miham
902b31adbc
(svn r6427) WebTranslator2 update to 2006-09-08 13:49:45
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hungarian - 8 fixed by miham (8)
2006-09-08 11:50:06 +00:00
miham
5840d59cc5
(svn r6426) [langchanges] WT2 screwed up hungarian translations, because server ran out of disc space (nightlies took up too much space).
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First step: restore hungarian languagefile
2006-09-08 11:47:03 +00:00
miham
1ae82450b4
(svn r6425) WebTranslator2 update to 2006-09-08 13:42:53
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hungarian - 8 fixed by miham (8)
turkish - 7 fixed by edokan (7)
2006-09-08 11:43:15 +00:00
bjarni
c545edf46f
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
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To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08 10:47:39 +00:00
belugas
3d1bde020a
(svn r6423) -Codechange: Replace two magic numbers by appropriate enum/define value
2006-09-08 03:59:38 +00:00
Darkvater
5b67443d04
(svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit.
2006-09-07 22:36:33 +00:00
Darkvater
c1fa005024
(svn r6420) -Feature [Win32]: Use an existing console if openttd was started from one.
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Unfortunately this only works for WindowsXP or higher, all older MS-OS's
are stuck with the old behaviour.
2006-09-07 21:52:21 +00:00
miham
1735dfc816
(svn r6419) WebTranslator2 update to 2006-09-07 20:36:09
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american - 8 fixed by WhiteRabbit (8)
french - 7 changed by glx (7)
spanish - 11 fixed by eusebio (11)
turkish - 2 fixed by edokan (2)
2006-09-07 18:36:37 +00:00
bjarni
3980db4623
(svn r6418) -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once
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This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
2006-09-07 15:00:47 +00:00
miham
a3688401d4
(svn r6417) WebTranslator2 update to 2006-09-07 08:38:16
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french - 8 fixed by glx (8)
2006-09-07 06:38:37 +00:00
bjarni
79fb2b87a8
(svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings in the translations in lang/unfinished
2006-09-07 00:31:46 +00:00
bjarni
d14bfcd4cf
(svn r6415) -Fix r6414: switched orange and light blue colours in last commit, so they now fit what we agreed upon (oops)
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stopping is now orange and service is now light blue
2006-09-06 22:58:07 +00:00
bjarni
87ca6ea0a1
(svn r6414) -GUI change: heading for depot is now shown as either "Service at depot" (service) in orange or "Heading for depot" (stopping) in light blue
2006-09-06 22:43:38 +00:00
glx
952a9e9496
(svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc)
2006-09-06 14:32:14 +00:00
glx
c72b00b30d
(svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) )
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-Cleanup: Removed UNITTEST preprocessor checks
2006-09-06 14:24:43 +00:00
glx
b3dae23976
(svn r6410) -remove unittest
2006-09-06 13:58:31 +00:00
glx
431c22029b
(svn r6408) -Fix(r6406): compilation was broken
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-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
2006-09-06 01:56:01 +00:00
Darkvater
544ff2aaf9
(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP
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with a boolean type.
2006-09-05 23:43:42 +00:00
Darkvater
7e4d0f112e
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
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DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
2006-09-05 23:21:41 +00:00
Darkvater
a53c92464f
(svn r6405) -Codechange: When showing tooltips, properly position the tooltip, considering
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cursor size and cursor offset (hotspot). The maximum and minimum y-values
for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
would be too low, flip it above the cursor.
2006-09-05 23:11:41 +00:00
Darkvater
4721a3fcce
(svn r6404) -Fix: GetStringWidth failed to calculate correct string width if the string
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contained newlines.
2006-09-05 23:02:31 +00:00
glx
ab5135dd38
(svn r6395) -Fix: when converting a depot from/to elrail, update the power of trains that are in it
2006-09-05 16:40:23 +00:00
bjarni
75d8a724fa
(svn r6394) -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393
2006-09-05 13:39:38 +00:00
bjarni
965693bdce
(svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same)
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-Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one
this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected
now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at
-Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
2006-09-05 12:46:14 +00:00
miham
c0fcbab793
(svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
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slovak - 12 fixed, 5 changed by lengyel (17)
2006-09-05 06:12:15 +00:00
glx
0abece8805
(svn r6387) Fix: removed OSX specific warning
2006-09-04 22:53:38 +00:00
glx
9965957986
(svn r6386) -Fix(r6376): removed a warning
2006-09-04 22:22:38 +00:00
rubidium
973064a2bd
(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest.
2006-09-04 21:47:46 +00:00
rubidium
21ac20aeca
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
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-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
rubidium
ca9ec81fd1
(svn r6380) -Codechange: unify all ways to quit OTTD.
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This means that in the intro menu the 'Quit' button immediatelly quits
and the 'Quit' in the menu of the normal game and scenario editor
immediatelly quits when the 'autosave_on_exit' patch is turned on.
This is the same way as the OS/window manager initiated quits, like
alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
Darkvater
2ca590ab75
(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.
2006-09-04 15:44:28 +00:00
Darkvater
52fa30022a
(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
2006-09-04 15:16:58 +00:00
Darkvater
acdfefaad1
(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
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-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04 15:13:49 +00:00
bjarni
21195804c3
(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
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Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04 09:07:52 +00:00
miham
f5a46bbd9f
(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
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german - 1 changed by Neonox (1)
spanish - 87 fixed by eusebio (87)
turkish - 4 fixed by jnmbk (4)
2006-09-04 06:36:23 +00:00
Darkvater
eb9a2dd3f6
(svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
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-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03 23:27:38 +00:00
bjarni
718255a700
(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
2006-09-03 23:14:39 +00:00
Darkvater
adc785b698
(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
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the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03 23:02:42 +00:00
Darkvater
7369122a3e
(svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
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correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03 22:39:02 +00:00
Darkvater
5cd58a448d
(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
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at least.
2006-09-03 22:27:13 +00:00
rubidium
02459f4bef
(svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future.
2006-09-03 22:21:12 +00:00
rubidium
819acd270a
(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.
2006-09-03 22:07:28 +00:00
Darkvater
29d93bb912
(svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh
2006-09-03 21:53:32 +00:00
tron
312297eaae
(svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected
2006-09-03 20:21:04 +00:00
tron
a23e8fef37
(svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles()
2006-09-03 19:29:31 +00:00
tron
69ee8a6840
(svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox)
2006-09-03 19:09:17 +00:00
Darkvater
3011abf238
(svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file
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version, and added revision number. Also remove SWEDISH resources.
2006-09-03 16:02:15 +00:00
bjarni
54ff6ac968
(svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder)
2006-09-03 15:45:48 +00:00
bjarni
fa7309cded
(svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
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Now all vehicles are serviced when it's time for service and they are in a depot
This will avoid the goto depot order from ever showing up when in a depot
2006-09-03 11:49:38 +00:00
tron
951ddbf3eb
(svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me)
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This bug is probably ages old
2006-09-03 10:30:38 +00:00