Commit Graph

144 Commits

Author SHA1 Message Date
rubidium
21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
Darkvater
2ca590ab75 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. 2006-09-04 15:44:28 +00:00
Darkvater
52fa30022a (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask 2006-09-04 15:16:58 +00:00
Darkvater
acdfefaad1 (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04 15:13:49 +00:00
Darkvater
eb9a2dd3f6 (svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03 23:27:38 +00:00
bjarni
718255a700 (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE 2006-09-03 23:14:39 +00:00
bjarni
edd5f92568 (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
2006-09-02 21:16:46 +00:00
bjarni
71da9f3abc (svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01 10:24:15 +00:00
bjarni
38963a6ed0 (svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc() 2006-08-31 18:33:05 +00:00
bjarni
7d6692d41d (svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows
this list is also used by mass goto depot to ensure that they use the same vehicles
	right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
2006-08-31 17:42:27 +00:00
tron
fd308ca889 (svn r6271) Remove stale comment 2006-08-31 13:37:25 +00:00
tron
7acc9ea1a7 (svn r6270) Remove the "unsorted" vehicle sorter, because it's plain useless 2006-08-31 13:33:25 +00:00
bjarni
c471ddf4b6 (svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when resizing to smaller windows (AsterixMG) 2006-08-31 13:28:59 +00:00
bjarni
7aa94f0d4f (svn r6261) -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater) 2006-08-31 09:40:10 +00:00
bjarni
e2f8ef4f72 (svn r6249) -Fix: fixed assert when pressing goto depot in an empty list (forgot to disable the button in this condition)
-Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
2006-08-30 23:01:45 +00:00
bjarni
1d011b57d2 (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button
it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot)
	it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
2006-08-30 21:39:01 +00:00
bjarni
ba3cc51d5b (svn r6243) -Codechange: made SortVehicleList() static as well since that one is not used in any other files either (Thanks Tron for pointing this out) 2006-08-30 19:49:46 +00:00
bjarni
118409fb8c (svn r6242) -Codechange: made BuildVehicleList static as it is not used in any other files anymore
added window_type to arguments and used it to replace an if cascade with a switch case
2006-08-30 19:42:20 +00:00
bjarni
76dd9bf928 (svn r6241) -Fix r6240: missed altering one line in last commit 2006-08-30 19:10:12 +00:00
bjarni
9e42d2c51b (svn r6240) -Code cleanup: in PlayerVehWndProc: replaced size_of_row with w->resize.step_height
it was only used twice, so there was no reason to calculate it for each event
2006-08-30 18:35:02 +00:00
bjarni
ce24a73673 (svn r6239) -Code cleanup: cleaned up PlayerVehWndProc
code to delete an empty shared orders list is now much simpler
	cleaned up the code to handle button clicks
	fixed an assert if widget 9 was pressed on a list with vehicles for another company
2006-08-30 16:32:00 +00:00
bjarni
386468dc72 (svn r6229) -Feature: Shared order lists now got a "goto depot" button
this will try to send all vehicles in the list to depots/hangars
	currently if one fails to find a depot, it will not tell the player
2006-08-29 23:39:57 +00:00
bjarni
1305b2365f (svn r6228) -Fix: redrawing an empty list of shared vehicles will now close the window
Since the order is no more, the player will not need that particular window anymore
	this could happen if the player opened the window and then sold all the vehicles (or crashed them)
	A crash could happen if a new order gets the same (now freed) OrderID and the vehicle using it is not of the same type as the window expect
2006-08-29 22:47:38 +00:00
bjarni
c820704f11 (svn r6227) -Codechange: added window type flags to use with PlayerVehWndProc
this makes the list type detection much easier and allowed an if cascade to be turned into a switch case
	this also makes it easier to add more list types
2006-08-29 21:36:39 +00:00
bjarni
ecf8edf033 (svn r6215) -Codechange: [vehicle list windows] unified Player(vehicle)WndProc into PlayerVehWndProc
Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
2006-08-29 17:41:13 +00:00
rubidium
86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
rubidium
0ce4de99dc (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
bjarni
3af65b79e7 (svn r6167) -Code cleanup r6161: replaced some uint16 with OrderID and (1 << 8) with SHARE_FLAG 2006-08-27 09:55:54 +00:00
bjarni
f938db6619 (svn r6161) -Feature: List of vehicles with the same shared orders
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
   The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
   based on a patch by nycom, thought it ended up getting heavily modified
   Thanks to TrueLight for proofreading and suggestions
2006-08-26 22:28:40 +00:00
truelight
65f5ec13f6 (svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types
  Used in Order struct, so no longer StationID is abused for all targets.
  Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-26 16:34:03 +00:00
truelight
15aff22c96 (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better.
  This unifies the pool-system even more.
2006-08-22 20:41:26 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
Darkvater
b293c7a4e1 (svn r5910) Fix some more warnings on MSVC by using (void*) casts. Followup of r5907. 2006-08-15 09:28:27 +00:00
tron
5cf43b9f3c (svn r5907) Remove more indirection by using pointers instead of IDs. Also fix some bogus warnings on MSVC by using (void*) casts 2006-08-15 07:07:17 +00:00
tron
ab4091f1af (svn r5895) Remove dead code 2006-08-14 20:37:15 +00:00
tron
bdb843950a (svn r5894) Remove a totally unnecessary indirection in the vehicle sorter code. Less code, less data, simply better 2006-08-14 20:25:29 +00:00
rubidium
9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
peter1138
acaa043d6f (svn r5820) - NewGRF: Add support for extra vehicle text in the purchase list for road vehicles, aircraft and ships. 2006-08-09 21:02:06 +00:00
tron
6e67dc5d47 (svn r5399) Simplify a conditional expression: (a && b) || (!a && !b) -> a == b 2006-06-28 06:21:03 +00:00
tron
44829a401c (svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but better than raw numbers 2006-06-14 11:05:30 +00:00
peter1138
c1bf22de39 (svn r4561) - NewGRF: implement most of callback 0x23: additional text in vehicle purchase windows. 2006-04-23 22:33:10 +00:00
peter1138
c7ddf7eb21 (svn r4343) [Autoreplace] Fix drawing of train list for outdated engines. Fixes FS#106 2006-04-10 11:14:33 +00:00
peter1138
2a8a8f5f98 (svn r4229) [elrail & autoreplace] Always show compatible rail vehicles in the left list, and only the selected rail type in the right list, to
allow converting electric engines to non-electric.
2006-04-01 15:19:16 +00:00
peter1138
eb15688358 (svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. 2006-03-31 12:59:43 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
peter1138
b5cd24f05d (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles. 2006-02-20 09:26:07 +00:00
tron
06b6ad9217 (svn r3610) And one more (see r3608/r3609) 2006-02-17 16:42:08 +00:00
tron
784ca2b0e6 (svn r3609) Some more simplification in the same function as r3608 2006-02-17 16:39:24 +00:00
tron
25813a1156 (svn r3608) No functional change, just make some code more comprehensible: Reduce variable scope, remove write-only variables, turn do-while-loops with multiple induction variables into canonical for-loops 2006-02-17 16:24:56 +00:00
peter1138
d172b39407 (svn r3605) - Remove silly macro and fix indenting in DrawVehicleRefitWindow() 2006-02-14 09:31:05 +00:00