Commit Graph

205 Commits

Author SHA1 Message Date
Jonathan G Rennison
38b7c68623 Docs: Unmark road NewGRF road stops as patch feature in landscape docs 2024-01-30 19:28:05 +00:00
Peter Nelson
b2a1ec96f1 Change: Store station blocked/wires/pylons flags in map.
This stores three flags in unused map bits, and avoids having to look up
station graphics and custom station specs to determine blocked/wires/pylons
status.

This potentially affects rail pathfinding performance.

Savegame version is not bumped, as the flags can just be updated every
time.

(cherry picked from commit cb658e6cc6e1c114c1eaafaaa5b14849f04ca083)
2023-09-30 12:39:09 +01:00
dP
30bc490292 Codechange: Don't store tree counter in the map array
(cherry picked from commit 6c3f351d5a4b0d19a1a265f04f44c70c24c19cd2)

See: https://github.com/OpenTTD/OpenTTD/pull/10018
2022-10-01 23:05:07 +01:00
Jonathan G Rennison
bdd73a19a1 Add signal style flag for unconditional reserve through
Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2022-06-19 04:15:27 +01:00
Jonathan G Rennison
6e4c4b35e7 Initial implementation of NewGRF custom signal styles 2022-06-19 02:08:38 +01:00
Jonathan G Rennison
1084bb8566 Initial support for NewGRF road stops (bus and lorry stops) 2022-02-14 00:31:14 +00:00
Jonathan G Rennison
d4f11eca42 Add NewGRF object properties to set viewport map mode/smallmap tile type 2022-02-07 01:16:45 +00:00
Jonathan G Rennison
c3c55db02b Implement road ground types for road waypoints 2022-01-26 22:15:17 +00:00
Jonathan G Rennison
b4fc0b4dc5 Initial implementation of road waypoints 2022-01-26 21:46:36 +00:00
Jonathan G Rennison
ace75f6864 Widen station type field in map array 2022-01-26 21:46:35 +00:00
Jonathan G Rennison
7f846aad04 Documentation: Update landscape docs for object foundation type 2022-01-26 00:32:24 +00:00
Jonathan G Rennison
06fa1ae332 Add object shore/flooding support, adjust handling of foundations
Add info to debug window
2021-12-05 21:46:09 +00:00
Jonathan G Rennison
924ffb013f Add NewGRF object property/flag to use land as object ground sprite
This handles variable ground densities, snow/desert, etc.
2021-12-05 11:54:13 +00:00
Jonathan G Rennison
74bfe4e6d2 Allow placing routing restrictions on tunnel/bridge entrance/exit signals
No reserve through support
2021-11-13 22:28:14 +00:00
Jonathan G Rennison
16f2ef227b Store tunnel/bridge signal spacing on tile, adjust spacing to fit length 2021-08-29 02:11:58 +01:00
Jonathan G Rennison
67c1e0dd11 Documentation: Fix/rearrange tunnel/bridge landscape docs 2021-08-29 02:02:50 +01:00
Jonathan G Rennison
b2ef6c0de8 Add implementation of multi-aspect signalling and GRF support
Requires realistic braking

See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
f595696e97 Add map bit to suppress water flooding checks
Set if all neighbour tiles are also water
This reduces the overhead of flood checks on large maps
2021-02-21 21:11:35 +00:00
Jonathan G Rennison
4da3cfcf56 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
Tocho Tochev
06adb9ace3 Fix: Spelling 2020-12-02 17:10:56 +00:00
Jonathan G Rennison
ffe3c769a3 Add road tile cached one way state, one way road section detection 2020-10-28 00:27:48 +00:00
Jonathan G Rennison
3a75f13874 Allow drive-through road stops to be one-way 2020-10-28 00:27:48 +00:00
Jonathan G Rennison
ea06a0670d Add rail ground type support for rail custom bridge heads
See: #146
2020-05-19 00:41:35 +01:00
Jonathan G Rennison
edfd378e93 Merge branch 'master' into jgrpp
# Conflicts:
#	source.list
#	src/blitter/32bpp_anim.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/order_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_type.h
2019-10-05 21:45:54 +01:00
JMcKiern
04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Jonathan G Rennison
d3e0c3787f Merge branch 'master' into jgrpp-nrt
Merge trunk multiple docks implementation

# Conflicts:
#	docs/landscape_grid.html
#	src/order_cmd.cpp
#	src/pathfinder/npf/npf.cpp
#	src/pathfinder/yapf/yapf_ship.cpp
#	src/rail_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/station_sl.cpp
#	src/script/api/script_order.cpp
#	src/ship_cmd.cpp
#	src/station.cpp
#	src/station_base.h
#	src/station_cmd.cpp
#	src/tunnelbridge_cmd.cpp
2019-07-13 20:34:52 +01:00
Jonathan G Rennison
ba8ed880c1 Merge branch 'master' into jgrpp-nrt
Merge NRT feature

