff reduction 2005-08-13 21:35:31 +00:00
tron
0d6f3dbc4d (svn r2863) Move some type declarations into saveload.c, should've been part of r2819 2005-08-13 21:34:05 +00:00
tron
64ac03f9dc (svn r2862) Return a proper version number, when testing the TTDPatch version in the SkipIf action. Pretend to be version 2.0.1 alpha 49 for now.
Also change the type of the variables, which get compared, to uint32, because the values are at most 32bits wide and always seem to be unsigned.
2005-08-13 16:23:07 +00:00
tron
765fc0bbc6 (svn r2861) Move inclusion of setjmp.h into saveload.c, should've been part of r2819 2005-08-12 12:47:35 +00:00
tron
207700ac36 (svn r2860) Fix some issues in the savegame/scenario list code:
-Fix: Sort the directories when making a scenario list
-Fix: Sort the directories when making a savegame list on Windows
-Fix: On OS/2 show the trailing \ if the current directory is a root directory
-Regression: On OS/2 the savegame list showed the scenario directory or crashed (probably introduced in r2609)
The rest is diff reduction between the 3 variants
2005-08-12 06:37:48 +00:00
miham
92611f1df6 (svn r2859) \[Translations\] Updating translations 2005-08-11 21:51:05 +00:00
truelight
30e9f4cff2 (svn r2858) -Codechange: resolved some magic numbers (_Luca_) 2005-08-11 19:23:32 +00:00
truelight
3988e173f8 (svn r2857) -Fix: PlayerID is not a valid type for a player-bit-field. Partly reverted r2290 2005-08-11 19:21:46 +00:00
miham
3b95601d29 (svn r2856) [Translations] Fixed languages containing STRING1 (except for english.txt) 2005-08-11 13:20:37 +00:00
tron
14900d3e53 (svn r2855) Make ReadSpriteHeaderSkipData() responsible for detecting the end of a grf file instead of its callers - this simplifies the code a bit 2005-08-11 13:09:12 +00:00
miham
999f18fac8 (svn r2854) \[Translations\] Updating translations 2005-08-11 13:06:24 +00:00
tron
2aebbaeecd (svn r2853) Add missing dependencies and flags to the dependency targets and make the info target more informative 2005-08-11 13:04:50 +00:00
tron
a4e00b6f05 (svn r2852) Remove the unused field 'id' from struct FiosItem 2005-08-11 13:03:39 +00:00
orudge
6ebdbfea45 (svn r2851) - Update Watcom project with currency.c 2005-08-11 12:56:03 +00:00
miham
1cce4637fd (svn r2850) [newgrf] Patch from peter1139 2005-08-11 12:51:59 +00:00
tron
df7182017d (svn r2849) Fix r2806: pwd.h is necessary, but only if USE_HOMEDIR is defined 2005-08-11 07:29:24 +00:00
bjarni
0472a80be6 (svn r2848) -Fix: [ 1256044 ] fixed crash when loading a map made before rev 2817 in scenario editor. This was introduced in 2817 2005-08-10 21:16:38 +00:00
tron
bf612cb9e6 (svn r2847) Don't remember the size of sprites during initialisation. Since the sprite loading was altered this is no longer necessary.
While here remove another write-only variable (_spritecache_size) and fix a comment (sprite replaces a lowercase letter instead of uppercase)
2005-08-09 12:58:22 +00:00
tron
08cf26b437 (svn r2846) Minor improvement of the french translation: use {P}, fix spelling of "brûlé", fully translate partly untranslated strings and remove gratuitous whitespace (i hope i got it right) 2005-08-08 21:42:27 +00:00
tron
eb2dc7ef91 (svn r2845) Remove sprite size caching, it was unused
This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
2005-08-08 21:35:27 +00:00
tron
4357fe0132 (svn r2844) Update the MSVC project files, thanks AsterixMG 2005-08-08 20:27:05 +00:00