Pavel Stupnikov
|
fef8b831a9
|
Change: Switch town growth rate and counter to actual game ticks (#6763)
|
7 years ago |
Pavel Stupnikov
|
8d8b9a026a
|
Feature #6610: Allow towns to build houses on road turns (#6758)
|
7 years ago |
frosch
|
b4b98e5165
|
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
|
7 years ago |
frosch
|
bcc2c7d06e
|
(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88)
|
8 years ago |
frosch
|
ab7ebdcfd9
|
(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile.
|
9 years ago |
frosch
|
d626962a38
|
(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_)
|
9 years ago |
frosch
|
ab69952f2a
|
(svn r27306) -Fix (r27305): Confused tiles.
|
9 years ago |
frosch
|
0e378747db
|
(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad.
|
9 years ago |
frosch
|
813e85f301
|
(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation.
|
10 years ago |
frosch
|
5992f4fa1b
|
(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
|
10 years ago |
frosch
|
9aa0ba43f7
|
(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
|
10 years ago |
frosch
|
9fb56ca02e
|
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
|
10 years ago |
frosch
|
93d7db0b36
|
(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
|
10 years ago |
frosch
|
915aad7603
|
(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
|
10 years ago |
rubidium
|
30f778e933
|
(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate.
|
10 years ago |
rubidium
|
d534c80e94
|
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
|
10 years ago |
rubidium
|
9daf7e749c
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
10 years ago |
rubidium
|
9ed12b0f07
|
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
|
11 years ago |
rubidium
|
0463dbdc9e
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
11 years ago |
frosch
|
55502341ac
|
(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases.
|
11 years ago |
frosch
|
20785c79fc
|
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
|
11 years ago |
rubidium
|
9f6b8aea49
|
(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
|
11 years ago |
rubidium
|
d05ff6e77b
|
(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
|
11 years ago |
rubidium
|
fcb122124b
|
(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
|
11 years ago |
rubidium
|
30a95966ec
|
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
|
11 years ago |
rubidium
|
c143ca729a
|
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
|
11 years ago |
rubidium
|
8e27031492
|
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
|
11 years ago |
frosch
|
9a41aefcc4
|
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
|
11 years ago |
frosch
|
cef342d57c
|
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
|
11 years ago |
frosch
|
12b30103b1
|
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
|
11 years ago |
zuu
|
dfb5663313
|
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
|
11 years ago |
frosch
|
6a0439a789
|
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
|
11 years ago |
frosch
|
35d7e8bca4
|
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
|
11 years ago |
zuu
|
ffec9b41e8
|
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
|
11 years ago |
zuu
|
67ab3108d6
|
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
|
11 years ago |
frosch
|
87fae6ba57
|
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
|
12 years ago |
planetmaker
|
c24374f99c
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
12 years ago |
alberth
|
732e073261
|
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
|
12 years ago |
frosch
|
6c2e201133
|
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
|
12 years ago |
frosch
|
95d3d6fdef
|
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
|
13 years ago |
frosch
|
8dc553a039
|
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
|
13 years ago |
frosch
|
ec91dc5ffc
|
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
|
13 years ago |
frosch
|
a8c88f43b6
|
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
|
13 years ago |
frosch
|
a0be398da9
|
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
|
13 years ago |
frosch
|
477a09d13e
|
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
|
13 years ago |
frosch
|
cc1e4ca5ad
|
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
|
13 years ago |
rubidium
|
41e5c839e0
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
13 years ago |
alberth
|
0d74c074dd
|
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
|
13 years ago |
alberth
|
2911732841
|
(svn r24104) -Codechange: Output the resulting tile through the user data.
|
13 years ago |
alberth
|
a01948dbf3
|
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
|
13 years ago |
alberth
|
c876d18320
|
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
|
13 years ago |
alberth
|
f607538882
|
(svn r24101) -Codechange: Reverse a condition for increased readability.
