(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 14 years ago
parent 406c2a9865
commit 1d3adb2b66

@ -69,7 +69,7 @@
assert(_settings_game.difficulty.competitor_speed <= 4);
if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
Backup<CompanyByte> cur_company(_current_company);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) {
@ -96,7 +96,7 @@
{
if (_networking && !_network_server) return;
Backup<CompanyByte> cur_company(_current_company, company);
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
Company *c = Company::Get(company);
delete c->ai_instance;
@ -112,7 +112,7 @@
{
if (_networking && !_network_server) return;
Backup<CompanyByte> cur_company(_current_company, company);
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
Company::Get(company)->ai_instance->Suspend();
cur_company.Restore();
@ -201,7 +201,7 @@
}
/* Queue the event */
Backup<CompanyByte> cur_company(_current_company, company);
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
AIEventController::InsertEvent(event);
cur_company.Restore();
@ -247,7 +247,7 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
Backup<CompanyByte> cur_company(_current_company, company);
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
c->ai_instance->Save();
cur_company.Restore();
} else {
@ -261,7 +261,7 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
Backup<CompanyByte> cur_company(_current_company, company);
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
c->ai_instance->Load(version);
cur_company.Restore();
} else {

@ -820,7 +820,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(AID_WIDGET_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
}
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
cur_company.Restore();
@ -875,7 +875,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
switch (widget) {
case AID_WIDGET_LOG_PANEL: {
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
cur_company.Restore();
if (log == NULL) return;
@ -914,7 +914,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_company = show_ai;
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
cur_company.Restore();
this->vscroll.SetCount((log == NULL) ? 0 : log->used);
@ -1009,7 +1009,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
/* If the log message is related to the active company tab, check the break string */
if (data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
/* Get the log instance of the active company */
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
if (log != NULL && case_sensitive_break_check?

@ -1204,7 +1204,7 @@ void HandleMissingAircraftOrders(Aircraft *v)
*/
const Station *st = GetTargetAirportIfValid(v);
if (st == NULL) {
Backup<CompanyByte> cur_company(_current_company, v->owner);
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
CommandCost ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
cur_company.Restore();
@ -1510,7 +1510,7 @@ static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass
/* Send the helicopter to a hangar if needed for replacement */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyByte> cur_company(_current_company, v->owner);
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
DoCommand(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
cur_company.Restore();
}
@ -1562,7 +1562,7 @@ static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyByte> cur_company(_current_company, v->owner);
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
DoCommand(v->tile, v->index, DEPOT_SERVICE, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
cur_company.Restore();
}

@ -12,6 +12,8 @@
#ifndef BACKUP_TYPE_HPP
#define BACKUP_TYPE_HPP
#include "../debug.h"
/**
* Class to backup a specific variable and restore it later.
* The variable is not restored automatically, but assertions make sure it is restored.
@ -22,16 +24,20 @@ struct Backup {
/**
* Backup variable.
* @param original Variable to backup.
* @param file Filename for debug output. Use FILE_LINE macro.
* @param line Linenumber for debug output. Use FILE_LINE macro.
*/
Backup(T &original) : original(original), valid(true), original_value(original) {}
Backup(T &original, const char * const file, const int line) : original(original), valid(true), original_value(original), file(file), line(line) {}
/**
* Backup variable and switch to new value.
* @param original Variable to backup.
* @param new_value New value for variable.
* @param file Filename for debug output. Use FILE_LINE macro.
* @param line Linenumber for debug output. Use FILE_LINE macro.
*/
template <typename U>
Backup(T &original, const U &new_value) : original(original), valid(true), original_value(original)
Backup(T &original, const U &new_value, const char * const file, const int line) : original(original), valid(true), original_value(original), file(file), line(line)
{
/* Note: We use a separate typename U, so type conversions are handled by assignment operator. */
original = new_value;
@ -43,7 +49,13 @@ struct Backup {
~Backup()
{
/* Check whether restoration was done */
assert(!this->valid);
if (this->valid)
{
/* We cannot assert here, as missing restoration is 'normal' when exceptions are thrown.
* Exceptions are especially used to abort world generation. */
DEBUG(misc, 0, "%s:%d: Backupped value was not restored!", this->file, this->line);
this->Restore();
}
}
/**
@ -129,6 +141,9 @@ private:
T &original;
bool valid;
T original_value;
const char * const file;
const int line;
};
#endif /* BACKUP_TYPE_HPP */

@ -53,6 +53,9 @@
void SetDebugString(const char *s);
const char *GetDebugString();
/* Shorter form for passing filename and linenumber */
#define FILE_LINE __FILE__, __LINE__
/* Used for profiling
*
* Usage:

@ -73,7 +73,7 @@ static void DisasterClearSquare(TileIndex tile)
switch (GetTileType(tile)) {
case MP_RAILWAY:
if (Company::IsHumanID(GetTileOwner(tile))) {
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
@ -83,7 +83,7 @@ static void DisasterClearSquare(TileIndex tile)
break;
case MP_HOUSE: {
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
break;