# Conflicts:
#	docs/landscape.html
#	docs/landscape_grid.html
#	src/bridge_map.h
#	src/build_vehicle_gui.cpp
#	src/company_base.h
#	src/company_cmd.cpp
#	src/misc_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_engine.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/road_func.h
#	src/road_gui.cpp
#	src/road_map.h
#	src/road_type.h
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/script/api/script_bridge.cpp
#	src/table/newgrf_debug_data.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
2019-07-11 19:45:56 +01:00
peter1138
f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
peter1138
c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Jonathan G Rennison
7ff252c58d Merge branch 'master' into jgrpp
# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/aircraft_cmd.cpp
#	src/lang/dutch.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/order_cmd.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/water_map.h
2019-03-04 01:18:25 +00:00
Eddi-z
b242a04c7d Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
Jonathan G Rennison
65b9a103ad Initial implementation of two rail types per tile 2018-12-21 03:27:58 +00:00
Jonathan G Rennison
ae15c96c1a Merge branch 'master' into jgrpp
# Conflicts:
#	docs/landscape.html
#	docs/landscape_grid.html
#	src/bridge_gui.cpp
#	src/bridge_map.h
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/rail_map.h
#	src/rail_type.h
#	src/road_map.h
#	src/saveload/afterload.cpp
#	src/saveload/map_sl.cpp
#	src/saveload/saveload.cpp
#	src/script/api/script_rail.cpp
#	src/station_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
2018-07-26 20:54:13 +01:00
Peter Nelson
bf8d7df736 Change: Extend rail types to 64 (6 bit storage) 2018-07-26 13:27:40 +01:00
Peter Nelson
5db883fbe9 Change: Move rail type bits from m3 to m8. 2018-07-26 13:27:40 +01:00
Jonathan G Rennison
6740a9a470 Merge branch 'custom_bridgeheads' into jgrpp
# Conflicts:
#	docs/landscape.html
#	src/bridge_map.h
#	src/pbs.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/settings_type.h
#	src/signal.cpp
#	src/train_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
#	src/tunnelbridge_map.h
#	src/vehicle.cpp
#	src/viewport.cpp
2018-07-08 23:04:30 +01:00
Jonathan G Rennison
77362b829a Initial support for rail custom bridge heads 2018-07-08 23:03:42 +01:00
Jonathan G Rennison
2419974f19 Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts:
#	src/saveload/afterload.cpp
#	src/saveload/extended_ver_sl.cpp
2018-07-05 01:13:52 +01:00
Jonathan G Rennison
5770f1407a Signals on bridges: Shrink M2 simulated signal states field 2018-07-02 18:29:10 +01:00
Jonathan G Rennison
e82ccad052 Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts:
#	src/pbs.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/signal.cpp
#	src/table/settings.ini
#	src/train_cmd.cpp
#	src/tunnelbridge.h
2018-06-17 09:35:18 +01:00
Jonathan G Rennison
814f9f7e0f Implement bidirectional mode for signals on bridges/tunnels 2018-06-17 04:27:03 +01:00
Jonathan G Rennison
d03139b241 Use separate bits for signals on bridge/tunnel entrance/exit red/green states 2018-06-17 04:01:31 +01:00
Jonathan G Rennison
315eff1112 Merge branch 'chunnel' into jgrpp 2018-05-03 07:37:38 +01:00
Jonathan G Rennison
e3932dcdaa Documentation: Add use of m2 for tunnel index to landscape docs
Fixes #49
2018-05-03 07:37:25 +01:00
Jonathan G Rennison
0acb4fdd2f Safer level crossings: add setting to improve RV level crossing safety. 2017-05-07 19:33:59 +01:00
Jonathan G Rennison
072915f2c7 Merge branch 'custom_bridgeheads' into jgrpp
# Conflicts:
#	docs/landscape_grid.html
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/extended_ver_sl.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/tunnelbridge_cmd.cpp
#	src/tunnelbridge_map.h
2017-02-05 20:43:56 +00:00
Jonathan G Rennison
0cd99e576c Custom bridge heads: Document landscape array use. 2017-02-05 20:43:19 +00:00
Jonathan G Rennison
d0657a587e Document more rail types patch in landscape HTML docs. 2016-09-18 22:02:20 +01:00
Jonathan G Rennison
11f64c5294 Document programmable signal map bits in lanscape HTML doc. 2016-09-18 20:23:59 +01:00
Jonathan G Rennison
f82feb160f Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts:
#	projects/openttd_vs100.vcxproj
#	projects/openttd_vs100.vcxproj.filters
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs80.vcproj
#	projects/openttd_vs90.vcproj
#	source.list
#	src/misc.cpp
#	src/openttd.cpp
#	src/pbs.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/saveload.cpp
#	src/signal.cpp
#	src/train_cmd.cpp
#	src/tunnelbridge_map.h
2016-09-18 20:07:48 +01:00