Commit Graph

104 Commits

Author SHA1 Message Date
tron
be88e269b9 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
peter1138
59d5ed821f (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks. 2006-06-03 15:10:39 +00:00
celestar
d7261da206 (svn r5083) -Fix: Assert when trying to build a lock on a tile with trees. (Thanks anboni for reporting) 2006-06-03 12:53:29 +00:00
celestar
25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr
5e73dce0e7 (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
tron
3282efda88 (svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion 2006-05-21 13:51:36 +00:00
tron
18ad0ae50e (svn r4572) Remove vehicle_leave_tile_proc
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
0347fb2ab6 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
tron
81e6d68f95 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
tron
2ecfed2fad (svn r4269) We don't use GNU indentation style 2006-04-04 06:01:45 +00:00
Darkvater
ce19e9b570 (svn r4266) - Fix: compile warning on VS2005 (not all control paths return a value) 2006-04-03 18:12:42 +00:00
celestar
89c145b14e (svn r4252) -Codechange: Make more use of map accessors. water_cmd is now map access free 2006-04-03 10:50:54 +00:00
celestar
7d3827cf35 (svn r4250) -Codechange: Further use of map accessors for water tiles 2006-04-03 10:28:16 +00:00
celestar
cc87f682b9 (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 2006-04-03 09:07:21 +00:00
tron
892a4c587d (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo 2006-04-02 12:49:18 +00:00
celestar
736983a06d (svn r4212) -Codechange: Add and make use of an accessor that retrieves the type of a water tile. Add an enum describing the different water tiles 2006-03-31 18:36:13 +00:00
celestar
8a91805c05 (svn r4172) -Codechange: Added a few accessors to work with ShipDepots and Locks 2006-03-30 11:21:36 +00:00
celestar
24f23babd1 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them 2006-03-30 11:11:35 +00:00
tron
cda8934a55 (svn r4120) Use the new station functions where appropriate 2006-03-26 19:20:15 +00:00
tron
979f3f3957 (svn r3987) Fix another bug in r3979 *grumble* 2006-03-19 19:55:43 +00:00
tron
52e5d9f328 (svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too old for this... 2006-03-19 13:44:11 +00:00
tron
77e5cf4bc1 (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles 2006-03-19 12:06:12 +00:00
tron
b8da06ddb1 (svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX 2006-03-16 15:16:27 +00:00
tron
e8ccd9641f (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges 2006-03-13 12:55:20 +00:00
tron
b394f72fa9 (svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable 2006-03-12 12:19:25 +00:00
tron
293bf531be (svn r3813) Simplify strange control flow 2006-03-10 12:57:42 +00:00
tron
2c6435ccc9 (svn r3792) -Fix: Mark the right tile as dirty. It's just a graphical glitch which happend in r1592 2006-03-08 13:03:29 +00:00
tron
fbe939b31f (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
tron
819d210acc (svn r3714) Add functions to turn tiles into water and shore tiles 2006-03-01 21:00:44 +00:00
tron
ea73b46684 (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 2006-02-13 21:15:00 +00:00
tron
453b30e387 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
22dc05faf2 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
tron
5e1e902600 (svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIndex points to a tile on the map 2006-01-30 17:18:45 +00:00
peter1138
809b03c81a (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
bjarni
22a4679837 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
cc61dd4890 (svn r3199) -Fix: There are only 2 possible directions for ship depots, not 4 2005-11-16 12:20:15 +00:00
tron
1806293e46 (svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill 2005-11-16 11:52:21 +00:00
tron
f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
ece9b9b2b6 (svn r3066) Constify the parameter of GetSlopeZ_*() 2005-10-19 14:49:46 +00:00
tron
d5042d4ab2 (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
tron
76db75d81a (svn r3028) s/255/OWNER_SPECTATOR/ 2005-10-10 10:36:37 +00:00
tron
ae4a1f3675 (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
Darkvater
8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
ludde
29564f9fcf (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00
tron
a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
celestar
85f06d6e7b (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite 2005-07-20 22:05:13 +00:00
tron
8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00