Commit Graph

318 Commits (8a4bfe10cb8abbf7d9d5a94edf9bb1d814703c0a)

Author SHA1 Message Date
rubidium 873adde908 (svn r16825) -Codechange: unify dirtying when updating the viewport signs. 15 years ago
rubidium 79deeee323 (svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords. 15 years ago
rubidium 8cad64558f (svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge. 15 years ago
rubidium bb78e5bb14 (svn r16764) -Codechange: unify the way viewport signs are marked dirty 15 years ago
rubidium 4989b4afb9 (svn r16761) -Codechange: make UpdateViewportSignPos(ition) a class function of ViewportSign 15 years ago
smatz 8786ebbad7 (svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles 15 years ago
smatz 93557ba4e9 (svn r16714) -Codechange: use pool-like accessors for Subsidy 15 years ago
frosch 523cde0798 (svn r16678) -Codechange: Turn CargoArray into a class, so one does not have to deal with sizeof() wrt. typedef-ed arrays. 15 years ago
frosch 4c3f480f92 (svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its instances to more meaningful names. 15 years ago
smatz 837b3628d9 (svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly 15 years ago
smatz 873a205ae6 (svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom() 15 years ago
smatz 0e5af86ead (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] 15 years ago
smatz 7b78bae8e7 (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() 15 years ago
smatz d39c08fd9d (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 15 years ago
smatz bd208c30e0 (svn r16660) -Codechange: get rid of more dummy tile_type_procs 15 years ago
smatz 5d301445a2 (svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
15 years ago
smatz 45312433b6 (svn r16632) -Codechange: rename Town::flags12 to Town::flags 15 years ago
frosch c9eac207ea (svn r16498) -Codechange: Remove hardly used HASBITS. 15 years ago
alberth 580e478e4e (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 15 years ago
frosch eeb3f75cfe (svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced vehicles/stations/industries are deleted. 15 years ago
smatz 1eb48cdded (svn r16403) -Codechange: move code related to subsidies to separate file 15 years ago
smatz d6e203ebe2 (svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead 15 years ago
smatz 50624d5c0f (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 15 years ago
smatz 512db5248e (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 15 years ago
rubidium c0204dc186 (svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around) 15 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
smatz 7126bcd0e1 (svn r16308) -Fix: parameter is invalid when it's equal to length of an array (Yexo) 15 years ago
smatz a43f7ad823 (svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating 15 years ago
frosch af12760722 (svn r16268) -Fix (r9876): When callback 2E returns an amount of 0, do not transport 1 unit to the station. 15 years ago
rubidium 27e87d1adc (svn r16147) -Feature [FS#2635]: give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (db48x) 15 years ago
rubidium 5c5b357043 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 16 years ago
frosch d582747919 (svn r16101) -Cleanup (r14591): Remove an assertion to increase performance. 16 years ago
smatz d046fea1b9 (svn r15890) -Codechange: unify the way 'can a town be placed here?' checks are done
-Change: the requirements for location of 'random' town are now a bit less strict
16 years ago
smatz fa0b0a5eb7 (svn r15831) -Fix: make sure house class/ID counters don't overflow 16 years ago
smatz f32f1a78f2 (svn r15744) -Fix (r9667): when town generator failed to create requested number of towns, there were too many cities 16 years ago
rubidium 6487883084 (svn r15729) -Fix: silence MSVC warning 16 years ago
smatz e0fe28fdc9 (svn r15726) -Codechange: unify coding style for const pointers 16 years ago
rubidium c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 16 years ago
rubidium 3a3607862d (svn r15697) -Fix (r15695): warning about comparing signed vs unsigned. 16 years ago
belugas aa441cd4d7 (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: 
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated.  The normal mechanism of town creation has not been modified.  So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
16 years ago
rubidium e27d12d788 (svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town. 16 years ago
peter1138 88e641282c (svn r15662) -Fix (r11795): Don't mark a company as having ratings in a town when querying the cost of a command. 16 years ago
smatz f5b24edc1e (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile 16 years ago
yexo 47803bc3a7 (svn r15639) -Change: When you disable "Towns are allowed to build roads", pressing "Expand" in the town window in the scenario editor will no longer build roads. 16 years ago
rubidium 56b6d78bf7 (svn r15604) -Fix [FS#2661]: towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout. 16 years ago