|
13 years ago |
rubidium
|
c8ce0faca4
|
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
|
13 years ago |
frosch
|
5486e05f65
|
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
|
13 years ago |
frosch
|
2458a29fd0
|
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
|
13 years ago |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
13 years ago |
truebrain
|
ad48ab9237
|
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
|
13 years ago |
truebrain
|
77b7366c29
|
(svn r23622) -Add: a set of events to trigger in a GameScript
|
13 years ago |
truebrain
|
afcf07ac8a
|
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
|
13 years ago |
truebrain
|
5ff98b45c1
|
(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
|
13 years ago |
rubidium
|
3d88c74389
|
(svn r23526) -Codechange: unify cargos vs cargoes
|
13 years ago |
rubidium
|
2bf0fc3c5c
|
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
|
13 years ago |
rubidium
|
58423b26d1
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
13 years ago |
terkhen
|
de0bf0663a
|
(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
|
13 years ago |
terkhen
|
59d8b0204f
|
(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
|
13 years ago |
truebrain
|
98103121d4
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
13 years ago |
rubidium
|
04c40aa04d
|
(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
|
13 years ago |
truebrain
|
7ff6daee80
|
(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
|
13 years ago |
peter1138
|
3e1d070413
|
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
|
13 years ago |
truebrain
|
e30256692f
|
(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
|
13 years ago |
truebrain
|
f906ebd2a5
|
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
|
13 years ago |
truebrain
|
229e572663
|
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
|
13 years ago |
michi_cc
|
6548ec6e9e
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
|
13 years ago |
rubidium
|
d4e1efc78b
|
(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid)
|
13 years ago |
yexo
|
6a272233b3
|
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
|
13 years ago |
frosch
|
30874b5e81
|
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
|
13 years ago |
frosch
|
d8f8909f85
|
(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
|
13 years ago |
rubidium
|
2a2c102b0b
|
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
|
13 years ago |
rubidium
|
459c9523e8
|
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
|
13 years ago |
rubidium
|
19eabdba2c
|
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
|
13 years ago |
rubidium
|
a8c4efcff4
|
(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
|
13 years ago |
rubidium
|
1dc685aeea
|
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
|
13 years ago |
rubidium
|
69162621d8
|
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
|
13 years ago |
rubidium
|
ecbc56a677
|
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
|
13 years ago |
rubidium
|
2ed0f93bfb
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
13 years ago |
rubidium
|
7757a2ed40
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
13 years ago |
rubidium
|
07cb2fd9a8
|
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
|
13 years ago |
yexo
|
40d5419cd2
|
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
|
13 years ago |
terkhen
|
b0439aff59
|
(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
|
13 years ago |
michi_cc
|
9c73f15cde
|
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
|
13 years ago |
rubidium
|
4c030468e1
|
(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
|
13 years ago |
frosch
|
ae8f53a403
|
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
|
13 years ago |
rubidium
|
059d43fca8
|
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
|
13 years ago |
terkhen
|
a619ad3789
|
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
|
13 years ago |
frosch
|
474b4799e8
|
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
14 years ago |
alberth
|
28092366ec
|
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
|
14 years ago |
smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
14 years ago |
terkhen
|
c36a22ba72
|
(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
|
14 years ago |
rubidium
|
ece59dc0d1
|
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
|
14 years ago |
rubidium
|
2d4d43d00c
|
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
|
14 years ago |
rubidium
|
bc3ce1e53b
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
14 years ago |
terkhen
|
a4b08dddd1
|
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
|
14 years ago |
rubidium
|
7efd7e19ed
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
yexo
|
703ff560c1
|
(svn r21664) -Add: [NoAI] AIEventTownFounded
|
14 years ago |
rubidium
|
5c9c3f1acf
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
14 years ago |
rubidium
|
cf61c2f11f
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
14 years ago |
frosch
|
55d604e60d
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
14 years ago |
terkhen
|
1fe2ce42ca
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
14 years ago |
alberth
|
43f807a918
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
14 years ago |
yexo
|
9a07ebc382
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
14 years ago |
smatz
|
77fe95f552
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
14 years ago |
frosch
|
3fb7f5aa87
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
14 years ago |
frosch
|
f0783d7e72
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
14 years ago |
frosch
|
b249046364
|
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
|
14 years ago |
terkhen
|
efef4becbd
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
|
14 years ago |
terkhen
|
c6db763781
|
(svn r20710) -Codechange: Clarify the name of some town generation variables.
|
14 years ago |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
rubidium
|
ddf1510a23
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
14 years ago |
smatz
|
d28985fe8e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
|
14 years ago |
rubidium
|
89b2b9370a
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
14 years ago |
rubidium
|
c5ec910980
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
14 years ago |
rubidium
|
a7beb897e2
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
14 years ago |
rubidium
|
089fc97387
|
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
|
14 years ago |
frosch
|
b8c401f644
|
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
|
14 years ago |
rubidium
|
3da3d131c6
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
14 years ago |
rubidium
|
412bb37f59
|
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
|
14 years ago |
rubidium
|
6d6939f844
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
14 years ago |
rubidium
|
3bfe26c69d
|
(svn r20337) -Codechange: unify the construction of objects on the map
|
14 years ago |
terkhen
|
7a6df202d0
|
(svn r20323) -Codechange: Move Delete town code to a command.
|
14 years ago |
terkhen
|
ca0751adb8
|
(svn r20322) -Codechange: Move Expand town code to a command.
|
14 years ago |
alberth
|
0e900039f3
|
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
|
14 years ago |
frosch
|
4bd32799f1
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
14 years ago |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
14 years ago |
alberth
|
dc6ed2c2c0
|
(svn r20279) -Doc: Doxygen additions/improvements.
|
14 years ago |
alberth
|
a825b4fa5f
|
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
|
14 years ago |
terkhen
|
4f9b49653b
|
(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.
|
14 years ago |
alberth
|
be6c058424
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
14 years ago |
rubidium
|
b8487afe54
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
14 years ago |
michi_cc
|
a75583bbb6
|
(svn r20048) -Feature: Add a setting to forbid towns building level crossings.
|
14 years ago |
michi_cc
|
ffdbb7ec81
|
(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout.
|
14 years ago |
frosch
|
1d3adb2b66
|
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
15 years ago |
frosch
|
9db3cde73a
|
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
|
15 years ago |
frosch
|
910aade284
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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15 years ago |
frosch
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7795303227
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(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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15 years ago |
rubidium
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f56ebd81c3
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(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
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15 years ago |
frosch
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75d4bc947d
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(svn r19654) -Codechange: Use Extract<> in more places.
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15 years ago |
smatz
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0ef33548c2
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(svn r19614) -Codechange: "it's" => "its" where appropriate
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15 years ago |
alberth
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073f627930
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(svn r19482) -Doc: Doxygen additions/updates.
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15 years ago |
alberth
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7ef97932d9
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(svn r19479) -Codechange: Test range of town size and layout instead of against the current last value.
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15 years ago |
alberth
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e89f154c0d
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(svn r19478) -Codechange: Resolve TS_ prefix clash between TileSource and TownSize enums.
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15 years ago |