@ -305,7 +305,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
#endif /* ENABLE_NETWORK */
Town *t;
Backup<CompanyByte> cur_company(_current_company, old_owner);
Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
assert(old_owner != new_owner);
@ -327,7 +327,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
}
/* Sell all the shares that people have on this company */
Backup<CompanyByte> cur_company2(_current_company);
Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
c = Company::Get(old_owner);
for (i = 0; i < 4; i++) {
cur_company2.Change(c->share_owners[i]);
@ -553,7 +553,7 @@ static void CompaniesGenStatistics()
Station *st;
Company *c;
Backup<CompanyByte> cur_company(_current_company);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
FOR_ALL_STATIONS(st) {
cur_company.Change(st->owner);
CommandCost cost(EXPENSES_PROPERTY, _price[PR_STATION_VALUE] >> 1);
@ -688,7 +688,7 @@ static void CompaniesPayInterest()
{
const Company *c;
Backup<CompanyByte> cur_company(_current_company);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
FOR_ALL_COMPANIES(c) {
cur_company.Change(c->index);
@ -1027,7 +1027,7 @@ CargoPayment::~CargoPayment()
if (this->visual_profit == 0) return;
Backup<CompanyByte> cur_company(_current_company, this->front->owner);
Backup<CompanyByte> cur_company(_current_company, this->front->owner, FILE_LINE);
SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
this->front->profit_this_year += this->visual_profit << 8;
@ -1458,7 +1458,7 @@ static void DoAcquireCompany(Company *c)
}
value = CalculateCompanyValue(c) >> 2;
Backup<CompanyByte> cur_company(_current_company);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
for (i = 0; i != 4; i++) {
if (c->share_owners[i] != COMPANY_SPECTATOR) {
cur_company.Change(c->share_owners[i]);

@ -1043,7 +1043,7 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
/* found a tree */
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
_industry_sound_ctr = 1;
_industry_sound_tile = tile;
@ -1372,7 +1372,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
}
/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
@ -1484,7 +1484,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
curh = TileHeight(tile_walk);
@ -1788,7 +1788,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
if (flags & DC_EXEC) {
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
/* Prospecting has a chance to fail, however we cannot guarantee that something can
* be built on the map, so the chance gets lower when the map is fuller, but there
* is nothing we can really do about that. */
@ -1890,7 +1890,7 @@ static const byte _numof_industry_table[]= {
*/
static void PlaceInitialIndustry(IndustryType type, bool try_hard)
{
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
@ -2414,7 +2414,7 @@ void IndustryDailyLoop()
return; // Nothing to do? get out
}
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
/* perform the required industry changes for the day */
for (uint16 j = 0; j < change_loop; j++) {
@ -2439,7 +2439,7 @@ void IndustryDailyLoop()
void IndustryMonthlyLoop()
{
Industry *i;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
FOR_ALL_INDUSTRIES(i) {
UpdateIndustryStatistics(i);

@ -523,7 +523,7 @@ public:
return;
}
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
_generating_world = true;
_ignore_restrictions = true;

@ -230,7 +230,7 @@ CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (flags & DC_EXEC) {
/* Add money to company */
Backup<CompanyByte> cur_company(_current_company, dest_company);
Backup<CompanyByte> cur_company(_current_company, dest_company, FILE_LINE);
SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
cur_company.Restore();
}

@ -1216,7 +1216,7 @@ void StateGameLoop()
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
AnimateAnimatedTiles();
IncreaseDate();

@ -642,7 +642,7 @@ bool FloodHalftile(TileIndex t)
TrackBits to_remove = lower_track & rail_bits;
if (to_remove != 0) {
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
flooded = DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL).Succeeded();
cur_company.Restore();
if (!flooded) return flooded; // not yet floodable

@ -1160,7 +1160,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
{
/* The 'current' company is not necessarily the owner of the vehicle. */
Backup<CompanyByte> cur_company(_current_company, c);
Backup<CompanyByte> cur_company(_current_company, c, FILE_LINE);
CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, DC_NONE, CMD_BUILD_ROAD);

@ -1571,7 +1571,7 @@ bool AfterLoadGame()
if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
Owner o = GetTileOwner(t);
if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
Backup<CompanyByte> cur_company(_current_company, o);
Backup<CompanyByte> cur_company(_current_company, o, FILE_LINE);
ChangeTileOwner(t, o, INVALID_OWNER);
cur_company.Restore();
}

@ -516,7 +516,7 @@ static void TileLoop_Town(TileIndex tile)
}
}
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
if ((hs->building_flags & BUILDING_HAS_1_TILE) &&
HasBit(t->flags, TOWN_IS_FUNDED) &&
@ -1297,7 +1297,7 @@ static bool GrowTown(Town *t)
};
/* Current "company" is a town */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
TileIndex tile = t->xy; // The tile we are working with ATM
@ -2383,7 +2383,7 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
return false;
}
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
CommandCost r = DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();

@ -773,7 +773,7 @@ void CallVehicleTicks()
}
}
Backup<CompanyByte> cur_company(_current_company);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) {
v = it->first;
/* Autoreplace needs the current company set as the vehicle owner */
@ -1112,7 +1112,7 @@ void VehicleEnterDepot(Vehicle *v)
}
if (t.IsRefit()) {
Backup<CompanyByte> cur_company(_current_company, v->owner);
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
CommandCost cost = DoCommand(v->tile, v->index, t.GetRefitCargo() | t.GetRefitSubtype() << 8, DC_EXEC, GetCmdRefitVeh(v));
cur_company.Restore();

@ -882,7 +882,7 @@ void DoFloodTile(TileIndex target)
bool flooded = false; // Will be set to true if something is changed.
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
Slope tileh = GetTileSlope(target, NULL);
if (tileh != SLOPE_FLAT) {
@ -942,7 +942,7 @@ void DoFloodTile(TileIndex target)
*/
static void DoDryUp(TileIndex tile)
{
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
switch (GetTileType(tile)) {
case MP_RAILWAY:

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