(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts

pull/155/head
smatz 16 years ago
parent c009a253dc
commit a3e0078ef2

@ -738,7 +738,7 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, byte flags)
* @param y Sprite Y position of front pillar.
* @param z_bridge Absolute height of bridge bottom.
*/
static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, BridgeType type, int x, int y, int z_bridge)
static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
{
/* Do not draw bridge pillars if they are invisible */
if (IsInvisibilitySet(TO_BRIDGES)) return;
@ -746,8 +746,6 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis
SpriteID image = psid->sprite;
if (image != 0) {
bool drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
/* "side" specifies the side the pillars stand on.
* The length of the pillars is then set to the height of the bridge over the corners of this edge.
*
@ -1041,32 +1039,25 @@ void DrawBridgeMiddle(const TileInfo* ti)
/* Z position of the bridge sprites relative to bridge height (downwards) */
static const int BRIDGE_Z_START = 3;
const PalSpriteID *psid;
uint base_offset;
TileIndex rampnorth;
TileIndex rampsouth;
TransportType transport_type;
Axis axis;
uint piece;
BridgeType type;
int x;
int y;
uint z;
if (!IsBridgeAbove(ti->tile)) return;
rampnorth = GetNorthernBridgeEnd(ti->tile);
rampsouth = GetSouthernBridgeEnd(ti->tile);
transport_type = GetTunnelBridgeTransportType(rampsouth);
TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
axis = GetBridgeAxis(ti->tile);
piece = CalcBridgePiece(
Axis axis = GetBridgeAxis(ti->tile);
uint piece = CalcBridgePiece(
GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
GetTunnelBridgeLength(ti->tile, rampsouth) + 1
);
type = GetBridgeType(rampsouth);
const PalSpriteID *psid;
bool drawfarpillar;
if (transport_type != TRANSPORT_WATER) {
BridgeType type = GetBridgeType(rampsouth);
drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
uint base_offset;
if (transport_type == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
} else {
@ -1075,14 +1066,16 @@ void DrawBridgeMiddle(const TileInfo* ti)
psid = base_offset + GetBridgeSpriteTable(type, piece);
} else {
drawfarpillar = true;
psid = _aqueduct_sprites;
}
if (axis != AXIS_X) psid += 4;
x = ti->x;
y = ti->y;
int x = ti->x;
int y = ti->y;
uint bridge_z = GetBridgeHeight(rampsouth);
z = bridge_z - BRIDGE_Z_START;
uint z = bridge_z - BRIDGE_Z_START;
/* Add a bounding box, that separates the bridge from things below it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
@ -1147,7 +1140,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
}
} else if (_settings_client.gui.bridge_pillars) {
/* draw pillars below for high bridges */
DrawBridgePillars(psid, ti, axis, type, x, y, z);
DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
}
}

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