yexo 894d61ca47 (svn r15585) -Codechange: Remove TILE_ASSERT and replace all instances with assert(tile < MapSize()). 16 years ago
yexo b8601d903d (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 16 years ago
smatz 2f63571203 (svn r15572) -Fix (r13730): theoretical buffer overflow when company with too long name funded a road reconstruction 16 years ago
smatz b8438555df (svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN 16 years ago
rubidium 6a4ab97d36 (svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in some cases, or made decisions on the 'original' slope instead the slope after applying the foundation.. 16 years ago
frosch d5525b8f2d (svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING. 16 years ago
frosch f9feb4a0e6 (svn r15449) -Codechange: Rename DC_NO_TOWN_RATING to DC_NO_TEST_TOWN_RATING as that is what it does. 16 years ago
rubidium 5c8cf85613 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 16 years ago
rubidium 4431e82beb (svn r15397) -Fix [FS#2618]: a town could build a statue under a bridge. 16 years ago
frosch 6f9d6ffe80 (svn r15381) -Fix (r11091): When testing for parallel road two tiles away, do not move more than one tile along the road. 16 years ago
frosch 78fc8aa93c (svn r15380) -Fix (r15190)[FS#2603]: Do not use TileY() on negative TileIndexDiffs. But the test was not needed anyway, as those tiles were already tested in previous iterations. 16 years ago
smatz f561fa2891 (svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable 16 years ago
smatz e80255c4ae (svn r15342) -Feature: allow changing town layout in the 'Found new town' window 16 years ago
smatz 3a8d57816a (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
Yexo e3c69b7c4e (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 16 years ago
belugas 9bd7b6bd0c (svn r15172) -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process 16 years ago
peter1138 b85389dca5 (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui. 16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
frosch b58cdfc294 (svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code. 16 years ago
smatz c5db2ea181 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
16 years ago
rubidium d197060137 (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
rubidium d44ba26cd7 (svn r14821) -Change [FS#2390]: make the road grids of town match, when all are using the same road layout ofcourse (cirdan) 16 years ago
smatz b00e510140 (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints 16 years ago
rubidium d3144b6f04 (svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo) 16 years ago
rubidium e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 16 years ago
smatz bd92143e7b (svn r14742) -Codechange: use SmallMap in two cases to reduce compilation time and binary size 16 years ago
rubidium bf6ec8b19f (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
16 years ago
frosch 70f2b95bda (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
frosch f61b577652 (svn r14596) -Fix (r14591): Missing 'return'. 16 years ago
smatz 698f05e756 (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
16 years ago
rubidium 52ac592422 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 16 years ago
michi_cc 9c6541c80b (svn r14504) -Cleanup: Use the right variable type for tile offsets. 16 years ago
rubidium b0537d271f (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth) 16 years ago
rubidium e38213b5ef (svn r14490) -Codechange: fix comment style on a few locations (Alberth) 16 years ago
rubidium b5e467978b (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
rubidium 8fe7d9f217 (svn r14404) -Change [FS#2176]: don't make the town flatten land unconditionally when build on slopes is turned on. Based on a patch by Eddi. 16 years ago
frosch e10127f032 (svn r14335) -Codechange: Remove some magic numbers. 16 years ago
smatz e543181b12 (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 16 years ago
rubidium 8dffbcfd26 (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 16 years ago
smatz abea03fb89 (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 16 years ago
rubidium cde65455ac (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
rubidium 56ad26a3aa (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. 16 years ago
rubidium 6898a76c5f (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 16 years ago
frosch 545c1f1045 (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for. 16 years ago
frosch 2b071f84ea (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 16 years ago
smatz 40d5242f91 (svn r13618) -Codechange: move tar-specific declarations to separate file
Removes indirect dependency on <string> and <map> for over 40 files
16 years ago
frosch 8fd2971bc3 (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. 16 years ago
rubidium c97a045f57 (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. 16 years ago
glx b60a1326bf (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 16 years ago
belugas c39997508e (svn r13383) -Codechange: Put the cost of house removal in a class member 16 years ago