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@ -785,13 +785,13 @@ static void LoadSpriteTables(void)
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_compact_cache_counter = 0;
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}
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static void GfxInitSpriteMem(void *ptr, uint32 size)
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static void GfxInitSpriteMem(void)
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{
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// initialize sprite cache heap
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_spritecache_ptr = ptr;
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if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE);
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// A big free block
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_spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK;
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_spritecache_ptr->size = (SPRITE_CACHE_SIZE - sizeof(MemBlock)) | S_FREE_MASK;
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// Sentinel block (identified by size == 0)
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NextBlock(_spritecache_ptr)->size = 0;
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@ -801,8 +801,6 @@ static void GfxInitSpriteMem(void *ptr, uint32 size)
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void GfxLoadSprites(void)
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{
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static byte *_sprite_mem;
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// Need to reload the sprites only if the landscape changed
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if (_sprite_page_to_load != _opt.landscape) {
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_sprite_page_to_load = _opt.landscape;
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@ -810,9 +808,7 @@ void GfxLoadSprites(void)
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// Sprite cache
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DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
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// Reuse existing memory?
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if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
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GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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}
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