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(svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found by Celestar)
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@ -1146,16 +1146,16 @@ static const SaveLoad _player_desc[] = {
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SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
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SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, SL_MAX_VERSION),
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SLE_CONDVAR(Player,is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Player,is_active, SLE_BOOL, 4, SL_MAX_VERSION),
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// Engine renewal settings
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SLE_CONDNULL(512, 16, 18),
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SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Player,engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Player,renew_keep_length, SLE_UINT8, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
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SLE_CONDVAR(Player,renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
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// reserve extra space in savegame here. (currently 63 bytes)
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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@ -2871,7 +2871,7 @@ const TileTypeProcs _tile_type_station_procs = {
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static const SaveLoad _roadstop_desc[] = {
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SLE_VAR(RoadStop,xy, SLE_UINT32),
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SLE_VAR(RoadStop,used, SLE_UINT8),
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SLE_VAR(RoadStop,used, SLE_BOOL),
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SLE_VAR(RoadStop,status, SLE_UINT8),
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/* Index was saved in some versions, but this is not needed */
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SLE_CONDNULL(4, 0, 8),
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