(svn r20473) -Codechange: pass Town instead of TownID to BuildObject

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 61df1a372c
commit 089fc97387

@ -28,11 +28,11 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
* @param type The type of object to build.
* @param tile The tile to build the northern tile of the object on.
* @param owner The owner of the object.
* @param index A (generic) index to be stored on the tile, e.g. TownID for statues.
* @param town Town the tile is related with.
* @pre All preconditions for building the object at that location
* are met, e.g. slope and clearness of tiles are checked.
*/
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, uint index = 0);
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
/** Various object behaviours. */

@ -46,14 +46,14 @@
return ObjectSpec::Get(GetObjectType(tile));
}
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, uint index)
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
{
const ObjectSpec *spec = ObjectSpec::Get(type);
TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4));
TILE_AREA_LOOP(t, ta) {
TileIndex offset = t - tile;
MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index, WATER_CLASS_INVALID);
MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), town == NULL ? 0 : town->index, WATER_CLASS_INVALID);
MarkTileDirtyByTile(t);
}
}
@ -299,9 +299,9 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
case OBJECT_STATUE:
if (flags & DC_EXEC) {
TownID town = GetStatueTownID(tile);
ClrBit(Town::Get(town)->statues, GetTileOwner(tile));
SetWindowDirty(WC_TOWN_AUTHORITY, town);
Town *t = Town::Get(GetStatueTownID(tile));
ClrBit(t->statues, GetTileOwner(tile));
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
}
break;
@ -492,8 +492,7 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow
if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
SetTileOwner(tile, new_owner);
} else if (IsStatueTile(tile)) {
TownID town = GetStatueTownID(tile);
Town *t = Town::Get(town);
Town *t = Town::Get(GetStatueTownID(tile));
ClrBit(t->statues, old_owner);
if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
/* Transfer ownership to the new company */
@ -503,7 +502,7 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow
DoClearSquare(tile);
}
SetWindowDirty(WC_TOWN_AUTHORITY, town);
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
} else {
DoClearSquare(tile);
}

@ -2507,7 +2507,7 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
BuildObject(OBJECT_STATUE, tile, _current_company, t->index);
BuildObject(OBJECT_STATUE, tile, _current_company, t);
SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
MarkTileDirtyByTile(tile);
}

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