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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r2872) -Feature: [NewGRF] Add support for "extended bytes"
While here work around a buffer overflow in action 4
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parent
976b8b90e8
commit
6f1ba99d82
54
newgrf.c
54
newgrf.c
@ -138,6 +138,14 @@ static uint16 grf_load_word(byte **buf)
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return val;
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}
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static uint16 grf_load_extended(byte** buf)
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{
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uint16 val;
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val = grf_load_byte(buf);
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if (val == 0xFF) val = grf_load_word(buf);
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return val;
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}
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static uint32 grf_load_dword(byte **buf)
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{
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uint32 val;
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@ -1145,7 +1153,7 @@ static void NewSpriteSet(byte *buf, int len)
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* B feature feature to define sprites for
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* 0, 1, 2, 3: veh-type, 4: train stations
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* B num-sets number of sprite sets
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* B num-ent how many entries per sprite set
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* E num-ent how many entries per sprite set
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* For vehicles, this is the number of different
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* vehicle directions in each sprite set
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* Set num-dirs=8, unless your sprites are symmetric.
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@ -1159,9 +1167,10 @@ static void NewSpriteSet(byte *buf, int len)
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uint i;
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check_length(len, 4, "NewSpriteSet");
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feature = buf[1];
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num_sets = buf[2];
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num_ents = buf[3];
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buf++;
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feature = grf_load_byte(&buf);
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num_sets = grf_load_byte(&buf);
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num_ents = grf_load_extended(&buf);
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_cur_grffile->spriteset_start = _cur_spriteid;
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_cur_grffile->spriteset_feature = feature;
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@ -1599,7 +1608,7 @@ static void VehicleNewName(byte *buf, int len)
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* B veh-type see action 0
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* B language-id language ID with bit 7 cleared (see below)
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* B num-veh number of vehicles which are getting a new name
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* B offset number of the first vehicle that gets a new name
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* B/W offset number of the first vehicle that gets a new name
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* S data new texts, each of them zero-terminated, after
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* which the next name begins. */
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/* TODO: No support for changing non-vehicle text. Perhaps we shouldn't
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@ -1611,15 +1620,25 @@ static void VehicleNewName(byte *buf, int len)
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uint8 feature;
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uint8 lang;
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uint8 id;
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uint8 endid;
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uint8 num;
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uint16 id;
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uint16 endid;
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const char* name;
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check_length(len, 6, "VehicleNewName");
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feature = buf[1];
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lang = buf[2];
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id = buf[4] + _vehshifts[feature];
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endid = id + buf[3];
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buf++;
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feature = grf_load_byte(&buf);
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lang = grf_load_byte(&buf);
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num = grf_load_byte(&buf);
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id = (lang & 0x80) ? grf_load_word(&buf) : grf_load_byte(&buf);
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if (feature > 3) {
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DEBUG(grf, 7) ("VehicleNewName: Unsupported feature %d, skipping", feature);
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return;
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}
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id += _vehshifts[feature];
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endid = id + num;
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DEBUG(grf, 6) ("VehicleNewName: About to rename engines %d..%d (feature %d) in language 0x%x.",
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id, endid, feature, lang);
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@ -1635,8 +1654,8 @@ static void VehicleNewName(byte *buf, int len)
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return;
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}
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name = (const char*)(buf + 5);
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len -= 5;
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name = (const char*)buf;
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len -= (lang & 0x80) ? 6 : 5;
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for (; id < endid && len > 0; id++) {
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int ofs = strlen(name) + 1;
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@ -1657,16 +1676,17 @@ static void GraphicsNew(byte *buf, int len)
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/* <05> <graphics-type> <num-sprites> <other data...>
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*
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* B graphics-type What set of graphics the sprites define.
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* B num-sprites How many sprites are in this set?
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* E num-sprites How many sprites are in this set?
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* V other data Graphics type specific data. Currently unused. */
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/* TODO */
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uint8 type;
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uint8 num;
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uint16 num;
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check_length(len, 2, "GraphicsNew");
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type = buf[0];
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num = buf[1];
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buf++;
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type = grf_load_byte(&buf);
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num = grf_load_extended(&buf);
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grfmsg(GMS_NOTICE, "GraphicsNew: Custom graphics (type %x) sprite block of length %d (unimplemented, ignoring).\n",
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type, num);
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