truebrain
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f1f0776efd
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(svn r23634) -Add: support language files for GameScript (Rubidium)
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13 years ago |
truebrain
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ccf9b01f5d
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(svn r23630) -Add: a Goal GUI to show your current goals
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13 years ago |
truebrain
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6961332f05
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(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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13 years ago |
truebrain
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5d4b2519a4
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(svn r23609) -Add: save/load all GameScript related material
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13 years ago |
truebrain
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2b381d0765
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(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
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13 years ago |
rubidium
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3d605f6488
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
rubidium
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24263638bf
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(svn r23526) -Codechange: unify cargos vs cargoes
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13 years ago |
michi_cc
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957b643ae6
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(svn r23504) -Feature: Aircraft range.
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13 years ago |
yexo
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e96019ff0d
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(svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore
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13 years ago |
rubidium
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c3440658e8
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(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible
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13 years ago |
rubidium
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56f37d9386
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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13 years ago |
rubidium
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9aab2dc861
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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13 years ago |
rubidium
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4e352df9c9
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(svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception
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13 years ago |
michi_cc
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fc8633e1ac
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(svn r23415) -Feature: Infrastructure maintenance costs.
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13 years ago |
michi_cc
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bf5ef7537e
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(svn r23414) -Add: Company infrastructure counts for stations/airports.
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13 years ago |
michi_cc
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796fe54a2f
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(svn r23413) -Add: Company infrastructure counts for canals.
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13 years ago |
michi_cc
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7a6b45c133
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(svn r23412) -Add: Company infrastructure counts for road.
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13 years ago |
michi_cc
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85ec2f07af
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(svn r23411) -Add: Company infrastructure counts for rail.
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13 years ago |
michi_cc
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b68ced52c4
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(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
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13 years ago |
terkhen
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a6557b4f09
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(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
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13 years ago |
terkhen
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a9cc00bf68
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(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
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13 years ago |
truebrain
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ac0f5398c2
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(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
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13 years ago |
truebrain
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bf803e40cc
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(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
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13 years ago |
truebrain
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d6e042c735
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(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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13 years ago |
truebrain
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e7c77353ce
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(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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13 years ago |
peter1138
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b84174fd4d
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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13 years ago |
peter1138
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782aee3c2a
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(svn r23314) -Add: Add settings to restrict viewport zoom levels.
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13 years ago |
truebrain
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1ad295a4cf
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(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
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13 years ago |
truebrain
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3a5d257e46
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(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
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13 years ago |
truebrain
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2306f2ab6d
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(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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13 years ago |
truebrain
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19791d3189
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(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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13 years ago |
michi_cc
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3b45b41e68
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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13 years ago |
michi_cc
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56a592dcbd
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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13 years ago |
rubidium
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215452b911
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(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
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13 years ago |
rubidium
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e81d564625
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(svn r23192) -Codechange: don't cast away const needlessly
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13 years ago |
yexo
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0566a6cfda
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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13 years ago |
rubidium
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6fe13b1451
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(svn r23105) -Fix (r23104): Kenobi visited me ;)
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13 years ago |
rubidium
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1138abad35
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(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
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13 years ago |
rubidium
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bcb93b3b75
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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13 years ago |
rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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13 years ago |
rubidium
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41223c8bc9
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(svn r23084) -Codechange: get rid of a redundant variable
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13 years ago |
yexo
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091d31b84b
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(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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13 years ago |
frosch
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6e61fee028
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(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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13 years ago |
frosch
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e57ba5d0ae
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(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
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13 years ago |
yexo
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047957487a
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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13 years ago |
frosch
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5c854f2643
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
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13 years ago |
frosch
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4961cd06a9
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
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13 years ago |
frosch
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7d1755403b
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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13 years ago |
rubidium
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e11b817281
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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13 years ago |
rubidium
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3722a0bf98
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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13 years ago |