Commit Graph

11124 Commits

Author SHA1 Message Date
rubidium
a96bffe5f6 (svn r15363) -Fix [FS#2600]: inconsistency w.r.t. On/Off text for settings. 2009-02-05 22:05:58 +00:00
rubidium
af44ded566 (svn r15362) -Change: make a string name more consistent. 2009-02-05 21:50:56 +00:00
smatz
6a2b9a81fb (svn r15361) -Cleanup: minor comment style fixes (planetmaker) 2009-02-05 17:59:59 +00:00
frosch
d526d1f70d (svn r15360) -Fix: Flooding vehicles did not trigger an AI event. 2009-02-05 17:48:08 +00:00
frosch
d5a6fcce54 (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. 2009-02-05 17:38:47 +00:00
frosch
f6fa77d5f9 (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() 2009-02-05 17:28:37 +00:00
smatz
801ff9c9ca (svn r15357) -Codechange: unify the way buttons are updated in the 'found town' window 2009-02-05 16:51:23 +00:00
smatz
2806d7b0a0 (svn r15356) -Codechange: make PlaceProc_Town and some global variables a static function/variables of the scenedit window 2009-02-05 15:59:40 +00:00
rubidium
580f6fcbab (svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again. 2009-02-05 15:59:23 +00:00
rubidium
20cb3a581c (svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making it impossible to (share-)clone the vehicle. 2009-02-05 15:58:42 +00:00
smatz
b42f87d245 (svn r15353) -Feature(tte): make it possible to have cities of various sizes 2009-02-05 15:28:01 +00:00
smatz
f561fa2891 (svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable 2009-02-05 13:33:37 +00:00
rubidium
f30961b5ab (svn r15351) -Fix (r15350): gcc compile failure 2009-02-05 08:10:59 +00:00
belugas
b53add9025 (svn r15350) -Codechange: Create a spec array to hold the data definitions of unmovables objects.
Note that this is the very basic spec, it will be populated a bit more, later.
2009-02-05 03:41:42 +00:00
belugas
ccaff36931 (svn r15349) -Codechange: no need to call a function when we know there is not going to be any change to the returned result 2009-02-05 03:17:30 +00:00
michi_cc
215bcb7d27 (svn r15348) -Fix (r15347): Preferred pylon position is dependant on the masked wires as well. 2009-02-05 02:07:13 +00:00
michi_cc
26035c6f3d (svn r15347) -Feature [FS#1761]: Don't draw superfluous catenary wires (based on a patch by Eddi). 2009-02-05 01:33:59 +00:00
Yexo
96f279608b (svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase. 2009-02-05 01:15:54 +00:00
Yexo
8f51ee50c1 (svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders. 2009-02-05 01:12:49 +00:00
rubidium
85594561e0 (svn r15344) -Change [Makefile]: don't recompile everything when english.txt changes, but only whatever includes table/strings.h. 2009-02-04 23:40:01 +00:00
Yexo
70a38e8a60 (svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town. 2009-02-04 23:26:21 +00:00
smatz
e80255c4ae (svn r15342) -Feature: allow changing town layout in the 'Found new town' window 2009-02-04 22:52:34 +00:00
smatz
38e66637a1 (svn r15341) -Update (r15340): remove deleted and modified strings from other language files 2009-02-04 20:24:11 +00:00
smatz
3a8d57816a (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
translators
646a5449ef (svn r15339) -Update: WebTranslator2 update to 2009-02-04 18:39:16
arabic_egypt - 1 fixed by khaloofah (1)
german     - 1 changed by planetmaker (1)
hebrew     - 668 fixed, 19 changed by 19izhar73 (687)
korean     - 10 changed by leejaeuk5 (10)
serbian    - 6 fixed, 4 changed by salejemaster (10)
2009-02-04 18:39:33 +00:00
rubidium
42fe0b65d2 (svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company. 2009-02-04 16:59:41 +00:00
rubidium
cd9c35b84e (svn r15337) -Fix: don't allow a spectating server to build stuff. 2009-02-04 16:57:40 +00:00
rubidium
a49197f522 (svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company. 2009-02-04 16:45:07 +00:00
rubidium
