rubidium
e87e065e41
(svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
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-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
rubidium
dc54e608e3
(svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this.
2006-08-15 14:52:17 +00:00
rubidium
9fc837ad85
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
Darkvater
e6e42cd5f3
(svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due to lack of money.
2006-08-14 11:44:19 +00:00
tron
772fbda3e3
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
44829a401c
(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but better than raw numbers
2006-06-14 11:05:30 +00:00
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
KUDr
e02bf1db6a
(svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found by Celestar)
2006-05-19 19:36:17 +00:00
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
peter1138
eb15688358
(svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness.
2006-03-31 12:59:43 +00:00
belugas
de25bed962
(svn r4136) CodeChange : Revert part of r4092 (as spotted by Tron) and clean-up a little further
2006-03-27 14:28:56 +00:00
belugas
ed86c3d818
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
2006-03-24 18:16:39 +00:00
Darkvater
650b1b0c93
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
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- Also add this capability to settings
2006-03-16 00:20:33 +00:00
Darkvater
bf27f0c77b
(svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION
2006-02-20 19:43:26 +00:00
Darkvater
db01f5b852
(svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. Makes MSVC happy? Yes.
2006-02-06 23:28:07 +00:00
peter1138
abcde6bd9c
(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
2006-02-06 10:05:41 +00:00
tron
75a70e1def
(svn r3563) Simplify the code for calculating the highscore table in network games and saving of old ecenomy data
2006-02-06 08:43:05 +00:00
tron
286876b9d7
(svn r3562) Remove pointless buffer copies
2006-02-06 08:28:31 +00:00
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
Darkvater
5502f3bf3d
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-31 22:16:15 +00:00
peter1138
bd8f108703
(svn r3468) - Fix: Rail type availability should take climate type into account.
2006-01-29 12:52:07 +00:00
Darkvater
082aa38f79
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-25 18:11:06 +00:00
peter1138
2222907a40
(svn r3396) - Autoreplace changes:
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- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
tron
318fe153eb
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
peter1138
d5ce50a405
(svn r3359) - Autoreplace GUI: When starting or stopping a replacement, redraw the replace window after the command has completed, rather than after calling the command.
2006-01-02 19:55:09 +00:00
peter1138
0975885240
(svn r3343) Fix calculation of available rail types where all engines of a particular type are obsolete.
2005-12-26 15:41:24 +00:00
tron
28b8b7e269
(svn r3300) Remove unreachable code - in this case some duplicate breaks
2005-12-14 06:49:54 +00:00
peter1138
14064b223d
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
2005-11-26 16:41:14 +00:00
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
truelight
af6fe3949b
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
2005-11-14 08:09:57 +00:00
tron
b34de09e62
(svn r3176) Use proper types, not some variants of int
2005-11-13 21:16:34 +00:00
bjarni
df6c48fdba
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
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-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
2005-11-07 23:20:47 +00:00
Darkvater
1258ca0bf0
(svn r3154) - Fix: Last value of an array is lengthof-1; let's keep this at a typo, shall we :P
2005-11-07 17:31:21 +00:00
Darkvater
5f281a25f2
(svn r3151) - Fix: showing the highscore might crash the game with an invalid string message in the case when a highscore file was used before certain strings were added.
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- Codechange: protect _endgame_perf_titles from out-of-bounds access.
2005-11-07 13:30:43 +00:00
peter1138
8d4031a570
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
2005-10-31 11:22:52 +00:00
tron
cb0c82fdc3
(svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons
2005-10-25 18:29:32 +00:00
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
d7cbd0d4c3
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
2005-10-20 17:43:13 +00:00
tron
b17b87469c
(svn r3064) Replace some numbers by sprite names
2005-10-19 06:46:41 +00:00
tron
8980891b09
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
2005-10-07 07:35:15 +00:00
tron
6d7c7e67b2
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
2005-10-03 21:20:01 +00:00
tron
980808dac2
(svn r3001) s/Player*/const Player*/
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s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
tron
90e33aed22
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-28 19:35:36 +00:00
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater
c0c75ef16e
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
truelight
6145b99c22
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
truelight
620f36acb6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
2005-09-02 19:10:45 +00:00
bjarni
9952ff0b59
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-06 16:07:22 +00:00