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@ -45,7 +45,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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flag |= 2;
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/* draw the gradient */
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DrawSprite(GENERAL_SPRITE_COLOR(color) | PALETTE_MODIFIER_COLOR | SPR_GRADIENT, x, y);
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DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
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/* draw the cheeks */
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DrawSprite(cheeks_table[flag&3], x, y);
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@ -76,11 +76,11 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
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} else {
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DrawSprite(high+(val1 + (0x337 | PALETTE_MODIFIER_COLOR)), x, y);
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DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
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}
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} else {
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if (!(flag & 1)) {
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DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
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DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y);
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} else {
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DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
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}
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