ce1fcfd8c0 (svn r15335) -Change: use the patch change mechanism to change the road side too instead of a separate command. 2009-02-04 16:09:16 +00:00
smatz
e3216e4b4b (svn r15334) -Codechange: reset setting to old value when the callback procedure returns false 2009-02-04 15:01:37 +00:00
Yexo
9827e5cb57 (svn r15333) -Fix: AIs weren't restricted to a maximum length for ship orders. 2009-02-04 13:52:17 +00:00
smatz
3cb992de10 (svn r15332) -Fix (r15190): terrain generated from heightmaps always was at sea level at both southern borders 2009-02-04 01:07:53 +00:00
glx
6c1394121f (svn r15331) -Fix (r15330): remove extra semicolons 2009-02-03 23:30:23 +00:00
rubidium
2eebb52592 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 2009-02-03 22:42:42 +00:00
Yexo
e628c5360d (svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data). 2009-02-03 21:05:32 +00:00
Yexo
9569bb12f3 (svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded. 2009-02-03 20:49:08 +00:00
frosch
55728d9e18 (svn r15326) -Fix: Old-ai-ishm when refitting vehicles. 2009-02-03 20:39:06 +00:00
translators
8d257edad3 (svn r15325) -Update: WebTranslator2 update to 2009-02-03 18:29:45
brazilian_portuguese - 1 fixed by tucalipe (1)
german     - 4 changed by planetmaker (3), hellow (1)
hebrew     - 615 fixed, 54 changed by 19izhar73 (669)
korean     - 6 changed by darkttd (6)
2009-02-03 18:29:55 +00:00
smatz
16d1904e70 (svn r15324) -Codechange: unify the class used for comparing of strings for std::map 2009-02-03 18:08:07 +00:00
rubidium
00222c6881 (svn r15323) -Fix: regression backed up game_start.scr but didn't/couldn't restore it. 2009-02-03 17:33:43 +00:00
Yexo
ef320e3f0c (svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible. 2009-02-02 22:57:22 +00:00
peter1138
4b30614f72 (svn r15321) -Codechange: Load road vehicle 'realistic' acceleration properties from NewGRF, and supply defaults as used by TTDPatch. These values are not yet used. 2009-02-02 21:52:34 +00:00
peter1138
d9c143669b (svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah. 2009-02-02 21:38:36 +00:00
translators
e9c2c7b0dc (svn r15319) -Update: WebTranslator2 update to 2009-02-02 18:44:36
arabic_egypt - 3 fixed by khaloofah (3)
dutch      - 1 fixed by habell (1)
hebrew     - 533 fixed, 426 changed by 19izhar73 (959)
hungarian  - 1 fixed by oklmernok (1)
italian    - 1 changed by lorenzodv (1)
korean     - 6 changed by dlunch (6)
norwegian_nynorsk - 36 fixed by Thor (36)
polish     - 1 fixed by xaxa (1)
russian    - 1 fixed by Smoky555 (1)
spanish    - 1 fixed by Dominus (1)
2009-02-02 18:44:52 +00:00
smatz
c50d947784 (svn r15318) -Fix [FS#2594](r10288): don't warn about non-primary engines getting old 2009-02-02 16:49:11 +00:00
rubidium
2d489203c3 (svn r15317) -Fix: support Windows fonts with non-ASCII characters in their file name. Windows doesn't come with them by default, but one can easily install a font with non-ASCII name. 2009-02-02 15:01:19 +00:00
glx
47a61fb10c (svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string to squirrel 2009-02-02 13:46:26 +00:00
glx
a2b3d77df8 (svn r15315) -Fix (r15314): make gcc happy (for once) 2009-02-02 13:44:19 +00:00
rubidium
ea44395b1e (svn r15314) -Fix/hackaround [FS#2590]: fonts have a feature where they can have localised names. Windows thinks it's a feature to use the name matching the system's locale, Windows doesn't provide an API to get the font name given another locale and freetype uses the English locale to resolve the name when opening the font... This results in fonts that will can't be found and warnings that the fallback font can't be loaded. Work around this by 'manually' getting the non-localised font name from the font. 2009-02-02 13:30:13 +00:00
michi_cc
c875cb18d6 (svn r15313) -Cleanup: Use helper functions we already have and add some documentation. 2009-02-02 01:28:42 +00:00