(svn r3199) -Fix: There are only 2 possible directions for ship depots, not 4

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 19 years ago
parent 06a708b7b3
commit cc61dd4890

@ -47,7 +47,7 @@ static bool IsClearWaterTile(TileIndex tile)
/** Build a ship depot.
* @param x,y tile coordinates where ship depot is built
* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
* @param p1 depot direction (0 == X or 1 == Y)
* @param p2 unused
*/
int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
@ -59,7 +59,7 @@ int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 > 3) return CMD_ERROR;
if (p1 > 1) return CMD_ERROR;
tile = TileVirtXY(x, y);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;

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